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authorNorbert Lange2009-08-24 12:39:03 +0000
committerNorbert Lange2009-08-24 12:39:03 +0000
commit184aae3c8c863541771fbeb09ce5f1a72ecabb95 (patch)
treeec822b0d376e9cb7ab3e8f1830cd3b87f5c10d11 /engines/scumm
parent40aac5fbf7a2f582ecc38d99c67a52e5fefdff17 (diff)
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Enable alternative palettse for Amiga Monkey Island - Patch ID: 2819787
use tables for palette colors instead of code with constants svn-id: r43696
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/palette.cpp320
-rw-r--r--engines/scumm/scumm.cpp4
-rw-r--r--engines/scumm/scumm.h9
3 files changed, 130 insertions, 203 deletions
diff --git a/engines/scumm/palette.cpp b/engines/scumm/palette.cpp
index a596cc5b1a..2fe3f34530 100644
--- a/engines/scumm/palette.cpp
+++ b/engines/scumm/palette.cpp
@@ -55,230 +55,155 @@ uint16 ScummEngine::get16BitColor(uint8 r, uint8 g, uint8 b) {
}
void ScummEngine::resetPalette() {
+ static const byte tableC64Palette[] = {
+ 0x00, 0x00, 0x00, 0xFD, 0xFE, 0xFC, 0xBE, 0x1A, 0x24, 0x30, 0xE6, 0xC6,
+ 0xB4, 0x1A, 0xE2, 0x1F, 0xD2, 0x1E, 0x21, 0x1B, 0xAE, 0xDF, 0xF6, 0x0A,
+ 0xB8, 0x41, 0x04, 0x6A, 0x33, 0x04, 0xFE, 0x4A, 0x57, 0x42, 0x45, 0x40,
+ 0x70, 0x74, 0x6F, 0x59, 0xFE, 0x59, 0x5F, 0x53, 0xFE, 0xA4, 0xA7, 0xA2,
+
+ // Use 17 color table for v1 games to allow correct color for inventory and
+ // sentence line. Original games used some kind of dynamic color table
+ // remapping between rooms.
+ 0xFF, 0x55, 0xFF
+ };
+
+ static const byte tableNESPalette[] = {
+ /* 0x1D */
+ 0x00, 0x00, 0x00, 0x00, 0x24, 0x92, 0x00, 0x00, 0xDB, 0x6D, 0x49, 0xDB,
+ 0x92, 0x00, 0x6D, 0xB6, 0x00, 0x6D, 0xB6, 0x24, 0x00, 0x92, 0x49, 0x00,
+ 0x6D, 0x49, 0x00, 0x24, 0x49, 0x00, 0x00, 0x6D, 0x24, 0x00, 0x92, 0x00,
+ 0x00, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xB6, 0xB6, 0xB6, 0x00, 0x6D, 0xDB, 0x00, 0x49, 0xFF, 0x92, 0x00, 0xFF,
+ 0xB6, 0x00, 0xFF, 0xFF, 0x00, 0x92, 0xFF, 0x00, 0x00, 0xDB, 0x6D, 0x00,
+ 0x92, 0x6D, 0x00, 0x24, 0x92, 0x00, 0x00, 0x92, 0x00, 0x00, 0xB6, 0x6D,
+ /* 0x00 */
+ 0x00, 0x92, 0x92, 0x6D, 0x6D, 0x6D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xFF, 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x92, 0x92, 0xFF, 0xDB, 0x6D, 0xFF,
+ 0xFF, 0x00, 0xFF, 0xFF, 0x6D, 0xFF, 0xFF, 0x92, 0x00, 0xFF, 0xB6, 0x00,
