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authorMatthew Hoops2013-07-15 22:52:03 -0400
committerMatthew Hoops2013-10-05 15:45:36 -0400
commit3bfd42220533a3f2cd19e8f8a726ecc48ee97625 (patch)
treeabf18fc030d69183fe98a854b77bcac386bcac01 /engines/scumm
parent3f65a02ced741979ede333539bac67ead9dbc368 (diff)
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SCUMM: Make all HE saves prepend the target name
This makes HE follow the ScummVM convention of using the target name everywhere. It also fixes having more than one team in both soccer and football. Loading old saves will still work and they will be tried if the newer save names are not found.
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/he/animation_he.cpp6
-rw-r--r--engines/scumm/he/animation_he.h8
-rw-r--r--engines/scumm/he/intern_he.h15
-rw-r--r--engines/scumm/he/logic/football.cpp19
-rw-r--r--engines/scumm/he/script_v100he.cpp7
-rw-r--r--engines/scumm/he/script_v60he.cpp276
-rw-r--r--engines/scumm/he/script_v72he.cpp66
-rw-r--r--engines/scumm/he/script_v80he.cpp49
-rw-r--r--engines/scumm/he/script_v90he.cpp5
-rw-r--r--engines/scumm/he/wiz_he.cpp31
-rw-r--r--engines/scumm/saveload.cpp42
-rw-r--r--engines/scumm/scumm.cpp6
-rw-r--r--engines/scumm/scumm.h10
13 files changed, 325 insertions, 215 deletions
diff --git a/engines/scumm/he/animation_he.cpp b/engines/scumm/he/animation_he.cpp
index d01b456c8b..c736c6a04c 100644
--- a/engines/scumm/he/animation_he.cpp
+++ b/engines/scumm/he/animation_he.cpp
@@ -57,7 +57,7 @@ int MoviePlayer::getImageNum() {
return _wizResNum;
}
-int MoviePlayer::load(const char *filename, int flags, int image) {
+int MoviePlayer::load(const Common::String &filename, int flags, int image) {
if (_video->isVideoLoaded())
_video->close();
@@ -65,13 +65,13 @@ int MoviePlayer::load(const char *filename, int flags, int image) {
_video->setDefaultHighColorFormat(g_system->getScreenFormat());
if (!_video->loadFile(filename)) {
- warning("Failed to load video file %s", filename);
+ warning("Failed to load video file %s", filename.c_str());
return -1;
}
_video->start();
- debug(1, "Playing video %s", filename);
+ debug(1, "Playing video %s", filename.c_str());
if (flags & 2)
_vm->_wiz->createWizEmptyImage(image, 0, 0, _video->getWidth(), _video->getHeight());
diff --git a/engines/scumm/he/animation_he.h b/engines/scumm/he/animation_he.h
index e17c1b9a39..48234b8072 100644
--- a/engines/scumm/he/animation_he.h
+++ b/engines/scumm/he/animation_he.h
@@ -25,8 +25,12 @@
#include "audio/mixer.h"
+namespace Common {
+class String;
+}
+
namespace Video {
- class VideoDecoder;
+class VideoDecoder;
}
namespace Scumm {
@@ -39,7 +43,7 @@ public:
~MoviePlayer();
int getImageNum();
- int load(const char *filename, int flags, int image = 0);
+ int load(const Common::String &filename, int flags, int image = 0);
void copyFrameToBuffer(byte *dst, int dstType, uint x, uint y, uint pitch);
void handleNextFrame();
diff --git a/engines/scumm/he/intern_he.h b/engines/scumm/he/intern_he.h
index a674288775..067f508d2c 100644
--- a/engines/scumm/he/intern_he.h
+++ b/engines/scumm/he/intern_he.h
@@ -81,10 +81,23 @@ protected:
int virtScreenSave(byte *dst, int x1, int y1, int x2, int y2);
void virtScreenLoad(int resIdx, int x1, int y1, int x2, int y2);
- int convertFilePath(byte *dst, int dstSize);
virtual void decodeParseString(int a, int b);
void swapObjects(int object1, int object2);
+ Common::String convertFilePath(const byte *src);
+ Common::String convertSavePath(const byte *src);
+ Common::String convertSavePathOld(const byte *src);
+
+ Common::SeekableReadStream *openFileForReading(const byte *fileName);
+ Common::SeekableReadStream *openSaveFileForReading(const byte *fileName);
+ Common::WriteStream *openSaveFileForWriting(const byte *fileName);
+ Common::WriteStream *openSaveFileForAppending(const byte *fileName);
+ void deleteSaveFile(const byte *fileName);
+ void renameSaveFile(const byte *from, const byte *to);
+
+ Common::SeekableReadStream *openSaveFileForReading(int slot, bool compat, Common::String &fileName);
+ Common::WriteStream *openSaveFileForWriting(int slot, bool compat, Common::String &fileName);
+
/* HE version 60 script opcodes */
void o60_setState();
void o60_roomOps();
diff --git a/engines/scumm/he/logic/football.cpp b/engines/scumm/he/logic/football.cpp
index ea990ca86b..215fdf0179 100644
--- a/engines/scumm/he/logic/football.cpp
+++ b/engines/scumm/he/logic/football.cpp
@@ -449,25 +449,26 @@ int LogicHEfootball2002::initScreenTranslations() {
int LogicHEfootball2002::getPlaybookFiles(int32 *args) {
// Get the pattern and then skip over the directory prefix ("*\" or "*:")
- Common::String pattern = (const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2;
+ // Also prepend the target name
+ Common::String targetName = _vm->getTargetName();
