diff options
author | Torbjörn Andersson | 2012-11-14 01:27:53 +0100 |
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committer | Torbjörn Andersson | 2012-11-14 01:27:53 +0100 |
commit | 148a6d334770d992d306e7b399d42259c8efc649 (patch) | |
tree | 0695dfdf0a0571b0806392f901451d6cc3e74c16 /engines/scumm | |
parent | b1d10e6a62ef49994e78b3e2c86b27050f2f0938 (diff) | |
download | scummvm-rg350-148a6d334770d992d306e7b399d42259c8efc649.tar.gz scummvm-rg350-148a6d334770d992d306e7b399d42259c8efc649.tar.bz2 scummvm-rg350-148a6d334770d992d306e7b399d42259c8efc649.zip |
SCUMM: Move most of the Macintosh player code into its own class
The Monkey Island and Loom mac music is really quite similar. The
data layout is a bit different, but most of the code was easy to
separate into its own class. The Loom player doesn't do looped music
but I don't remember off-hand if it ever should.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/module.mk | 1 | ||||
-rw-r--r-- | engines/scumm/player_mac.cpp | 319 | ||||
-rw-r--r-- | engines/scumm/player_mac.h | 124 | ||||
-rw-r--r-- | engines/scumm/player_v3m.cpp | 313 | ||||
-rw-r--r-- | engines/scumm/player_v3m.h | 69 | ||||
-rw-r--r-- | engines/scumm/player_v5m.cpp | 314 | ||||
-rw-r--r-- | engines/scumm/player_v5m.h | 69 |
7 files changed, 508 insertions, 701 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk index 57a495a772..28884d7f78 100644 --- a/engines/scumm/module.mk +++ b/engines/scumm/module.mk @@ -36,6 +36,7 @@ MODULE_OBJS := \ object.o \ palette.o \ player_apple2.o \ + player_mac.o \ player_mod.o \ player_nes.o \ player_pce.o \ diff --git a/engines/scumm/player_mac.cpp b/engines/scumm/player_mac.cpp new file mode 100644 index 0000000000..565b13d74a --- /dev/null +++ b/engines/scumm/player_mac.cpp @@ -0,0 +1,319 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/macresman.h" +#include "common/translation.h" +#include "engines/engine.h" +#include "gui/message.h" +#include "scumm/player_mac.h" +#include "scumm/scumm.h" + +namespace Scumm { + +Player_Mac::Player_Mac(ScummEngine *scumm, Audio::Mixer *mixer, int numberOfChannels, int channelMask) + : _vm(scumm), + _mixer(mixer), + _sampleRate(_mixer->getOutputRate()), + _soundPlaying(-1), + _numberOfChannels(numberOfChannels), + _channelMask(channelMask) { + + assert(scumm); + assert(mixer); + + if (checkMusicAvailable()) { + _channel = NULL; + return; + } + + _channel = new Player_Mac::Channel[_numberOfChannels]; + + int i; + + for (i = 0; i < _numberOfChannels; i++) { + _channel[i]._looped = false; + _channel[i]._length = 0; + _channel[i]._data = NULL; + _channel[i]._pos = 0; + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = 0; + _channel[i]._notesLeft = false; + _channel[i]._instrument._data = NULL; + _channel[i]._instrument._size = 0; + _channel[i]._instrument._rate = 0; + _channel[i]._instrument._loopStart = 0; + _channel[i]._instrument._loopEnd = 0; + _channel[i]._instrument._baseFreq = 0; + _channel[i]._instrument._pos = 0; + _channel[i]._instrument._subPos = 0; + } + + _pitchTable[116] = 1664510; + _pitchTable[117] = 1763487; + _pitchTable[118] = 1868350; + _pitchTable[119] = 1979447; + _pitchTable[120] = 2097152; + _pitchTable[121] = 2221855; + _pitchTable[122] = 2353973; + _pitchTable[123] = 2493948; + _pitchTable[124] = 2642246; + _pitchTable[125] = 2799362; + _pitchTable[126] = 2965820; + _pitchTable[127] = 3142177; + for (i = 115; i >= 0; --i) { + _pitchTable[i] = _pitchTable[i + 12] / 2; + } + + setMusicVolume(255); + + _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); +} + +Player_Mac::~Player_Mac() { + Common::StackLock lock(_mutex); + _mixer->stopHandle(_soundHandle); + stopAllSounds_Internal(); + delete[] _channel; +} + +void Player_Mac::setMusicVolume(int vol) { + debug(5, "Player_Mac::setMusicVolume(%d)", vol); +} + +void Player_Mac::stopAllSounds_Internal() { + _soundPlaying = -1; + for (int i = 0; i < _numberOfChannels; i++) { + // The channel data is managed by the resource manager, so + // don't delete that. + delete[] _channel[i]._instrument._data; + _channel[i]._instrument._data = NULL; + + _channel[i]._remaining = 0; + _channel[i]._notesLeft = false; + } +} + +void Player_Mac::stopAllSounds() { + Common::StackLock lock(_mutex); + debug(5, "Player_Mac::stopAllSounds()"); + stopAllSounds_Internal(); +} + +void Player_Mac::stopSound(int nr) { + Common::StackLock lock(_mutex); + debug(5, "Player_Mac::stopSound(%d)", nr); + + if (nr == _soundPlaying) { + stopAllSounds(); + } +} + +void Player_Mac::startSound(int nr) { + Common::StackLock lock(_mutex); + debug(5, "Player_Mac::startSound(%d)", nr); + + const byte *ptr = _vm->getResourceAddress(rtSound, nr); + assert(ptr); + + if (!loadMusic(ptr)) { + return; + } + + _soundPlaying = nr; +} + +bool Player_Mac::Channel::loadInstrument(Common::SeekableReadStream *stream) { + // Load the sound + uint16 soundType = stream->readUint16BE(); + if (soundType != 1) { + warning("Player_Mac::loadInstrument: Unsupported sound type %d", soundType); + return false; + } + uint16 typeCount = stream->readUint16BE(); + if (typeCount != 1) { + warning("Player_Mac::loadInstrument: Unsupported data type count %d", typeCount); + return false; + } + uint16 dataType = stream->readUint16BE(); + if (dataType != 5) { + warning("Player_Mac::loadInstrument: Unsupported data type %d", dataType); + return false; + } + + stream->readUint32BE(); // initialization option + + uint16 cmdCount = stream->readUint16BE(); + if (cmdCount != 1) { + warning("Player_Mac::loadInstrument: Unsupported command count %d", cmdCount); + return false; + } + uint16 command = stream->readUint16BE(); + if (command != 0x8050 && command != 0x8051) { + warning("Player_Mac::loadInstrument: Unsupported command 0x%04X", command); + return false; + } + + stream->readUint16BE(); // 0 + uint32 soundHeaderOffset = stream->readUint32BE(); + + stream->seek(soundHeaderOffset); + + uint32 soundDataOffset = stream->readUint32BE(); + uint32 size = stream->readUint32BE(); + uint32 rate = stream->readUint32BE() >> 16; + uint32 loopStart = stream->readUint32BE(); + uint32 loopEnd = stream->readUint32BE(); + byte encoding = stream->readByte(); + byte baseFreq = stream->readByte(); + + if (encoding != 0) { + warning("Player_Mac::loadInstrument: Unsupported encoding %d", encoding); + return false; + } + + stream->skip(soundDataOffset); + + byte *data = new byte[size]; + stream->read(data, size); + + _instrument._data = data; + _instrument._size = size; + _instrument._rate = rate; + _instrument._loopStart = loopStart; + _instrument._loopEnd = loopEnd; + _instrument._baseFreq = baseFreq; + + return true; +} + +int Player_Mac::getMusicTimer() { + return 0; +} + +int Player_Mac::getSoundStatus(int nr) const { + return _soundPlaying == nr; +} + +int Player_Mac::readBuffer(int16 *data, const int numSamples) { + Common::StackLock lock(_mutex); + + memset(data, 0, numSamples * 2); + if (_soundPlaying == -1) { + return numSamples; + } + + bool notesLeft = false; + + for (int i = 0; i < _numberOfChannels; i++) { + if (!(_channelMask & (1 << i))) { + continue; + } + + uint samplesLeft = numSamples; + int16 *ptr = data; + + while (samplesLeft > 0) { + int generated; + if (_channel[i]._remaining == 0) { + uint16 duration; + byte note, velocity; + if (getNextNote(i, duration, note, velocity)) { + if (note > 1) { + const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq; + assert(pitchIdx >= 0); + // I don't want to use floating-point arithmetics here, + // but I ran into overflow problems with the church + // music. It's only once per note, so it should be ok. + double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate; + _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx]; + _channel[i]._velocity = velocity; + } else { + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + } + + // The correct formula should be: + // + // (duration * 473 * _sampleRate) / (4 * 480 * 480) + // + // But that's likely to cause integer overflow, so + // we do it in two steps and hope that the rounding + // error won't be noticeable. + // + // The original code is a bit unclear on if it should + // be 473 or 437, but since the comments indicated + // 473 I'm assuming 437 was a typo. + _channel[i]._remaining = (duration * _sampleRate) / (4 * 480); + _channel[i]._remaining = (_channel[i]._remaining * 473) / 480; + } else { + _channel[i]._pitchModifier = 0; + _channel[i]._velocity = 0; + _channel[i]._remaining = samplesLeft; + } + } + generated = MIN(_channel[i]._remaining, samplesLeft); + if (_channel[i]._velocity != 0) { + _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated); + } + ptr += generated; + samplesLeft -= generated; + _channel[i]._remaining -= generated; + } + + if (_channel[i]._notesLeft) { + notesLeft = true; + } + } + + if (!notesLeft) { + stopAllSounds_Internal(); + } + + return numSamples; +} + +void Player_Mac::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) { + int samplesLeft = numSamples; + while (samplesLeft) { + _subPos += pitchModifier; + while (_subPos >= 0x10000) { + _subPos -= 0x10000; + _pos++; + if (_pos >= _loopEnd) { + _pos = _loopStart; + } + } + + int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255; + if (sample > 32767) { + sample = 32767; + } else if (sample < -32768) { + sample = -32768; + } + + *data++ = sample; // (_data[_pos] * 127) / 100; + samplesLeft--; + } +} + +} // End of namespace Scumm diff --git a/engines/scumm/player_mac.h b/engines/scumm/player_mac.h new file mode 100644 index 0000000000..505a94e03a --- /dev/null +++ b/engines/scumm/player_mac.h @@ -0,0 +1,124 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef SCUMM_PLAYER_MAC_H +#define SCUMM_PLAYER_MAC_H + +#include "common/scummsys.h" +#include "common/util.h" +#include "common/mutex.h" +#include "scumm/music.h" +#include "audio/audiostream.h" +#include "audio/mixer.h" + +#define RES_SND MKTAG('s', 'n', 'd', ' ') + +class Mixer; + +namespace Scumm { + +class ScummEngine; + +/** + * Scumm Macintosh music driver, base class. + */ +class Player_Mac : public Audio::AudioStream, public MusicEngine { +public: + Player_Mac(ScummEngine *scumm, Audio::Mixer *mixer, int numberOfChannels, int channelMask); + virtual ~Player_Mac(); + + // MusicEngine API + virtual void setMusicVolume(int vol); + virtual void startSound(int sound); + virtual void stopSound(int sound); + virtual void stopAllSounds(); + virtual int getMusicTimer(); + virtual int getSoundStatus(int sound) const; + + // AudioStream API + virtual int readBuffer(int16 *buffer, const int numSamples); + virtual bool isStereo() const { return false; } + virtual bool endOfData() const { return false; } + virtual int getRate() const { return _sampleRate; } + +private: + Common::Mutex _mutex; + Audio::Mixer *const _mixer; + Audio::SoundHandle _soundHandle; + const uint32 _sampleRate; + int _soundPlaying; + + void stopAllSounds_Internal(); + + struct Instrument { + byte *_data; + uint32 _size; + uint32 _rate; + uint32 _loopStart; + uint32 _loopEnd; + byte _baseFreq; + + uint _pos; + uint _subPos; + + void newNote() { + _pos = 0; + _subPos = 0; + } + + void generateSamples(int16 *data, int pitchModifier, int volume, int numSamples); + }; + + int _pitchTable[128]; + int _numberOfChannels; + int _channelMask; + + virtual bool checkMusicAvailable() { return false; } + virtual bool loadMusic(const byte *ptr) { return false; } + virtual bool getNextNote(int ch, uint16 &duration, byte &value, byte &velocity) { return false; } + +protected: + struct Channel { + virtual ~Channel() {} + + Instrument _instrument; + bool _looped; + uint32 _length; + const byte *_data; + + uint _pos; + int _pitchModifier; + byte _velocity; + uint32 _remaining; + + bool _notesLeft; + + bool loadInstrument(Common::SeekableReadStream *stream); + }; + + ScummEngine *const _vm; + Channel *_channel; +}; + +} // End of namespace Scumm + +#endif diff --git a/engines/scumm/player_v3m.cpp b/engines/scumm/player_v3m.cpp index 081f48f259..2d7c2eadc4 100644 --- a/engines/scumm/player_v3m.cpp +++ b/engines/scumm/player_v3m.cpp @@ -94,59 +94,18 @@ #include "scumm/player_v3m.h" #include "scumm/scumm.h" -#define RES_SND MKTAG('s', 'n', 'd', ' ') - namespace Scumm { Player_V3M::Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer) - : _vm(scumm), - _mixer(mixer), - _sampleRate(_mixer->getOutputRate()), - _soundPlaying(-1) { - - assert(scumm); - assert(mixer); + : Player_Mac(scumm, mixer, 5, 0x1E) { assert(_vm->_game.id == GID_LOOM); - int i; - - for (i = 0; i < 5; i++) { - _channel[i]._looped = false; - _channel[i]._length = 0; - _channel[i]._data = NULL; - _channel[i]._pos = 0; - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - _channel[i]._remaining = 0; - _channel[i]._notesLeft = false; - _channel[i]._instrument._data = NULL; - _channel[i]._instrument._size = 0; - _channel[i]._instrument._rate = 0; - _channel[i]._instrument._loopStart = 0; - _channel[i]._instrument._loopEnd = 0; - _channel[i]._instrument._baseFreq = 0; - _channel[i]._instrument._pos = 0; - _channel[i]._instrument._subPos = 0; - } - - _pitchTable[116] = 1664510; - _pitchTable[117] = 1763487; - _pitchTable[118] = 1868350; - _pitchTable[119] = 1979447; - _pitchTable[120] = 2097152; - _pitchTable[121] = 2221855; - _pitchTable[122] = 2353973; - _pitchTable[123] = 2493948; - _pitchTable[124] = 2642246; - _pitchTable[125] = 2799362; - _pitchTable[126] = 2965820; - _pitchTable[127] = 3142177; - for (i = 115; i >= 0; --i) { - _pitchTable[i] = _pitchTable[i + 12] / 2; - } - - setMusicVolume(255); + // Channel 0 seems to be what was played on low-end macs, that couldn't + // handle multi-channel music and play the game at the same time. I'm + // not sure if stream 4 is ever used, but let's use it just in case. +} +bool Player_V3M::checkMusicAvailable() { Common::MacResManager resource; // \252 is a trademark glyph. I don't think we should assume that it // will be preserved when copying from the Mac disk. @@ -155,72 +114,28 @@ Player_V3M::Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer) "Could not find the 'Loom' Macintosh executable to read the\n" "instruments from. Music will be disabled."), _("OK")); dialog.runModal(); - return; - } - - _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); -} - -Player_V3M::~Player_V3M() { - Common::StackLock lock(_mutex); - _mixer->stopHandle(_soundHandle); - stopAllSounds_Internal(); -} - -void Player_V3M::setMusicVolume(int vol) { - debug(5, "Player_V3M::setMusicVolume(%d)", vol); -} - -void Player_V3M::stopAllSounds_Internal() { - _soundPlaying = -1; - for (int i = 0; i < 3; i++) { - // The channel data is managed by the resource manager, so - // don't delete that. - delete[] _channel[i]._instrument._data; - _channel[i]._instrument._data = NULL; - - _channel[i]._remaining = 0; - _channel[i]._notesLeft = false; + return false; } -} - -void Player_V3M::stopAllSounds() { - Common::StackLock lock(_mutex); - debug(5, "Player_V3M::stopAllSounds()"); - stopAllSounds_Internal(); -} - -void Player_V3M::stopSound(int nr) { - Common::StackLock lock(_mutex); - debug(5, "Player_V3M::stopSound(%d)", nr); - if (nr == _soundPlaying) { - stopAllSounds(); - } + return true; } -void Player_V3M::startSound(int nr) { - Common::StackLock lock(_mutex); - debug(5, "Player_V3M::startSound(%d)", nr); - +bool Player_V3M::loadMusic(const byte *ptr) { Common::MacResManager resource; if (!resource.open("Loom\252") && !resource.open("Loom")) { - return; + return false; } - const byte *ptr = _vm->getResourceAddress(rtSound, nr); - assert(ptr); + assert(ptr[4] == 's' && ptr[5] == 'o'); - const byte *src = ptr; uint i; - - assert(src[4] == 's' && src[5] == 'o'); for (i = 0; i < 5; i++) { - int instrument = READ_BE_UINT16(src + 20 + 2 * i); - int offset = READ_BE_UINT16(src + 30 + 2 * i); + int instrument = READ_BE_UINT16(ptr + 20 + 2 * i); + int offset = READ_BE_UINT16(ptr + 30 + 2 * i); + _channel[i]._looped = false; - _channel[i]._length = READ_BE_UINT16(src + offset + 4) * 3; - _channel[i]._data = src + offset + 6; + _channel[i]._length = READ_BE_UINT16(ptr + offset + 4) * 3; + _channel[i]._data = ptr + offset + 6; _channel[i]._pos = 0; _channel[i]._pitchModifier = 0; _channel[i]._velocity = 0; @@ -229,205 +144,31 @@ void Player_V3M::startSound(int nr) { Common::SeekableReadStream *stream = resource.getResource(RES_SND, instrument); if (_channel[i].loadInstrument(stream)) { - debug(6, "Player_V3M::startSound: Channel %d - Loaded Instrument %d (%s)", i, instrument, resource.getResName(RES_SND, instrument).c_str()); + debug(6, "Player_V3M::loadMusic: Channel %d - Loaded Instrument %d (%s)", i, instrument, resource.getResName(RES_SND, instrument).c_str()); } else { resource.close(); - return; + return false; } } resource.close(); - _soundPlaying = nr; -} - -bool Player_V3M::Channel::loadInstrument(Common::SeekableReadStream *stream) { - // Load the sound - uint16 soundType = stream->readUint16BE(); - if (soundType != 1) { - warning("Player_V3M::loadInstrument: Unsupported sound type %d", soundType); - return false; - } - uint16 typeCount = stream->readUint16BE(); - if (typeCount != 1) { - warning("Player_V3M::loadInstrument: Unsupported data type count %d", typeCount); - return false; - } - uint16 dataType = stream->readUint16BE(); - if (dataType != 5) { - warning("Player_V3M::loadInstrument: Unsupported data type %d", dataType); - return false; - } - - stream->readUint32BE(); // initialization option - - uint16 cmdCount = stream->readUint16BE(); - if (cmdCount != 1) { - warning("Player_V3M::loadInstrument: Unsupported command count %d", cmdCount); - return false; - } - uint16 command = stream->readUint16BE(); - if (command != 0x8050 && command != 0x8051) { - warning("Player_V3M::loadInstrument: Unsupported command 0x%04X", command); - return false; - } - - stream->readUint16BE(); // 0 - uint32 soundHeaderOffset = stream->readUint32BE(); - - stream->seek(soundHeaderOffset); - - uint32 soundDataOffset = stream->readUint32BE(); - uint32 size = stream->readUint32BE(); - uint32 rate = stream->readUint32BE() >> 16; - uint32 loopStart = stream->readUint32BE(); - uint32 loopEnd = stream->readUint32BE(); - byte encoding = stream->readByte(); - byte baseFreq = stream->readByte(); - - if (encoding != 0) { - warning("Player_V3M::loadInstrument: Unsupported encoding %d", encoding); - return false; - } - - stream->skip(soundDataOffset); - - byte *data = new byte[size]; - stream->read(data, size); - - _instrument._data = data; - _instrument._size = size; - _instrument._rate = rate; - _instrument._loopStart = loopStart; - _instrument._loopEnd = loopEnd; - _instrument._baseFreq = baseFreq; - return