+ 0xDB, 0xDB, 0x00, 0x6D, 0xDB, 0x00, 0x00, 0xFF, 0x00, 0x49, 0xFF, 0xDB,
+ 0x00, 0xFF, 0xFF, 0x49, 0x49, 0x49, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+
+ 0xFF, 0xFF, 0xFF, 0xB6, 0xDB, 0xFF, 0xDB, 0xB6, 0xFF, 0xFF, 0xB6, 0xFF,
+ 0xFF, 0x92, 0xFF, 0xFF, 0xB6, 0xB6, 0xFF, 0xDB, 0x92, 0xFF, 0xFF, 0x49,
+ 0xFF, 0xFF, 0x6D, 0xB6, 0xFF, 0x49, 0x92, 0xFF, 0x6D, 0x49, 0xFF, 0xDB,
+ 0x92, 0xDB, 0xFF, 0x92, 0x92, 0x92, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+ };
+
+ static const byte tableAmigaPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0x00, 0x00, 0xBB, 0xBB,
+ 0xBB, 0x00, 0x00, 0xBB, 0x00, 0xBB, 0xBB, 0x77, 0x00, 0xBB, 0xBB, 0xBB,
+ 0x77, 0x77, 0x77, 0x77, 0x77, 0xFF, 0x00, 0xFF, 0x00, 0x00, 0xFF, 0xFF,
+ 0xFF, 0x88, 0x88, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF
+ };
+
+ static const byte tableAmigaMIPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0x88, 0x22, 0x00, 0x66, 0x77,
+ 0xBB, 0x66, 0x66, 0xAA, 0x22, 0xAA, 0x88, 0x55, 0x22, 0x77, 0x77, 0x77,
+ 0x33, 0x33, 0x33, 0x22, 0x55, 0xDD, 0x22, 0xDD, 0x44, 0x00, 0xCC, 0xFF,
+ 0xFF, 0x99, 0x99, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x77, 0xFF, 0xFF, 0xFF
+ };
+
+ static const byte tableEGAPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0xAA, 0xAA,
+ 0xAA, 0x00, 0x00, 0xAA, 0x00, 0xAA, 0xAA, 0x55, 0x00, 0xAA, 0xAA, 0xAA,
+ 0x55, 0x55, 0x55, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0x55, 0x55, 0xFF, 0xFF,
+ 0xFF, 0x55, 0x55, 0xFF, 0x55, 0xFF, 0xFF, 0xFF, 0x55, 0xFF, 0xFF, 0xFF
+ };
+
+ static const byte tableV1Palette[] = {
+ 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xAA,
+ 0xAA, 0x00, 0xAA, 0x00, 0xAA, 0x00, 0x00, 0x00, 0xAA, 0xFF, 0xFF, 0x55,
+ 0xFF, 0x55, 0x55, 0xAA, 0x55, 0x00, 0xFF, 0x55, 0x55, 0x55, 0x55, 0x55,
+ 0xAA, 0xAA, 0xAA, 0x55, 0xFF, 0x55, 0x55, 0x55, 0xFF, 0x55, 0x55, 0x55,
+
+ 0xFF, 0x55, 0xFF
+ };
+
+ static const byte tableCGAPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, 0xA8, 0xA8, 0xA8, 0x00, 0xA8, 0xA8, 0xA8, 0xA8
+ };
+
+ static const byte tableHercAPalette[] = {
+ 0x00, 0x00, 0x00, 0xAE, 0x69, 0x38
+ };
+
+ static const byte tableHercGPalette[] = {
+ 0x00, 0x00, 0x00, 0x00, 0xFF, 0x00
+ };
+
if (_game.version <= 1) {
if (_game.platform == Common::kPlatformApple2GS) {
// TODO: unique palette?