+ Common::String basePattern = ((const char *)_vm->getStringAddress(args[0] & ~0x33539000) + 2);
+ Common::String pattern = targetName + '-' + basePattern;
// Prepare a buffer to hold the file names
- char buffer[1000];
- buffer[0] = 0;
+ Common::String output;
// Get the list of file names that match the pattern and iterate over it
Common::StringArray fileList = _vm->getSaveFileManager()->listSavefiles(pattern);
- for (uint32 i = 0; i < fileList.size() && strlen(buffer) < 970; i++) {
+ for (uint32 i = 0; i < fileList.size(); i++) {
// Isolate the base part of the filename and concatenate it to our buffer
- Common::String fileName = Common::String(fileList[i].c_str(), fileList[i].size() - (pattern.size() - 1));
- strcat(buffer, fileName.c_str());
- strcat(buffer, ">"); // names separated by '>'
+ Common::String fileName(fileList[i].c_str() + targetName.size() + 1, fileList[i].size() - (basePattern.size() - 1) - (targetName.size() + 1));
+ output += fileName + '>'; // names separated by '>'
}
// Now store the result in an array
- int array = _vm->setupStringArray(strlen(buffer));
- strcpy((char *)_vm->getStringAddress(array), buffer);
+ int array = _vm->setupStringArray(output.size());
+ strcpy((char *)_vm->getStringAddress(array), output.c_str());
// And store the array index in variable 108
writeScummVar(108, array);
diff --git a/engines/scumm/he/script_v100he.cpp b/engines/scumm/he/script_v100he.cpp
index b024154c7f..6d030bb125 100644
--- a/engines/scumm/he/script_v100he.cpp
+++ b/engines/scumm/he/script_v100he.cpp
@@ -1642,7 +1642,7 @@ void ScummEngine_v100he::o100_roomOps() {
copyScriptString((byte *)buffer, sizeof(buffer));
- _saveLoadFileName = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
+ _saveLoadFileName = (char *)buffer;
debug(1, "o100_roomOps: case 137: filename %s", _saveLoadFileName.c_str());
_saveLoadFlag = pop();
@@ -2263,11 +2263,10 @@ void ScummEngine_v100he::o100_videoOps() {
if (_videoParams.flags == 0)
_videoParams.flags = 4;
- const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename, sizeof(_videoParams.filename));
if (_videoParams.flags == 2) {
- VAR(119) = _moviePlay->load(filename, _videoParams.flags, _videoParams.wizResNum);
+ VAR(119) = _moviePlay->load(convertFilePath(_videoParams.filename), _videoParams.flags, _videoParams.wizResNum);
} else {
- VAR(119) = _moviePlay->load(filename, _videoParams.flags);
+ VAR(119) = _moviePlay->load(convertFilePath(_videoParams.filename), _videoParams.flags);
}
} else if (_videoParams.status == 19) {
// Stop video
diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp
index bbd8725904..4901d47c51 100644
--- a/engines/scumm/he/script_v60he.cpp
+++ b/engines/scumm/he/script_v60he.cpp
@@ -90,59 +90,214 @@ void ScummEngine_v60he::setupOpcodes() {
_opcodes[0xed].setProc(0, 0);
}
-int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
- debug(1, "convertFilePath: original filePath is %s", dst);
-
- int len = resStrLen(dst);
-
- // Switch all \ to / for portablity
- for (int i = 0; i < len; i++)
- if (dst[i] == '\\')
- dst[i] = '/';
-
- if (_game.platform == Common::kPlatformMacintosh) {
- // Remove : prefix in HE71 games
- if (dst[0] == ':') {
- len -= 1;
- memmove(dst, dst + 1, len);
- dst[len] = 0;
+Common::String ScummEngine_v60he::convertFilePath(const byte *src) {
+ debug(2, "convertFilePath in: '%s'", (char *)src);
+
+ int srcSize = resStrLen(src);
+ int start = 0;
+
+ if (srcSize > 2) {
+ if (src[0] == ':') { // Game Data Path (Macintosh)
+ // The default game data path is set to ':' by ScummVM
+ start = 1;
+ } else if (src[0] == '.' && src[1] == '\\') { // Game Data Path (Windows)
+ // The default game data path is set to '.\\' by ScummVM
+ start = 2;
+ } else if (src[0] == '*' && src[1] == '\\') { // Save Game Path (Windows HE72 - HE100)
+ // The default save game path is set to '*\\' by ScummVM
+ start = 2;
+ } else if (src[0] == '*' && src[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
+ // The default save game path is set to '*:' by ScummVM
+ start = 2;
+ } else if (src[0] == 'c' && src[1] == ':') { // Save Game Path (HE60 - HE71)
+ // The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
+ for (start = srcSize; start != 0; start--)
+ if (src[start - 1] == '\\')
+ break;
+ } else if (src[0] == 'u' && src[1] == 's') { // Save Game Path (Moonbase Commander)
+ // The default save path is 'user\\'
+ start = 5;
}
+ }
- // Switch all : to / for portablity
- for (int i = 0; i < len; i++) {
- if (dst[i] == ':')
- dst[i] = '/';
- }
+ Common::String dst;
+
+ for (int i = start; i < srcSize; i++) {
+ // Convert path separators
+ if (src[i] == '\\' || src[i] == ':')
+ dst += '/';
+ else
+ dst += src[i];
}
- // Strip path
- int r = 0;
- if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File
- // Change filename prefix to target name, for save game files.
