aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
diff options
context:
space:
mode:
authorEugene Sandulenko2016-03-05 14:25:56 +0100
committerEugene Sandulenko2016-03-05 14:25:56 +0100
commit23d74fddb4a8c08c9557ba7ea1293c7ab4147268 (patch)
tree11acfcee5e09aa4dc85544dd3490463bae5ad7d6 /engines/scumm
parent8b3f27753ea456639923d830eecdd781df1faded (diff)
downloadscummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.tar.gz
scummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.tar.bz2
scummvm-rg350-23d74fddb4a8c08c9557ba7ea1293c7ab4147268.zip
CONFIGURE: Introduced new engine dependency: highres
Some backends like GCW0 do no support graphics >320x240 due to the hardware limitation (downscaling is possible but it will ruin the pixel hunting which is often part of the gameplay). Instead of manually updating the list of engines, we now introduce a new dependency. I marked all relevant engines, but some, like tinsel, require more work with putting their relevant high-res games under USE_HIGHRES define.
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/configure.engine2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/configure.engine b/engines/scumm/configure.engine
index e1de788061..e8962a371e 100644
--- a/engines/scumm/configure.engine
+++ b/engines/scumm/configure.engine
@@ -2,4 +2,4 @@
# add_engine [name] [desc] [build-by-default] [subengines] [base games] [deps]
add_engine scumm "SCUMM" yes "scumm_7_8 he" "v0-v6 games"
add_engine scumm_7_8 "v7 & v8 games" yes
-add_engine he "HE71+ games" yes
+add_engine he "HE71+ games" yes "" "" "highres"