- setC64Palette();
+ setPaletteFromTable(tableC64Palette, sizeof(tableC64Palette) / 3);
} else if (_game.platform == Common::kPlatformC64) {
- setC64Palette();
+ setPaletteFromTable(tableC64Palette, sizeof(tableC64Palette) / 3);
} else if (_game.platform == Common::kPlatformNES) {
- setNESPalette();
+ setPaletteFromTable(tableNESPalette, sizeof(tableNESPalette) / 3);
} else {
- setV1Palette();
+ setPaletteFromTable(tableV1Palette, sizeof(tableV1Palette) / 3);
+ if (_game.id == GID_ZAK)
+ setPalColor(15, 170, 170, 170);
}
} else if (_game.features & GF_16COLOR) {
+ bool setupCursor = false;
+
switch (_renderMode) {
case Common::kRenderEGA:
- setEGAPalette();
+ setPaletteFromTable(tableEGAPalette, sizeof(tableEGAPalette) / 3);
break;
case Common::kRenderAmiga:
- setAmigaPalette();
+ setPaletteFromTable(tableAmigaPalette, sizeof(tableAmigaPalette) / 3);
break;
case Common::kRenderCGA:
- setCGAPalette();
+ setPaletteFromTable(tableCGAPalette, sizeof(tableCGAPalette) / 3);
+ setupCursor = true;
break;
case Common::kRenderHercA:
+ setPaletteFromTable(tableHercAPalette, sizeof(tableHercAPalette) / 3);
+ setupCursor = true;
+ break;
+
case Common::kRenderHercG:
- setHercPalette();
+ setPaletteFromTable(tableHercGPalette, sizeof(tableHercGPalette) / 3);
+ setupCursor = true;
break;
default:
if ((_game.platform == Common::kPlatformAmiga) || (_game.platform == Common::kPlatformAtariST))
- setAmigaPalette();
+ setPaletteFromTable(tableAmigaPalette, sizeof(tableAmigaPalette) / 3);
else
- setEGAPalette();
+ setPaletteFromTable(tableEGAPalette, sizeof(tableEGAPalette) / 3);
+ }
+ if (setupCursor) {
+ // Setup cursor palette
+ setPalColor( 7, 170, 170, 170);
+ setPalColor( 8, 85, 85, 85);
+ setPalColor(15, 255, 255, 255);
}
- } else
- setDirtyColors(0, 255);
-}
-
-void ScummEngine::setC64Palette() {
- setPalColor( 0, 0x00, 0x00, 0x00);
- setPalColor( 1, 0xFD, 0xFE, 0xFC);
- setPalColor( 2, 0xBE, 0x1A, 0x24);
- setPalColor( 3, 0x30, 0xE6, 0xC6);
- setPalColor( 4, 0xB4, 0x1A, 0xE2);
- setPalColor( 5, 0x1F, 0xD2, 0x1E);
- setPalColor( 6, 0x21, 0x1B, 0xAE);
- setPalColor( 7, 0xDF, 0xF6, 0x0A);
- setPalColor( 8, 0xB8, 0x41, 0x04);
- setPalColor( 9, 0x6A, 0x33, 0x04);
- setPalColor(10, 0xFE, 0x4A, 0x57);
- setPalColor(11, 0x42, 0x45, 0x40);
- setPalColor(12, 0x70, 0x74, 0x6F);
- setPalColor(13, 0x59, 0xFE, 0x59);
- setPalColor(14, 0x5F, 0x53, 0xFE);
- setPalColor(15, 0xA4, 0xA7, 0xA2);
-
- // Use 17 color table for v1 games to allow correct color for inventory and
- // sentence line. Original games used some kind of dynamic color table
- // remapping between rooms.
- setPalColor(16, 255, 85, 255);
-}
-
-void ScummEngine::setNESPalette() {
- setPalColor(0x00,0x00,0x00,0x00); // 0x1D
- setPalColor(0x01,0x00,0x24,0x92);
- setPalColor(0x02,0x00,0x00,0xDB);
- setPalColor(0x03,0x6D,0x49,0xDB);
- setPalColor(0x04,0x92,0x00,0x6D);
- setPalColor(0x05,0xB6,0x00,0x6D);
- setPalColor(0x06,0xB6,0x24,0x00);
- setPalColor(0x07,0x92,0x49,0x00);
- setPalColor(0x08,0x6D,0x49,0x00);
- setPalColor(0x09,0x24,0x49,0x00);
- setPalColor(0x0A,0x00,0x6D,0x24);
- setPalColor(0x0B,0x00,0x92,0x00);
- setPalColor(0x0C,0x00,0x49,0x49);
- setPalColor(0x0D,0x00,0x00,0x00);
- setPalColor(0x0E,0x00,0x00,0x00);
- setPalColor(0x0F,0x00,0x00,0x00);
-
- setPalColor(0x10,0xB6,0xB6,0xB6);
- setPalColor(0x11,0x00,0x6D,0xDB);
- setPalColor(0x12,0x00,0x49,0xFF);
- setPalColor(0x13,0x92,0x00,0xFF);
- setPalColor(0x14,0xB6,0x00,0xFF);
- setPalColor(0x15,0xFF,0x00,0x92);