- const char c = dst[len - 1];
- snprintf((char *)dst, dstSize, "%s.sg%c", _targetName.c_str(), c);
- } else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
- // The default game data path is set to './' by ScummVM
- r = 2;
- } else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100)
- // The default save game path is set to '*/' by ScummVM
- r = 2;
- } else if (dst[0] == '*' && dst[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
- // The default save game path is set to ':/' by ScummVM
- r = 2;
- } else if (dst[0] == 'c' && dst[1] == ':') { // Save Game Path (HE60 - HE71)
- // The default save path is game path (DOS) or 'c:/hegames/' (Windows)
- for (r = len; r != 0; r--) {
- if (dst[r - 1] == '/')
- break;
+ // Sanity check
+ if (dst.lastChar() == '/')
+ dst.deleteLastChar();
+
+ debug(2, "convertFilePath out: '%s'", dst.c_str());
+
+ return dst;
+}
+
+Common::String ScummEngine_v60he::convertSavePath(const byte *src) {
+ debug(2, "convertSavePath in: '%s'", (char *)src);
+
+ Common::String filePath = convertFilePath(src);
+
+ // Strip us down to only the file
+ for (int32 i = filePath.size() - 1; i >= 0; i--) {
+ if (filePath[i] == '/') {
+ filePath = Common::String(filePath.c_str() + i + 1);
+ break;
}
- } else if (dst[0] == 'u' && dst[1] == 's') { // Save Game Path (Moonbase Commander)
+ }
+
+ // Prepend the target name
+ filePath = _targetName + '-' + filePath;
+
+ debug(2, "convertSavePath out: '%s'", filePath.c_str());
+
+ return filePath;
+}
+
+Common::String ScummEngine_v60he::convertSavePathOld(const byte *src) {
+ // This is provided solely for loading older saved games.
+ // No new saves should go through this function.
+
+ int srcSize = resStrLen(src);
+
+ // Old hacky target name insertion
+ // (This breaks the soccer and football games)
+ if (src[srcSize - 3] == 's' && src[srcSize - 2] == 'g')
+ return _targetName + ".sg" + (char)src[srcSize - 1];
+
+ if (src[0] == 'u' && src[1] == 's') {
+ // Save Game Path (Moonbase Commander)
// The default save path is 'user/'
- r = 5;
+ return (char *)src + 5;
+ } else if (src[0] == '*' && (src[1] == '\\' || src[1] == ':')) {
+ // Save Game Path (HE72 - HE100)
+ // The default save game path is set to '*\\' by ScummVM for Windows
+ // and '*:' for Macintosh
+ return (char *)src + 2;
+ } else if (src[0] == 'c' && src[1] == ':') {
+ // The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
+ for (int i = srcSize; i > 0; i--)
+ if (src[i] == '\\')
+ return (char *)src + i + 1;
+ }
+
+ // Can't reach here
+ return "";
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openFileForReading(const byte *fileName) {
+ Common::SeekableReadStream *saveFile = openSaveFileForReading(fileName);
+
+ if (saveFile)
+ return saveFile;
+
+ return SearchMan.createReadStreamForMember(convertFilePath(fileName));
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(const byte *fileName) {
+ Common::SeekableReadStream *file = _saveFileMan->openForLoading(convertSavePath(fileName));
+
+ if (file)
+ return file;
+
+ return _saveFileMan->openForLoading(convertSavePathOld(fileName));
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(const byte *fileName) {
+ return _saveFileMan->openForSaving(convertSavePath(fileName));
+}
+
+void ScummEngine_v60he::deleteSaveFile(const byte *fileName) {
+ Common::String convertedName = convertSavePath(fileName);
+
+ if (!_saveFileMan->listSavefiles(convertedName).empty()) {
+ _saveFileMan->removeSavefile(convertedName);
+ return;
}
- debug(1, "convertFilePath: converted filePath is %s", dst + r);
- return r;
+ convertedName = convertSavePathOld(fileName);
+
+ if (!_saveFileMan->listSavefiles(convertedName).empty())
+ _saveFileMan->removeSavefile(convertedName);
+}
+
+void ScummEngine_v60he::renameSaveFile(const byte *from, const byte *to) {
+ Common::String toName = convertSavePath(to);
+
+ if (_saveFileMan->renameSavefile(convertSavePathOld(from), toName))
+ return;
+
+ _saveFileMan->renameSavefile(convertSavePath(from), toName);
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForAppending(const byte *fileName) {
+ Common::SeekableReadStream *initialFile = openSaveFileForReading(fileName);
+ byte *initialData = 0;
+ uint32 initialDataSize = 0;
+
+ if (initialFile) {
+ initialDataSize = initialFile->size();
+
+ if (initialDataSize > 0) {
+ initialData = new byte[initialDataSize];
+ initialFile->read(initialData, initialDataSize);
+ }
+
+ delete initialFile;
+ }
+
+ Common::WriteStream *output = openSaveFileForWriting(fileName);