true; } -int Player_V3M::getMusicTimer() { - return 0; -} - -int Player_V3M::getSoundStatus(int nr) const { - return _soundPlaying == nr; -} - -int Player_V3M::readBuffer(int16 *data, const int numSamples) { - Common::StackLock lock(_mutex); - - memset(data, 0, numSamples * 2); - if (_soundPlaying == -1) { - return numSamples; - } - - bool notesLeft = false; - - // Channel 0 seems to be what was played on low-end macs, that couldn't - // handle multi-channel music and play the game at the same time. I'm - // not sure if stream 4 is ever used, but let's use it just in case. - - for (int i = 1; i < 5; i++) { - uint samplesLeft = numSamples; - int16 *ptr = data; - - while (samplesLeft > 0) { - int generated; - if (_channel[i]._remaining == 0) { - uint16 duration; - byte note, velocity; - if (_channel[i].getNextNote(duration, note, velocity)) { - if (note > 0) { - const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq; - assert(pitchIdx >= 0); - // I don't want to use floating-point arithmetics here, - // but I ran into overflow problems with the church - // music. It's only once per note, so it should be ok. - double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate; - _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx]; - _channel[i]._velocity = velocity; - } else { - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - } - - // The correct formula should be: - // - // (duration * 473 * _sampleRate) / (4 * 480 * 480) - // - // But that's likely to cause integer overflow, so - // we do it in two steps and hope that the rounding - // error won't be noticeable. - // - // The original code is a bit unclear on if it should - // be 473 or 437, but since the comments indicated - // 473 I'm assuming 437 was a typo. - _channel[i]._remaining = (duration * _sampleRate) / (4 * 480); - _channel[i]._remaining = (_channel[i]._remaining * 473) / 480; - } else { - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - _channel[i]._remaining = samplesLeft; - } - } - generated = MIN(_channel[i]._remaining, samplesLeft); - if (_channel[i]._velocity != 0) { - _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated); - } - ptr += generated; - samplesLeft -= generated; - _channel[i]._remaining -= generated; - } - - if (_channel[i]._notesLeft) { - notesLeft = true; - } - } - - if (!notesLeft) { - stopAllSounds_Internal(); - } - - return numSamples; -} - -bool Player_V3M::Channel::getNextNote(uint16 &duration, byte ¬e, byte &velocity) { - _instrument.newNote(); - if (_pos >= _length) { - if (!_looped) { - _notesLeft = false; +bool Player_V3M::getNextNote(int ch, uint16 &duration, byte ¬e, byte &velocity) { + _channel[ch]._instrument.newNote(); + if (_channel[ch]._pos >= _channel[ch]._length) { + if (!_channel[ch]._looped) { + _channel[ch]._notesLeft = false; return false; } - _pos = 0; + _channel[ch]._pos = 0; } - duration = READ_BE_UINT16(&_data[_pos]); - note = _data[_pos + 2]; + duration = READ_BE_UINT16(&_channel[ch]._data[_channel[ch]._pos]); + note = _channel[ch]._data[_channel[ch]._pos + 2]; velocity = 127; - _pos += 3; + _channel[ch]._pos += 3; return true; } -void Player_V3M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) { - int samplesLeft = numSamples; - while (samplesLeft) { - _subPos += pitchModifier; - while (_subPos >= 0x10000) { - _subPos -= 0x10000; - _pos++; - if (_pos >= _loopEnd) { - _pos = _loopStart; - } - } - - int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255; - if (sample > 32767) { - sample = 32767; - } else if (sample < -32768) { - sample = -32768; - } - - *data++ = sample; // (_data[_pos] * 127) / 100; - samplesLeft--; - } -} - } // End of namespace Scumm diff --git a/engines/scumm/player_v3m.h b/engines/scumm/player_v3m.h index 3465621ca3..0bbb52221d 100644 --- a/engines/scumm/player_v3m.h +++ b/engines/scumm/player_v3m.h @@ -27,6 +27,7 @@ #include "common/util.h" #include "common/mutex.h" #include "scumm/music.h" +#include "scumm/player_mac.h" #include "audio/audiostream.h" #include "audio/mixer.h" @@ -39,73 +40,13 @@ class ScummEngine; /** * Scumm V3 Macintosh music driver. */ - class Player_V3M : public Audio::AudioStream, public MusicEngine { + class Player_V3M : public Player_Mac { public: Player_V3M(ScummEngine *scumm, Audio::Mixer *mixer); - virtual ~Player_V3M(); - // MusicEngine API - virtual void setMusicVolume(int vol); - virtual void startSound(int sound); - virtual void stopSound(int sound); - virtual void stopAllSounds(); - virtual int getMusicTimer(); - virtual int getSoundStatus(int sound) const; - - // AudioStream API - virtual int readBuffer(int16 *buffer, const int numSamples); - virtual bool isStereo() const { return false; } - virtual bool endOfData() const { return false; } - virtual int getRate() const { return _sampleRate; } - -private: - ScummEngine *const _vm; - Common::Mutex _mutex; - Audio::Mixer *const _mixer; - Audio::SoundHandle _soundHandle; - const uint32 _sampleRate; - int _soundPlaying; - - void stopAllSounds_Internal(); - - struct Instrument { - byte *_data; - uint32 _size; - uint32 _rate; - uint32 _loopStart; - uint32 _loopEnd; - byte _baseFreq; - - uint _pos; - uint _subPos; - - void newNote() { - _pos = 0; - _subPos = 0; - } - - void generateSamples(int16 *data, int pitchModifier, int volume, int numSamples); - }; - - struct Channel { - Instrument _instrument; - bool _looped; - uint32 _length; - const byte *_data; - - uint _pos; - int _pitchModifier; - byte _velocity; - uint32 _remaining; - - bool _notesLeft; - - bool loadInstrument(Common::SeekableReadStream *stream); - bool getNextNote(uint16 &duration, byte &value, byte &velocity); - }; - - Channel _channel[5]; - int _pitchTable[128]; + virtual bool checkMusicAvailable(); + virtual bool loadMusic(const byte *ptr); + virtual bool getNextNote(int ch, uint16 &duration, byte ¬e, byte &velocity); }; } // End of namespace Scumm diff --git a/engines/scumm/player_v5m.cpp b/engines/scumm/player_v5m.cpp index 640361cb61..20519097bd 100644 --- a/engines/scumm/player_v5m.cpp +++ b/engines/scumm/player_v5m.cpp @@ -79,139 +79,49 @@ #include "scumm/player_v5m.h" #include "scumm/scumm.h" -#define RES_SND MKTAG('s', 'n', 'd', ' ') - namespace Scumm { Player_V5M::Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer) - : _vm(scumm), - _mixer(mixer), - _sampleRate(_mixer->getOutputRate()), - _soundPlaying(-1) { - - assert(scumm); - assert(mixer); + : Player_Mac(scumm, mixer, 3, 0x07) { assert(_vm->_game.id == GID_MONKEY); +} - int i; - - for (i = 0; i < 3; i++) { - _channel[i]._looped = false; - _channel[i]._length = 0; - _channel[i]._data = NULL; - _channel[i]._pos = 0; - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - _channel[i]._remaining = 0; - _channel[i]._notesLeft = false; - _channel[i]._instrument._data = NULL; - _channel[i]._instrument._size = 0; - _channel[i]._instrument._rate = 0; - _channel[i]._instrument._loopStart = 0; - _channel[i]._instrument._loopEnd = 0; - _channel[i]._instrument._baseFreq = 0; - _channel[i]._instrument._pos = 0; - _channel[i]._instrument._subPos = 0; - } - - _pitchTable[116] = 1664510; - _pitchTable[117] = 1763487; - _pitchTable[118] = 1868350; - _pitchTable[119] = 1979447; - _pitchTable[120] = 2097152; - _pitchTable[121] = 2221855; - _pitchTable[122] = 2353973; - _pitchTable[123] = 2493948; - _pitchTable[124] = 2642246; - _pitchTable[125] = 2799362; - _pitchTable[126] = 2965820; - _pitchTable[127] = 3142177; - for (i = 115; i >= 0; --i) { - _pitchTable[i] = _pitchTable[i + 12] / 2; - } - - setMusicVolume(255); - +bool Player_V5M::checkMusicAvailable() { Common::MacResManager resource; if (!resource.exists("Monkey Island")) { GUI::MessageDialog dialog(_( "Could not find the 'Monkey Island' Macintosh executable to read the\n" "instruments from. Music will be disabled."), _("OK")); dialog.runModal(); - return; - } - - _mixer->playStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); -} - -Player_V5M::~Player_V5M() { - Common::StackLock lock(_mutex); - _mixer->stopHandle(_soundHandle); - stopAllSounds_Internal(); -} - -void Player_V5M::setMusicVolume(int vol) { - debug(5, "Player_V5M::setMusicVolume(%d)", vol); -} - -void Player_V5M::stopAllSounds_Internal() { - _soundPlaying = -1; - for (int i = 0; i < 3; i++) { - // The channel data is managed by the resource manager, so - // don't delete that. - delete[] _channel[i]._instrument._data; - _channel[i]._instrument._data = NULL; - - _channel[i]._remaining = 0; - _channel[i]._notesLeft = false; + return false; } -} - -void Player_V5M::stopAllSounds() { - Common::StackLock lock(_mutex); - debug(5, "Player_V5M::stopAllSounds()"); - stopAllSounds_Internal(); -} -void Player_V5M::stopSound(int nr) { - Common::StackLock lock(_mutex); - debug(5, "Player_V5M::stopSound(%d)", nr); - - if (nr == _soundPlaying) { - stopAllSounds(); - } + return true; } -void Player_V5M::startSound(int nr) { - Common::StackLock lock(_mutex); - debug(5, "Player_V5M::startSound(%d)", nr); - +bool Player_V5M::loadMusic(const byte *ptr) { Common::MacResManager resource; if (!resource.open("Monkey Island")) { - return; + return false; } - const byte *ptr = _vm->getResourceAddress(rtSound, nr); - assert(ptr); - - const byte *src = ptr; uint i; - src += 8; + ptr += 8; // TODO: Decipher the unknown bytes in the header. For now, skip 'em - src += 28; + ptr += 