diff options
author | Eugene Sandulenko | 2016-03-05 14:25:56 +0100 |
---|---|---|
committer | Eugene Sandulenko | 2016-03-05 14:25:56 +0100 |
commit | 23d74fddb4a8c08c9557ba7ea1293c7ab4147268 (patch) | |
tree | 11acfcee5e09aa4dc85544dd3490463bae5ad7d6 /engines/scumm | |
parent | 8b3f27753ea456639923d830eecdd781df1faded (diff) | |
download | scummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.tar.gz scummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.tar.bz2 scummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.zip |
CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/configure.engine | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/configure.engine b/engines/scumm/configure.engine index e1de788061..e8962a371e 100644 --- a/engines/scumm/configure.engine +++ b/engines/scumm/configure.engine @@ -2,4 +2,4 @@ # add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps] add_engine scumm "SCUMM" yes "scumm_7_8 he" "v0-v6 games" add_engine scumm_7_8 "v7 & v8 games" yes -add_engine he "HE71+ games" yes +add_engine he "HE71+ games" yes "" "" "highres" |