+
+ if (!output) {
+ delete[] initialData;
+ return false;
+ }
+
+ if (initialData) {
+ output->write(initialData, initialDataSize);
+ delete[] initialData;
+ }
+
+ return output;
+}
+
+Common::SeekableReadStream *ScummEngine_v60he::openSaveFileForReading(int slot, bool compat, Common::String &fileName) {
+ if (slot == 255) {
+ // HACK: Allow custom filenames for save game system in HE Games
+ fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
+
+ Common::SeekableReadStream *stream = _saveFileMan->openForLoading(fileName);
+ if (stream)
+ return stream;
+
+ Common::String oldFileName = convertSavePathOld((const byte *)_saveLoadFileName.c_str());
+ stream = _saveFileMan->openForLoading(oldFileName);
+
+ if (stream) {
+ fileName = oldFileName;
+ return stream;
+ }
+
+ return 0;
+ }
+
+ return ScummEngine::openSaveFileForReading(slot, compat, fileName);
+}
+
+Common::WriteStream *ScummEngine_v60he::openSaveFileForWriting(int slot, bool compat, Common::String &fileName) {
+ if (slot == 255) {
+ // HACK: Allow custom filenames for save game system in HE Games
+ fileName = convertSavePath((const byte *)_saveLoadFileName.c_str());
+ return _saveFileMan->openForSaving(fileName);
+ }
+
+ return ScummEngine::openSaveFileForWriting(slot, compat, fileName);
}
void ScummEngine_v60he::o60_setState() {
@@ -284,7 +439,7 @@ void ScummEngine_v60he::o60_roomOps() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- _saveLoadFileName = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
+ _saveLoadFileName = (char *)buffer;
debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName.c_str());
_saveLoadFlag = pop();
@@ -692,14 +847,12 @@ void virtScreenSavePackByte(vsPackCtx *ctx, uint8 *&dst, int len, uint8 b) {
void ScummEngine_v60he::o60_openFile() {
int mode, len, slot, i;
byte buffer[100];
- const char *filename;
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
- debug(1, "Final filename to %s", filename);
+ debug(1, "Trying to open file '%s'", (char *)buffer);
mode = pop();
slot = -1;
@@ -713,14 +866,10 @@ void ScummEngine_v60he::o60_openFile() {
if (slot != -1) {
switch (mode) {
case 1:
- // TODO / FIXME: Consider using listSavefiles to avoid unneccessary openForLoading calls
- _hInFileTable[slot] = _saveFileMan->openForLoading(filename);
- if (_hInFileTable[slot] == 0) {
- _hInFileTable[slot] = SearchMan.createReadStreamForMember(filename);
- }
+ _hInFileTable[slot] = openFileForReading(buffer);
break;
case 2:
- _hOutFileTable[slot] = _saveFileMan->openForSaving(filename);
+ _hOutFileTable[slot] = openSaveFileForWriting(buffer);
break;
default:
error("o60_openFile(): wrong open file mode %d", mode);
@@ -750,25 +899,19 @@ void ScummEngine_v60he::o60_closeFile() {
void ScummEngine_v60he::o60_deleteFile() {
int len;
byte buffer[100];
- const char *filename;
convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
-
- debug(1, "o60_deleteFile (\"%s\")", filename);
+ debug(1, "o60_deleteFile (\"%s\")", (char *)buffer);
- if (!_saveFileMan->listSavefiles(filename).empty()) {
- _saveFileMan->removeSavefile(filename);
- }
+ deleteSaveFile(buffer);
}
void ScummEngine_v60he::o60_rename() {
int len;
byte buffer1[100], buffer2[100];
- const char *newFilename, *oldFilename;
convertMessageToString(_scriptPointer, buffer1, sizeof(buffer1));
len = resStrLen(_scriptPointer);
@@ -778,12 +921,9 @@ void ScummEngine_v60he::o60_rename() {
len = resStrLen(_scriptPointer);
_scriptPointer += len + 1;
- oldFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
- newFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
-
- debug(1, "o60_rename (\"%s\" to \"%s\")", oldFilename, newFilename);
+ debug(1, "o60_rename (\"%s\" to \"%s\")", (char *)buffer1, (char *)buffer2);
- _saveFileMan->renameSavefile(oldFilename, newFilename);
+ renameSaveFile(buffer1, buffer2);
}
int ScummEngine_v60he::readFileToArray(int slot, int32 size) {
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index f36f5cc130..7c5221e146 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -710,7 +710,7 @@ void ScummEngine_v72he::o72_roomOps() {
copyScriptString((byte *)buffer, sizeof(buffer));
- _saveLoadFileName = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
+ _saveLoadFileName = (char *)buffer;
debug(1, "o72_roomOps: case 221: filename %s", _saveLoadFileName.c_str());
_saveLoadFlag = pop();
@@ -1390,10 +1390,7 @@ void ScummEngine_v72he::o72_openFile() {
mode = pop();
copyScriptString(buffer, sizeof(buffer));