28; Common::MacResIDArray idArray = resource.getResIDArray(RES_SND); // Load the three channels and their instruments for (i = 0; i < 3; i++) { - assert(READ_BE_UINT32(src) == MKTAG('C', 'h', 'a', 'n')); - uint32 len = READ_BE_UINT32(src + 4); - uint32 instrument = READ_BE_UINT32(src + 8); + assert(READ_BE_UINT32(ptr) == MKTAG('C', 'h', 'a', 'n')); + uint32 len = READ_BE_UINT32(ptr + 4); + uint32 instrument = READ_BE_UINT32(ptr + 8); _channel[i]._length = len - 24; - _channel[i]._data = src + 12; - _channel[i]._looped = (READ_BE_UINT32(src + len - 8) == MKTAG('L', 'o', 'o', 'p')); + _channel[i]._data = ptr + 12; + _channel[i]._looped = (READ_BE_UINT32(ptr + len - 8) == MKTAG('L', 'o', 'o', 'p')); _channel[i]._pos = 0; _channel[i]._pitchModifier = 0; _channel[i]._velocity = 0; @@ -221,213 +131,43 @@ void Player_V5M::startSound(int nr) { for (uint j = 0; j < idArray.size(); j++) { Common::String name = resource.getResName(RES_SND, idArray[j]); if (instrument == READ_BE_UINT32(name.c_str())) { - debug(6, "Channel %d: Loading instrument '%s'", i, name.c_str()); + debug(6, "Player_V5M::loadMusic: Channel %d: Loading instrument '%s'", i, name.c_str()); Common::SeekableReadStream *stream = resource.getResource(RES_SND, idArray[j]); if (!_channel[i].loadInstrument(stream)) { resource.close(); - return; + return false; } break; } } - src += len; + ptr += len; } resource.close(); - _soundPlaying = nr; -} - -bool Player_V5M::Channel::loadInstrument(Common::SeekableReadStream *stream) { - // Load the sound - uint16 soundType = stream->readUint16BE(); - if (soundType != 1) { - warning("Player_V5M::loadInstrument: Unsupported sound type %d", soundType); - return false; - } - uint16 typeCount = stream->readUint16BE(); - if (typeCount != 1) { - warning("Player_V5M::loadInstrument: Unsupported data type count %d", typeCount); - return false; - } - uint16 dataType = stream->readUint16BE(); - if (dataType != 5) { - warning("Player_V5M::loadInstrument: Unsupported data type %d", dataType); - return false; - } - - stream->readUint32BE(); // initialization option - - uint16 cmdCount = stream->readUint16BE(); - if (cmdCount != 1) { - warning("Player_V5M::loadInstrument: Unsupported command count %d", cmdCount); - return false; - } - uint16 command = stream->readUint16BE(); - if (command != 0x8050 && command != 0x8051) { - warning("Player_V5M::loadInstrument: Unsupported command 0x%04X", command); - return false; - } - - stream->readUint16BE(); // 0 - uint32 soundHeaderOffset = stream->readUint32BE(); - - stream->seek(soundHeaderOffset); - - uint32 soundDataOffset = stream->readUint32BE(); - uint32 size = stream->readUint32BE(); - uint32 rate = stream->readUint32BE() >> 16; - uint32 loopStart = stream->readUint32BE(); - uint32 loopEnd = stream->readUint32BE(); - byte encoding = stream->readByte(); - byte baseFreq = stream->readByte(); - - if (encoding != 0) { - warning("Player_V5M::loadInstrument: Unsupported encoding %d", encoding); - return false; - } - - stream->skip(soundDataOffset); - - byte *data = new byte[size]; - stream->read(data, size); - - _instrument._data = data; - _instrument._size = size; - _instrument._rate = rate; - _instrument._loopStart = loopStart; - _instrument._loopEnd = loopEnd; - _instrument._baseFreq = baseFreq; - return true; } -int Player_V5M::getMusicTimer() { - return 0; -} - -int Player_V5M::getSoundStatus(int nr) const { - return _soundPlaying == nr; -} - -int Player_V5M::readBuffer(int16 *data, const int numSamples) { - Common::StackLock lock(_mutex); - - memset(data, 0, numSamples * 2); - if (_soundPlaying == -1) { - return numSamples; - } - - bool notesLeft = false; - - for (int i = 0; i < 3; i++) { - uint samplesLeft = numSamples; - int16 *ptr = data; - - while (samplesLeft > 0) { - int generated; - if (_channel[i]._remaining == 0) { - uint16 duration; - byte note, velocity; - if (_channel[i].getNextNote(duration, note, velocity)) { - if (note > 1) { - const int pitchIdx = note + 60 - _channel[i]._instrument._baseFreq; - assert(pitchIdx >= 0); - // I don't want to use floating-point arithmetics here, - // but I ran into overflow problems with the church - // music. It's only once per note, so it should be ok. - double mult = (double)(_channel[i]._instrument._rate) / (double)_sampleRate; - _channel[i]._pitchModifier = mult * _pitchTable[pitchIdx]; - _channel[i]._velocity = velocity; - } else { - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - } - - // The correct formula should be: - // - // (duration * 473 * _sampleRate) / (4 * 480 * 480) - // - // But that's likely to cause integer overflow, so - // we do it in two steps and hope that the rounding - // error