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authorTravis Howell2006-05-31 10:48:40 +0000
committerTravis Howell2006-05-31 10:48:40 +0000
commit3b1062d2d49c7017204efbe9395cca369e071aa0 (patch)
treedcf055276e024c493ff5e10599986dbe5d9b28ba /engines/scumm
parent4abec6fdb6e788559e2d2a16b6624ca19f509fa6 (diff)
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Add patch for bug #1452272 - COMI: Verb strings aren't wrapped
svn-id: r22793
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/intern.h2
-rw-r--r--engines/scumm/saveload.cpp2
-rw-r--r--engines/scumm/saveload.h2
-rw-r--r--engines/scumm/script_v8.cpp12
-rw-r--r--engines/scumm/scumm.cpp1
-rw-r--r--engines/scumm/verbs.cpp37
6 files changed, 39 insertions, 17 deletions
diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h
index b58d4fe9c6..d44fb63341 100644
--- a/engines/scumm/intern.h
+++ b/engines/scumm/intern.h
@@ -822,7 +822,7 @@ public:
int32 offset;
};
- int _verbCharset;
+ int _verbCharset, _verbLineSpacing;
bool _existLanguageFile;
char *_languageBuffer;
LangIndexNode *_languageIndex;
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 6f548ff499..6c8fecd2a9 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1197,6 +1197,8 @@ void ScummEngine_v7::saveOrLoad(Serializer *s) {
const SaveLoadEntry V7Entries[] = {
MKLINE(ScummEngine_v7, _subtitleQueuePos, sleInt32, VER(61)),
+ MKLINE(ScummEngine_v7, _verbCharset, sleInt32, VER(68)),
+ MKLINE(ScummEngine_v7, _verbLineSpacing, sleInt32, VER(68)),
MKEND()
};
diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h
index 4dbb5196b1..c4723b2d31 100644
--- a/engines/scumm/saveload.h
+++ b/engines/scumm/saveload.h
@@ -47,7 +47,7 @@ namespace Scumm {
* only saves/loads those which are valid for the version of the savegame
* which is being loaded/saved currently.
*/
-#define CURRENT_VER 67
+#define CURRENT_VER 68
/**
* An auxillary macro, used to specify savegame versions. We use this instead
diff --git a/engines/scumm/script_v8.cpp b/engines/scumm/script_v8.cpp
index 4e52ce3bfd..55c1aa376c 100644
--- a/engines/scumm/script_v8.cpp
+++ b/engines/scumm/script_v8.cpp
@@ -719,10 +719,9 @@ void ScummEngine_v8::o8_cursorCommand() {
case 0xE6: // SO_CURSOR_TRANSPARENT Set cursor transparent color
setCursorTransparency(pop());
break;
- case 0xE7: { // SO_CHARSET_SET
+ case 0xE7: // SO_CHARSET_SET
_verbCharset = pop();
break;
- }
case 0xE8: // SO_CHARSET_COLOR
getStackList(args, ARRAYSIZE(args));
for (i = 0; i < 16; i++)
@@ -1147,12 +1146,7 @@ void ScummEngine_v8::o8_verbOps() {
vs->charset_nr = pop();
break;
case 0xA7: // SO_VERB_LINE_SPACING Choose linespacing for verb
- // FIXME - TODO
- // Note: it seems that var596 stores the "line spacing". It is used by various
- // scripts that place verbs for that.
- // Also, var595 contains the vertical position at which to start placing verbs (330)
- a = pop();
- debug(0, "SO_VERB_LINE_SPACING %d: not yet implemented", a);
+ _verbLineSpacing = pop();
break;
default:
error("o8_verbops: default case 0x%x", subOp);
@@ -1466,7 +1460,7 @@ void ScummEngine_v8::o8_getStringWidth() {
msg = transBuf;
// Temporary set the specified charset id
- _charset->setCurID(_string[charset].charset);
+ _charset->setCurID(charset);
// Determine the strings width
width = _charset->getStringWidth(0, msg);
// Revert to old font
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 6f5e0f0317..8c3562c281 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -920,6 +920,7 @@ ScummEngine_v90he::~ScummEngine_v90he() {
ScummEngine_v7::ScummEngine_v7(OSystem *syst, const DetectorResult &dr)
: ScummEngine_v6(syst, dr) {
_verbCharset = 0;
+ _verbLineSpacing = 10;
_existLanguageFile = false;
_languageBuffer = NULL;
_languageIndex = NULL;
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index 6462526fe6..110b7d0708 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -687,25 +687,50 @@ void ScummEngine_v7::drawVerb(int verb, int mode) {
while (*msg == 0xFF)
msg += 4;
- enqueueText(msg, vs->curRect.left, vs->curRect.top, color, vs->charset_nr, vs->center);
-
// Set the specified charset id
+ int oldID = _charset->getCurID();
_charset->setCurID(vs->charset_nr);
// Compute the text rect
vs->curRect.right = 0;
vs->curRect.bottom = 0;
- while (*msg) {
- const int charWidth = _charset->getCharWidth(*msg);
- const int charHeight = _charset->getCharHeight(*msg);
+ const byte *msg2 = msg;
+ while (*msg2) {
+ const int charWidth = _charset->getCharWidth(*msg2);
+ const int charHeight = _charset->getCharHeight(*msg2);
vs->curRect.right += charWidth;
if (vs->curRect.bottom < charHeight)
vs->curRect.bottom = charHeight;
- msg++;
+ msg2++;
}
vs->curRect.right += vs->curRect.left;
vs->curRect.bottom += vs->curRect.top;
vs->oldRect = vs->curRect;
+
+ const int maxWidth = _screenWidth - vs->curRect.left;
+ if (_charset->getStringWidth(0, buf) > maxWidth && _game.version == 8) {
+ byte tmpBuf[384];
+ memcpy(tmpBuf, msg, 384);
+
+ int len = resStrLen(tmpBuf) - 1;
+ while (len >= 0) {
+ if (tmpBuf[len] == ' ') {
+ tmpBuf[len] = 0;
+ if (_charset->getStringWidth(0, tmpBuf) <= maxWidth) {
+ break;
+ }
+ }
+ --len;
+ }
+ enqueueText(tmpBuf, vs->curRect.left, vs->curRect.top, color, vs->charset_nr, vs->center);
+ if (len >= 0) {
+ enqueueText(&msg[len + 1], vs->curRect.left, vs->curRect.top + _verbLineSpacing, color, vs->charset_nr, vs->center);
+ vs->curRect.bottom += _verbLineSpacing;
+ }
+ } else {
+ enqueueText(msg, vs->curRect.left, vs->curRect.top, color, vs->charset_nr, vs->center);
+ }
+ _charset->setCurID(oldID);
}
}
#endif