- debug(1, "Original filename %s", buffer);
-
- const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
- debug(1, "Final filename to %s", filename);
+ debug(1, "Trying to open file '%s'", (char *)buffer);
slot = -1;
for (i = 1; i < 17; i++) {
@@ -1406,48 +1403,17 @@ void ScummEngine_v72he::o72_openFile() {
if (slot != -1) {
switch (mode) {
case 1: // Read mode
- if (!_saveFileMan->listSavefiles(filename).empty()) {
- _hInFileTable[slot] = _saveFileMan->openForLoading(filename);
- } else {
- _hInFileTable[slot] = SearchMan.createReadStreamForMember(filename);
- }
+ _hInFileTable[slot] = openFileForReading(buffer);
break;
case 2: // Write mode
- if (!strchr(filename, '/')) {
- _hOutFileTable[slot] = _saveFileMan->openForSaving(filename);
+ if (!strchr((char *)buffer, '/')) {
+ _hOutFileTable[slot] = openSaveFileForWriting(buffer);
}
break;
- case 6: { // Append mode
- if (strchr(filename, '/'))
- break;
-
- // First check if the file already exists
- Common::InSaveFile *initialState = 0;
- if (!_saveFileMan->listSavefiles(filename).empty())
- initialState = _saveFileMan->openForLoading(filename);
- else
- initialState = SearchMan.createReadStreamForMember(filename);
-
- // Read in the data from the initial file
- uint32 initialSize = 0;
- byte *initialData = 0;
- if (initialState) {
- initialSize = initialState->size();
- initialData = new byte[initialSize];
- initialState->read(initialData, initialSize);
- delete initialState;
- }
-
- // Attempt to open a save file
- _hOutFileTable[slot] = _saveFileMan->openForSaving(filename);
-
- // Begin us off with the data from the previous file
- if (_hOutFileTable[slot] && initialData) {
- _hOutFileTable[slot]->write(initialData, initialSize);
- delete[] initialData;
- }
-
- } break;
+ case 6: // Append mode
+ if (!strchr((char *)buffer, '/'))
+ _hOutFileTable[slot] = openSaveFileForAppending(buffer);
+ break;
default:
error("o72_openFile(): wrong open file mode %d", mode);
}
@@ -1565,13 +1531,10 @@ void ScummEngine_v72he::o72_deleteFile() {
byte buffer[256];
copyScriptString(buffer, sizeof(buffer));
- const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
- debug(1, "o72_deleteFile(%s)", filename);
+ debug(1, "o72_deleteFile(%s)", (char *)buffer);
- if (!_saveFileMan->listSavefiles(filename).empty()) {
- _saveFileMan->removeSavefile(filename);
- }
+ deleteSaveFile(buffer);
}
void ScummEngine_v72he::o72_rename() {
@@ -1580,12 +1543,9 @@ void ScummEngine_v72he::o72_rename() {
copyScriptString(buffer1, sizeof(buffer1));
copyScriptString(buffer2, sizeof(buffer2));
- const char *newFilename = (char *)buffer1 + convertFilePath(buffer1, sizeof(buffer1));
- const char *oldFilename = (char *)buffer2 + convertFilePath(buffer2, sizeof(buffer2));
-
- _saveFileMan->renameSavefile(oldFilename, newFilename);
+ debug(1, "o72_rename(%s to %s)", (char *)buffer2, (char *)buffer1);
- debug(1, "o72_rename(%s to %s)", oldFilename, newFilename);
+ renameSaveFile(buffer2, buffer1);
}
void ScummEngine_v72he::o72_getPixel() {
diff --git a/engines/scumm/he/script_v80he.cpp b/engines/scumm/he/script_v80he.cpp
index ae43d714ad..7a8f230fc0 100644
--- a/engines/scumm/he/script_v80he.cpp
+++ b/engines/scumm/he/script_v80he.cpp
@@ -89,14 +89,8 @@ void ScummEngine_v80he::o80_getFileSize() {
byte buffer[256];
copyScriptString(buffer, sizeof(buffer));
- const char *filename = (char *)buffer + convertFilePath(buffer, sizeof(buffer));
- Common::SeekableReadStream *f = 0;
- if (!_saveFileMan->listSavefiles(filename).empty()) {
- f = _saveFileMan->openForLoading(filename);
- } else {
- f = SearchMan.createReadStreamForMember(filename);
- }
+ Common::SeekableReadStream *f = openFileForReading(buffer);
if (!f) {
push(-1);
@@ -143,14 +137,12 @@ void ScummEngine_v80he::o80_readConfigFile() {
byte option[128], section[128], filename[256];
byte *data;
Common::String entry;
- int len, r;
+ int len;
copyScriptString(option, sizeof(option));
copyScriptString(section, sizeof(section));
copyScriptString(filename, sizeof(filename));
- r = convertFilePath(filename, sizeof(filename));
-
if (_game.id == GID_TREASUREHUNT) {
// WORKAROUND: Remove invalid characters
if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1"))
@@ -159,13 +151,13 @@ void ScummEngine_v80he::o80_readConfigFile() {
memcpy(section, "BluesTreasureHunt-Disc2\0", 24);
}
- if (!strcmp((const char *)filename, "map (i)")) {
+ if (!strcmp((const char *)filename, ":map (i)")) {
// Mac resource fork config file
// (as used by only mustard mac for map data?)