won't be noticeable. - // - // The original code is a bit unclear on if it should - // be 473 or 437, but since the comments indicated - // 473 I'm assuming 437 was a typo. - _channel[i]._remaining = (duration * _sampleRate) / (4 * 480); - _channel[i]._remaining = (_channel[i]._remaining * 473) / 480; - } else { - _channel[i]._pitchModifier = 0; - _channel[i]._velocity = 0; - _channel[i]._remaining = samplesLeft; - } - } - generated = MIN(_channel[i]._remaining, samplesLeft); - if (_channel[i]._velocity != 0) { - _channel[i]._instrument.generateSamples(ptr, _channel[i]._pitchModifier, _channel[i]._velocity, generated); - } - ptr += generated; - samplesLeft -= generated; - _channel[i]._remaining -= generated; - } - - if (_channel[i]._notesLeft) { - notesLeft = true; - } - } - - if (!notesLeft) { - stopAllSounds_Internal(); - } - - return numSamples; -} - -bool Player_V5M::Channel::getNextNote(uint16 &duration, byte ¬e, byte &velocity) { - _instrument.newNote(); - if (_pos >= _length) { - if (!_looped) { - _notesLeft = false; +bool Player_V5M::getNextNote(int ch, uint16 &duration, byte ¬e, byte &velocity) { + _channel[ch]._instrument.newNote(); + if (_channel[ch]._pos >= _channel[ch]._length) { + if (!_channel[ch]._looped) { + _channel[ch]._notesLeft = false; return false; } // FIXME: Jamieson630: The jump seems to be happening // too quickly! There should maybe be a pause after // the last Note Off? But I couldn't find one in the // MI1 Lookout music, where I was hearing problems. - _pos = 0; + _channel[ch]._pos = 0; } - duration = READ_BE_UINT16(&_data[_pos]); - note = _data[_pos + 2]; - velocity = _data[_pos + 3]; - _pos += 4; + duration = READ_BE_UINT16(&_channel[ch]._data[_channel[ch]._pos]); + note = _channel[ch]._data[_channel[ch]._pos + 2]; + velocity = _channel[ch]._data[_channel[ch]._pos + 3]; + _channel[ch]._pos += 4; return true; } -void Player_V5M::Instrument::generateSamples(int16 *data, int pitchModifier, int volume, int numSamples) { - int samplesLeft = numSamples; - while (samplesLeft) { - _subPos += pitchModifier; - while (_subPos >= 0x10000) { - _subPos -= 0x10000; - _pos++; - if (_pos >= _loopEnd) { - _pos = _loopStart; - } - } - - int sample = *data + ((_data[_pos] - 129) * 128 * volume) / 255; - if (sample > 32767) { - sample = 32767; - } else if (sample < -32768) { - sample = -32768; - } - - *data++ = sample; // (_data[_pos] * 127) / 100; - samplesLeft--; - } -} - } // End of namespace Scumm diff --git a/engines/scumm/player_v5m.h b/engines/scumm/player_v5m.h index c245554800..169fa89320 100644 --- a/engines/scumm/player_v5m.h +++ b/engines/scumm/player_v5m.h @@ -27,6 +27,7 @@ #include "common/util.h" #include "common/mutex.h" #include "scumm/music.h" +#include "scumm/player_mac.h" #include "audio/audiostream.h" #include "audio/mixer.h" @@ -39,73 +40,13 @@ class ScummEngine; /** * Scumm V5 Macintosh music driver. */ - class Player_V5M : public Audio::AudioStream, public MusicEngine { +class Player_V5M : public Player_Mac { public: Player_V5M(ScummEngine *scumm, Audio::Mixer *mixer); - virtual ~Player_V5M(); - // MusicEngine API - virtual void setMusicVolume(int vol); - virtual void startSound(int sound); - virtual void stopSound(int sound); - virtual void stopAllSounds(); - virtual int getMusicTimer(); - virtual int getSoundStatus(int sound) const; - - // AudioStream API - virtual int readBuffer(int16 *buffer, const int numSamples); - virtual bool isStereo() const { return false; } - virtual bool endOfData() const { return false; } - virtual int getRate() const { return _sampleRate; } - -private: - ScummEngine *const _vm; - Common::Mutex _mutex; - Audio::Mixer *const _mixer; - Audio::SoundHandle _soundHandle; - const uint32 _sampleRate; - int _soundPlaying; - - void stopAllSounds_Internal(); - - struct Instrument { - byte *_data; - uint32 _size; - uint32 _rate; - uint32 _loopStart; - uint32 _loopEnd; - byte _baseFreq; - - uint _pos; - uint _subPos; - - void newNote() { - _pos = 0; - _subPos = 0; - } - - void generateSamples(int16 *data, int pitchModifier, int volume, int numSamples); - }; - - struct Channel { - Instrument _instrument; - bool _looped; - uint32 _length; - const byte *_data; - - uint _pos; - int _pitchModifier; - byte _velocity; - uint32 _remaining; - - bool _notesLeft; - - bool loadInstrument(Common::SeekableReadStream *stream); - bool getNextNote(uint16 &duration, byte &value, byte &velocity); - }; - - Channel _channel[3]; - int _pitchTable[128]; + virtual bool checkMusicAvailable(); + virtual bool loadMusic(const byte *ptr); + virtual bool getNextNote(int ch, uint16 &duration, byte ¬e, byte &velocity); }; } // End of namespace Scumm |