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authorTorbjörn Andersson2013-04-30 22:26:51 +0200
committerTorbjörn Andersson2013-04-30 22:26:51 +0200
commit2284aba71979192d18bf147a18bee807a9f31ea2 (patch)
treeb6d6ee60bf37fc89fe21cda3844b2dd880d58088 /engines/scumm
parent6936f830ea397bb29ca6ef58e983e33c9467af2d (diff)
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SCUMM: Use correct array size when calling initializeLocals()
The initializeLocals() function assumes that it can copy 25 elements when being provided an array of values. But this array was frequently a lot smaller than that. I've introduced a constant for the number of locals (though VirtualMachineState has one more for some reason), and fixed the array sizes in a number of places. CID 1003951, 1003952, 1003953, 1003955, 1003956, 1003959, 1003960, 1003961, 1003963, 100394, 1003965
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/script.cpp14
-rw-r--r--engines/scumm/script.h13
-rw-r--r--engines/scumm/script_v5.cpp14
-rw-r--r--engines/scumm/scumm.cpp4
4 files changed, 24 insertions, 21 deletions
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 8587fb8092..59dfc229f2 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -138,10 +138,10 @@ void ScummEngine::runObjectScript(int object, int entry, bool freezeResistant, b
void ScummEngine::initializeLocals(int slot, int *vars) {
int i;
if (!vars) {
- for (i = 0; i < 25; i++)
+ for (i = 0; i < NUM_SCRIPT_LOCALS; i++)
vm.localvar[slot][i] = 0;
} else {
- for (i = 0; i < 25; i++)
+ for (i = 0; i < NUM_SCRIPT_LOCALS; i++)
vm.localvar[slot][i] = vars[i];
}
}
@@ -755,7 +755,7 @@ void ScummEngine::stopObjectCode() {
}
void ScummEngine::runInventoryScript(int i) {
- int args[24];
+ int args[NUM_SCRIPT_LOCALS];
memset(args, 0, sizeof(args));
args[0] = i;
if (VAR(VAR_INVENTORY_SCRIPT)) {
@@ -1060,7 +1060,7 @@ void ScummEngine::doSentence(int verb, int objectA, int objectB) {
void ScummEngine::checkAndRunSentenceScript() {
int i;
- int localParamList[24];
+ int localParamList[NUM_SCRIPT_LOCALS];
const ScriptSlot *ss;
int sentenceScript;
@@ -1308,7 +1308,7 @@ void ScummEngine_v0::runSentenceScript() {
}
void ScummEngine_v2::runInputScript(int clickArea, int val, int mode) {
- int args[24];
+ int args[NUM_SCRIPT_LOCALS];
int verbScript;
verbScript = 4;
@@ -1332,7 +1332,7 @@ void ScummEngine_v2::runInputScript(int clickArea, int val, int mode) {
}
void ScummEngine::runInputScript(int clickArea, int val, int mode) {
- int args[24];
+ int args[NUM_SCRIPT_LOCALS];
int verbScript;
verbScript = VAR(VAR_VERB_SCRIPT);
@@ -1490,7 +1490,7 @@ void ScummEngine::beginCutscene(int *args) {
void ScummEngine::endCutscene() {
ScriptSlot *ss = &vm.slot[_currentScript];
- int args[16];
+ int args[NUM_SCRIPT_LOCALS];
if (ss->cutsceneOverride > 0) // Only terminate if active
ss->cutsceneOverride--;
diff --git a/engines/scumm/script.h b/engines/scumm/script.h
index 7b2c625144..dd7368c196 100644
--- a/engines/scumm/script.h
+++ b/engines/scumm/script.h
@@ -66,13 +66,15 @@ struct OpcodeEntry : Common::NonCopyable {
/**
* The number of script slots, which determines the maximal number
- * of concurrently running scripts.
- * WARNING: Do NOT changes this value unless you really have to, as
+ * of concurrently running scripts, and the number of local variables
+ * in a script.