Common::MacResManager resFork;
- if (!resFork.open((const char *)filename) || !resFork.hasResFork())
- error("Could not open '%s'", filename);
+ if (!resFork.open("map (i)") || !resFork.hasResFork())
+ error("Could not open 'map (i)'");
Common::String prefResName = Common::String::format("Pref:%s.%s", (const char *)section, (const char *)option);
Common::SeekableReadStream *res = resFork.getResource(prefResName);
@@ -180,13 +172,14 @@ void ScummEngine_v80he::o80_readConfigFile() {
}
} else {
// Normal Windows INI files
- Common::INIFile confFile;
- if (!strcmp((char *)filename + r, "map.ini"))
- confFile.loadFromFile((const char *)filename + r);
- else
- confFile.loadFromSaveFile((const char *)filename + r);
+ Common::SeekableReadStream *stream = openFileForReading(filename);
- confFile.getKey((const char *)option, (const char *)section, entry);
+ if (stream) {
+ Common::INIFile iniFile;
+ iniFile.loadFromStream(*stream);
+ iniFile.getKey((const char *)option, (const char *)section, entry);
+ delete stream;
+ }
}
byte subOp = fetchScriptByte();
@@ -216,7 +209,7 @@ void ScummEngine_v80he::o80_readConfigFile() {
void ScummEngine_v80he::o80_writeConfigFile() {
byte filename[256], section[256], option[256], string[1024];
- int r, value;
+ int value;
byte subOp = fetchScriptByte();
@@ -240,8 +233,6 @@ void ScummEngine_v80he::o80_writeConfigFile() {
error("o80_writeConfigFile: default type %d", subOp);
}
- r = convertFilePath(filename, sizeof(filename));
-
if (_game.id == GID_TREASUREHUNT) {
// WORKAROUND: Remove invalid characters
if (!strcmp((char *)section, "Blue'sTreasureHunt-Disc1"))
@@ -250,10 +241,16 @@ void ScummEngine_v80he::o80_writeConfigFile() {
memcpy(section, "BluesTreasureHunt-Disc2\0", 24);
}
- Common::INIFile ConfFile;
- ConfFile.loadFromSaveFile((const char *)filename + r);
- ConfFile.setKey((char *)option, (char *)section, (char *)string);
- ConfFile.saveToSaveFile((const char *)filename + r);
+ Common::INIFile iniFile;
+ Common::SeekableReadStream *iniStream = openSaveFileForReading(filename);
+
+ if (iniStream) {
+ iniFile.loadFromStream(*iniStream);
+ delete iniStream;
+ }
+
+ iniFile.setKey((char *)option, (char *)section, (char *)string);
+ iniFile.saveToSaveFile(convertSavePath(filename));
debug(1,"o80_writeConfigFile: Filename %s Section %s Option %s String %s", filename, section, option, string);
}
diff --git a/engines/scumm/he/script_v90he.cpp b/engines/scumm/he/script_v90he.cpp
index 1ea9960a18..f844c51cc6 100644
--- a/engines/scumm/he/script_v90he.cpp
+++ b/engines/scumm/he/script_v90he.cpp
@@ -1429,11 +1429,10 @@ void ScummEngine_v90he::o90_videoOps() {
if (_videoParams.flags == 0)
_videoParams.flags = 4;
- const char *filename = (char *)_videoParams.filename + convertFilePath(_videoParams.filename, sizeof(_videoParams.filename));
if (_videoParams.flags & 2) {
- VAR(119) = _moviePlay->load(filename, _videoParams.flags, _videoParams.wizResNum);
+ VAR(119) = _moviePlay->load(convertFilePath(_videoParams.filename), _videoParams.flags, _videoParams.wizResNum);
} else {
- VAR(119) = _moviePlay->load(filename, _videoParams.flags);
+ VAR(119) = _moviePlay->load(convertFilePath(_videoParams.filename), _videoParams.flags);
}
} else if (_videoParams.status == 165) {
// Stop video
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index ca360803bd..b3511648bd 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -2355,8 +2355,6 @@ void Wiz::remapWizImagePal(const WizParameters *params) {
}
void Wiz::processWizImage(const WizParameters *params) {
- byte buffer[260];
-
debug(3, "processWizImage: processMode %d", params->processMode);
switch (params->processMode) {
case 0:
@@ -2370,15 +2368,7 @@ void Wiz::processWizImage(const WizParameters *params) {
break;
case 3:
if (params->processFlags & kWPFUseFile) {
- Common::SeekableReadStream *f = NULL;