- setPalColor(0x16,0xFF,0x00,0x00);
- setPalColor(0x17,0xDB,0x6D,0x00);
- setPalColor(0x18,0x92,0x6D,0x00);
- setPalColor(0x19,0x24,0x92,0x00);
- setPalColor(0x1A,0x00,0x92,0x00);
- setPalColor(0x1B,0x00,0xB6,0x6D);
- setPalColor(0x1C,0x00,0x92,0x92);
- setPalColor(0x1D,0x6D,0x6D,0x6D); // 0x00
- setPalColor(0x1E,0x00,0x00,0x00);
- setPalColor(0x1F,0x00,0x00,0x00);
-
- setPalColor(0x20,0xFF,0xFF,0xFF);
- setPalColor(0x21,0x6D,0xB6,0xFF);
- setPalColor(0x22,0x92,0x92,0xFF);
- setPalColor(0x23,0xDB,0x6D,0xFF);
- setPalColor(0x24,0xFF,0x00,0xFF);
- setPalColor(0x25,0xFF,0x6D,0xFF);
- setPalColor(0x26,0xFF,0x92,0x00);
- setPalColor(0x27,0xFF,0xB6,0x00);
- setPalColor(0x28,0xDB,0xDB,0x00);
- setPalColor(0x29,0x6D,0xDB,0x00);
- setPalColor(0x2A,0x00,0xFF,0x00);
- setPalColor(0x2B,0x49,0xFF,0xDB);
- setPalColor(0x2C,0x00,0xFF,0xFF);
- setPalColor(0x2D,0x49,0x49,0x49);
- setPalColor(0x2E,0x00,0x00,0x00);
- setPalColor(0x2F,0x00,0x00,0x00);
-
- setPalColor(0x30,0xFF,0xFF,0xFF);
- setPalColor(0x31,0xB6,0xDB,0xFF);
- setPalColor(0x32,0xDB,0xB6,0xFF);
- setPalColor(0x33,0xFF,0xB6,0xFF);
- setPalColor(0x34,0xFF,0x92,0xFF);
- setPalColor(0x35,0xFF,0xB6,0xB6);
- setPalColor(0x36,0xFF,0xDB,0x92);
- setPalColor(0x37,0xFF,0xFF,0x49);
- setPalColor(0x38,0xFF,0xFF,0x6D);
- setPalColor(0x39,0xB6,0xFF,0x49);
- setPalColor(0x3A,0x92,0xFF,0x6D);
- setPalColor(0x3B,0x49,0xFF,0xDB);
- setPalColor(0x3C,0x92,0xDB,0xFF);
- setPalColor(0x3D,0x92,0x92,0x92);
- setPalColor(0x3E,0x00,0x00,0x00);
- setPalColor(0x3F,0x00,0x00,0x00);
-}
-
-void ScummEngine::setAmigaPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 187);
- setPalColor( 2, 0, 187, 0);
- setPalColor( 3, 0, 187, 187);
- setPalColor( 4, 187, 0, 0);
- setPalColor( 5, 187, 0, 187);
- setPalColor( 6, 187, 119, 0);
- setPalColor( 7, 187, 187, 187);
- setPalColor( 8, 119, 119, 119);
- setPalColor( 9, 119, 119, 255);
- setPalColor(10, 0, 255, 0);
- setPalColor(11, 0, 255, 255);
- setPalColor(12, 255, 136, 136);
- setPalColor(13, 255, 0, 255);
- setPalColor(14, 255, 255, 0);
- setPalColor(15, 255, 255, 255);
-}
-
-void ScummEngine::setHercPalette() {
- setPalColor( 0, 0, 0, 0);
-
- if (_renderMode == Common::kRenderHercA)
- setPalColor( 1, 0xAE, 0x69, 0x38);
- else
- setPalColor( 1, 0x00, 0xFF, 0x00);
-
- // Setup cursor palette
- setPalColor( 7, 170, 170, 170);
- setPalColor( 8, 85, 85, 85);
- setPalColor(15, 255, 255, 255);
-}
-
-void ScummEngine::setCGAPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 168, 168);
- setPalColor( 2, 168, 0, 168);
- setPalColor( 3, 168, 168, 168);
-
- // Setup cursor palette
- setPalColor( 7, 170, 170, 170);
- setPalColor( 8, 85, 85, 85);
- setPalColor(15, 255, 255, 255);
-}
-void ScummEngine::setEGAPalette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 0, 0, 170);
- setPalColor( 2, 0, 170, 0);
- setPalColor( 3, 0, 170, 170);
- setPalColor( 4, 170, 0, 0);
- setPalColor( 5, 170, 0, 170);
- setPalColor( 6, 170, 85, 0);
- setPalColor( 7, 170, 170, 170);
- setPalColor( 8, 85, 85, 85);
- setPalColor( 9, 85, 85, 255);
- setPalColor(10, 85, 255, 85);
- setPalColor(11, 85, 255, 255);
- setPalColor(12, 255, 85, 85);
- setPalColor(13, 255, 85, 255);
- setPalColor(14, 255, 255, 85);
- setPalColor(15, 255, 255, 255);
+ } else {
+ if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4) {
+ // if rendermode is set to EGA we use the full palette from the resources
+ // else we initialise and then lock down the first 16 colors.