+ * WARNING: Do NOT changes these values unless you really have to, as
* this will break savegame compatibility if done carelessly. If you
- * have to change it, make sure you update saveload.cpp accordingly!
+ * have to change them, make sure you update saveload.cpp accordingly!
*/
enum {
- NUM_SCRIPT_SLOT = 80
+ NUM_SCRIPT_SLOT = 80,
+ NUM_SCRIPT_LOCALS = 25
};
/* Script status type (slot.status) */
@@ -122,7 +124,8 @@ struct VirtualMachineState {
int16 cutSceneScriptIndex;
byte cutSceneStackPointer;
ScriptSlot slot[NUM_SCRIPT_SLOT];
- int32 localvar[NUM_SCRIPT_SLOT][26];
+ // Why does localvar have space for one extra local variable?
+ int32 localvar[NUM_SCRIPT_SLOT][NUM_SCRIPT_LOCALS + 1];
NestedScript nest[kMaxScriptNesting];
byte numNestedScripts;
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp
index 0bf51a2816..0d3c2c9107 100644
--- a/engines/scumm/script_v5.cpp
+++ b/engines/scumm/script_v5.cpp
@@ -630,7 +630,7 @@ void ScummEngine_v5::o5_breakHere() {
}
void ScummEngine_v5::o5_chainScript() {
- int vars[16];
+ int vars[NUM_SCRIPT_LOCALS];
int script;
int cur;
@@ -663,7 +663,7 @@ void ScummEngine_v5::o5_chainScript() {
void ScummEngine_v5::o5_cursorCommand() {
int i, j, k;
- int table[16];
+ int table[NUM_SCRIPT_LOCALS];
switch ((_opcode = fetchScriptByte()) & 0x1F) {
case 1: // SO_CURSOR_ON
_cursor.state = 1;
@@ -736,7 +736,7 @@ void ScummEngine_v5::o5_cursorCommand() {
}
void ScummEngine_v5::o5_cutscene() {
- int args[16];
+ int args[NUM_SCRIPT_LOCALS];
getWordVararg(args);
beginCutscene(args);
}
@@ -2083,14 +2083,14 @@ void ScummEngine_v5::o5_isSoundRunning() {
}
void ScummEngine_v5::o5_soundKludge() {
- int items[16];
+ int items[NUM_SCRIPT_LOCALS];
int num = getWordVararg(items);
_sound->soundKludge(items, num);
}
void ScummEngine_v5::o5_startObject() {
int obj, script;
- int data[16];
+ int data[NUM_SCRIPT_LOCALS];
obj = getVarOrDirectWord(PARAM_1);
script = getVarOrDirectByte(PARAM_2);
@@ -2101,7 +2101,7 @@ void ScummEngine_v5::o5_startObject() {
void ScummEngine_v5::o5_startScript() {
int op, script;
- int data[16];
+ int data[NUM_SCRIPT_LOCALS];
op = _opcode;
script = getVarOrDirectByte(PARAM_1);
@@ -2556,7 +2556,7 @@ void ScummEngine_v5::o5_walkActorToObject() {
int ScummEngine_v5::getWordVararg(int *ptr) {
int i;
- for (i = 0; i < 16; i++)
+ for (i = 0; i < NUM_SCRIPT_LOCALS; i++)
ptr[i] = 0;
i = 0;
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 3afeeda13d..ee459c07f5 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2124,7 +2124,7 @@ load_game:
// HACK as in game save stuff isn't supported currently
if (_game.id == GID_LOOM) {
- int args[16];
+ int args[NUM_SCRIPT_LOCALS];
uint var;
memset(args, 0, sizeof(args));
args[0] = 2;
@@ -2512,7 +2512,7 @@ void ScummEngine::restart() {
}
void ScummEngine::runBootscript() {
- int args[16];
+ int args[NUM_SCRIPT_LOCALS];
memset(args, 0, sizeof(args));
args[0] = _bootParam;
if (_game.id == GID_MANIAC && (_game.features & GF_DEMO))