- memcpy(buffer, params->filename, 260);
- const char *filename = (char *)buffer + _vm->convertFilePath(buffer, sizeof(buffer));
-
- if (!_vm->_saveFileMan->listSavefiles(filename).empty()) {
- f = _vm->_saveFileMan->openForLoading(filename);
- } else {
- f = SearchMan.createReadStreamForMember(filename);
- }
+ Common::SeekableReadStream *f = _vm->openFileForReading(params->filename);
if (f) {
uint32 id = f->readUint32BE();
@@ -2388,7 +2378,7 @@ void Wiz::processWizImage(const WizParameters *params) {
byte *p = _vm->_res->createResource(rtImage, params->img.resNum, size);
if (f->read(p, size) != size) {
_vm->_res->nukeResource(rtImage, params->img.resNum);
- error("i/o error when reading '%s'", filename);
+ error("i/o error when reading '%s'", params->filename);
_vm->VAR(_vm->VAR_GAME_LOADED) = -2;
_vm->VAR(119) = -2;
} else {
@@ -2404,16 +2394,12 @@ void Wiz::processWizImage(const WizParameters *params) {
} else {
_vm->VAR(_vm->VAR_GAME_LOADED) = -3;
_vm->VAR(119) = -3;
- debug(0, "Unable to open for read '%s'", filename);
+ debug(0, "Unable to open for read '%s'", params->filename);
}
}
break;
case 4:
if (params->processFlags & kWPFUseFile) {
- Common::OutSaveFile *f;
- memcpy(buffer, params->filename, 260);
- const char *filename = (char *)buffer + _vm->convertFilePath(buffer, sizeof(buffer));
-
switch (params->fileWriteMode) {
case 2:
_vm->VAR(119) = -1;
@@ -2421,15 +2407,17 @@ void Wiz::processWizImage(const WizParameters *params) {
case 1:
// TODO Write image to file
break;
- case 0:
- if (!(f = _vm->_saveFileMan->openForSaving(filename))) {
- debug(0, "Unable to open for write '%s'", filename);
+ case 0: {
+ Common::WriteStream *f = _vm->openSaveFileForWriting(params->filename);
+
+ if (!f) {
+ debug(0, "Unable to open for write '%s'", params->filename);
_vm->VAR(119) = -3;
} else {
byte *p = _vm->getResourceAddress(rtImage, params->img.resNum);
uint32 size = READ_BE_UINT32(p + 4);
if (f->write(p, size) != size) {
- error("i/o error when writing '%s'", filename);
+ error("i/o error when writing '%s'", params->filename);
_vm->VAR(119) = -2;
} else {
_vm->VAR(119) = 0;
@@ -2438,6 +2426,7 @@ void Wiz::processWizImage(const WizParameters *params) {
delete f;
}
break;
+ }
default:
error("processWizImage: processMode 4 unhandled fileWriteMode %d", params->fileWriteMode);
}
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 3453e53a18..13e2500eef 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -148,7 +148,17 @@ void ScummEngine::requestLoad(int slot) {
_saveLoadFlag = 2; // 2 for load
}
-static bool saveSaveGameHeader(Common::OutSaveFile *out, SaveGameHeader &hdr) {
+Common::SeekableReadStream *ScummEngine::openSaveFileForReading(int slot, bool compat, Common::String &fileName) {
+ fileName = makeSavegameName(slot, compat);
+ return _saveFileMan->openForLoading(fileName);
+}
+
+Common::WriteStream *ScummEngine::openSaveFileForWriting(int slot, bool compat, Common::String &fileName) {
+ fileName = makeSavegameName(slot, compat);
+ return _saveFileMan->openForSaving(fileName);
+}
+
+static bool saveSaveGameHeader(Common::WriteStream *out, SaveGameHeader &hdr) {
hdr.type = MKTAG('S','C','V','M');
hdr.size = 0;
hdr.ver = CURRENT_VER;
@@ -160,7 +170,7 @@ static bool saveSaveGameHeader(Common::OutSaveFile *out, SaveGameHeader &hdr) {
return true;
}
-bool ScummEngine::saveState(Common::OutSaveFile *out, bool writeHeader) {
+bool ScummEngine::saveState(Common::WriteStream *out, bool writeHeader) {
SaveGameHeader hdr;
if (writeHeader) {
@@ -177,20 +187,13 @@ bool ScummEngine::saveState(Common::OutSaveFile *out, bool writeHeader) {
return true;
}
-bool ScummEngine::saveState(int slot, bool compat) {
+bool ScummEngine::saveState(int slot, bool compat, Common::String &filename) {
bool saveFailed;
- Common::String filename;
- Common::OutSaveFile *out;