+ if (_renderMode != Common::kRenderEGA)
+ setPaletteFromTable(tableAmigaMIPalette, sizeof(tableAmigaMIPalette) / 3);
+ }
+ setDirtyColors(0, 255);
+ }
}
-void ScummEngine::setV1Palette() {
- setPalColor( 0, 0, 0, 0);
- setPalColor( 1, 255, 255, 255);
- setPalColor( 2, 170, 0, 0);
- setPalColor( 3, 0, 170, 170);
- setPalColor( 4, 170, 0, 170);
- setPalColor( 5, 0, 170, 0);
- setPalColor( 6, 0, 0, 170);
- setPalColor( 7, 255, 255, 85);
- setPalColor( 8, 255, 85, 85);
- setPalColor( 9, 170, 85, 0);
- setPalColor(10, 255, 85, 85);
- setPalColor(11, 85, 85, 85);
- setPalColor(12, 170, 170, 170);
- setPalColor(13, 85, 255, 85);
- setPalColor(14, 85, 85, 255);
-
- if (_game.id == GID_ZAK)
- setPalColor(15, 170, 170, 170);
- else
- setPalColor(15, 85, 85, 85);
-
- setPalColor(16, 255, 85, 255);
+void ScummEngine::setPaletteFromTable(const byte *ptr, int numcolor, int index) {
+ for ( ; numcolor > 0; --numcolor, ++index, ptr += 3)
+ setPalColor( index, ptr[0], ptr[1], ptr[2]);
}
void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
+ int firstIndex = 0;
int i;
byte *dest, r, g, b;
@@ -298,7 +223,14 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
dest = _currentPalette;
- for (i = 0; i < numcolor; i++) {
+ // Test for Amiga Monkey Island and EGA Mode unset, if true then skip the first 16 colors.
+ if ((_game.platform == Common::kPlatformAmiga) && _game.version == 4 && _renderMode != Common::kRenderEGA) {
+ firstIndex = 16;
+ dest += 3 * 16;
+ ptr += 3 * 16;
+ }
+
+ for (i = firstIndex; i < numcolor; i++) {
r = *ptr++;
g = *ptr++;
b = *ptr++;
@@ -323,7 +255,7 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
memcpy(_darkenPalette, _currentPalette, 768);
}
- setDirtyColors(0, numcolor - 1);
+ setDirtyColors(firstIndex, numcolor - 1);
}
void ScummEngine::setDirtyColors(int min, int max) {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 9f3ebb8053..af6b9278c6 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -499,7 +499,9 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr)
case Common::kRenderCGA:
case Common::kRenderEGA:
case Common::kRenderAmiga:
- if ((_game.version >= 4 && !(_game.features & GF_16COLOR)) || (_game.features & GF_OLD256))
+ if ((_game.version >= 4 && !(_game.features & GF_16COLOR)
+ && !(_game.platform == Common::kPlatformAmiga && _renderMode == Common::kRenderEGA))
+ || (_game.features & GF_OLD256))
_renderMode = Common::kRenderDefault;
break;
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index 7d2bf3336a..6866b17668 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -1029,14 +1029,7 @@ protected:
const byte *getPalettePtr(int palindex, int room);
- void setC64Palette();
- void setNESPalette();
- void setAmigaPalette();
- void setHercPalette();
- void setCGAPalette();
- void setEGAPalette();
- void setV1Palette();
-
+ void setPaletteFromTable(const byte *ptr, int numcolor, int firstIndex = 0);
void resetPalette();
void setCurrentPalette(int pal);