pauseEngine(true);
- if (_saveLoadSlot == 255) {
- // Allow custom filenames for save game system in HE Games
- filename = _saveLoadFileName;
- } else {
- filename = makeSavegameName(slot, compat);
- }
- if (!(out = _saveFileMan->openForSaving(filename)))
+ Common::WriteStream *out = openSaveFileForWriting(slot, compat, filename);
+ if (!out)
return false;
saveFailed = false;
@@ -307,18 +310,17 @@ static bool loadSaveGameHeader(Common::SeekableReadStream *in, SaveGameHeader &h
}
bool ScummEngine::loadState(int slot, bool compat) {
+ // Wrapper around the other variant
Common::String filename;
- Common::SeekableReadStream *in;
+ return loadState(slot, compat, filename);
+}
+
+bool ScummEngine::loadState(int slot, bool compat, Common::String &filename) {
SaveGameHeader hdr;
int sb, sh;
- if (_saveLoadSlot == 255) {
- // Allow custom filenames for save game system in HE Games
- filename = _saveLoadFileName;
- } else {
- filename = makeSavegameName(slot, compat);
- }
- if (!(in = _saveFileMan->openForLoading(filename)))
+ Common::SeekableReadStream *in = openSaveFileForReading(slot, compat, filename);
+ if (!in)
return false;
if (!loadSaveGameHeader(in, hdr)) {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 2a14673855..6fddf4ba77 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -2297,15 +2297,16 @@ void ScummEngine::scummLoop_handleSaveLoad() {
if (_game.version == 8 && _saveTemporaryState)
VAR(VAR_GAME_LOADED) = 0;
+ Common::String filename;
if (_saveLoadFlag == 1) {
- success = saveState(_saveLoadSlot, _saveTemporaryState);
+ success = saveState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
errMsg = _("Failed to save game state to file:\n\n%s");
if (success && _saveTemporaryState && VAR_GAME_LOADED != 0xFF && _game.version <= 7)
VAR(VAR_GAME_LOADED) = 201;
} else {
- success = loadState(_saveLoadSlot, _saveTemporaryState);
+ success = loadState(_saveLoadSlot, _saveTemporaryState, filename);
if (!success)
errMsg = _("Failed to load game state from file:\n\n%s");
@@ -2313,7 +2314,6 @@ void ScummEngine::scummLoop_handleSaveLoad() {
VAR(VAR_GAME_LOADED) = (_game.version == 8) ? 1 : 203;
}
- Common::String filename = makeSavegameName(_saveLoadSlot, _saveTemporaryState);
if (!success) {
displayMessage(0, errMsg, filename.c_str());
} else if (_saveLoadFlag == 1 && _saveLoadSlot != 0 && !_saveTemporaryState) {
diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h
index a77c1c0141..021378c554 100644
--- a/engines/scumm/scumm.h
+++ b/engines/scumm/scumm.h
@@ -594,14 +594,18 @@ protected:
Common::String _saveLoadFileName;
Common::String _saveLoadDescription;
- bool saveState(Common::OutSaveFile *out, bool writeHeader = true);
- bool saveState(int slot, bool compat);
+ bool saveState(Common::WriteStream *out, bool writeHeader = true);
+ bool saveState(int slot, bool compat, Common::String &fileName);
bool loadState(int slot, bool compat);
+ bool loadState(int slot, bool compat, Common::String &fileName);
virtual void saveOrLoad(Serializer *s);
void saveResource(Serializer *ser, ResType type, ResId idx);
void loadResource(Serializer *ser, ResType type, ResId idx);
void loadResourceOLD(Serializer *ser, ResType type, ResId idx); // "Obsolete"
+ virtual Common::SeekableReadStream *openSaveFileForReading(int slot, bool compat, Common::String &fileName);
+ virtual Common::WriteStream *openSaveFileForWriting(int slot, bool compat, Common::String &fileName);
+
Common::String makeSavegameName(int slot, bool temporary) const {
return makeSavegameName(_targetName, slot, temporary);
}
@@ -617,6 +621,8 @@ public:
void requestSave(int slot, const Common::String &name);
void requestLoad(int slot);
+ Common::String getTargetName() const { return _targetName; }
+
// thumbnail + info stuff
public:
Graphics::Surface *loadThumbnailFromSlot(int slot) {