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author | Max Horn | 2010-03-10 21:03:50 +0000 |
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committer | Max Horn | 2010-03-10 21:03:50 +0000 |
commit | 43abd0e0192d290d3cf256bbc7cf16869031b98b (patch) | |
tree | 86a1ee482408c74066eaf510526054e5f9d53ae9 /engines/scumm | |
parent | c97ee14a65afc0b8a11ef5c10105e966f67a5934 (diff) | |
download | scummvm-rg350-43abd0e0192d290d3cf256bbc7cf16869031b98b.tar.gz scummvm-rg350-43abd0e0192d290d3cf256bbc7cf16869031b98b.tar.bz2 scummvm-rg350-43abd0e0192d290d3cf256bbc7cf16869031b98b.zip |
cleanup
svn-id: r48230
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/player_mod.cpp | 9 | ||||
-rw-r--r-- | engines/scumm/player_mod.h | 4 | ||||
-rw-r--r-- | engines/scumm/player_nes.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/player_nes.h | 4 | ||||
-rw-r--r-- | engines/scumm/player_pce.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/player_pce.h | 4 | ||||
-rw-r--r-- | engines/scumm/player_sid.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/player_sid.h | 4 | ||||
-rw-r--r-- | engines/scumm/player_v1.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/player_v2.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/player_v2.h | 8 | ||||
-rw-r--r-- | engines/scumm/player_v2cms.cpp | 16 |
12 files changed, 37 insertions, 40 deletions
diff --git a/engines/scumm/player_mod.cpp b/engines/scumm/player_mod.cpp index 28ee5059e6..02be600270 100644 --- a/engines/scumm/player_mod.cpp +++ b/engines/scumm/player_mod.cpp @@ -31,10 +31,9 @@ namespace Scumm { -Player_MOD::Player_MOD(Audio::Mixer *mixer) { +Player_MOD::Player_MOD(Audio::Mixer *mixer) + : _mixer(mixer), _sampleRate(mixer->getOutputRate()) { int i; - _mixer = mixer; - _samplerate = _mixer->getOutputRate(); _mixamt = 0; _mixpos = 0; @@ -69,7 +68,7 @@ void Player_MOD::setMusicVolume(int vol) { void Player_MOD::setUpdateProc(ModUpdateProc *proc, void *param, int freq) { _playproc = proc; _playparam = param; - _mixamt = _samplerate / freq; + _mixamt = _sampleRate / freq; } void Player_MOD::clearUpdateProc() { _playproc = NULL; @@ -185,7 +184,7 @@ void Player_MOD::do_mix(int16 *data, uint len) { Audio::st_volume_t vol_r = (127 + _channels[i].pan) * _channels[i].vol / 127; for (uint j = 0; j < dlen; j++) { // simple linear resample, unbuffered - int delta = (uint32)(_channels[i].freq * 0x10000) / _samplerate; + int delta = (uint32)(_channels[i].freq * 0x10000) / _sampleRate; uint16 cfrac = ~_channels[i].ctr & 0xFFFF; if (_channels[i].ctr + delta < 0x10000) cfrac = delta; diff --git a/engines/scumm/player_mod.h b/engines/scumm/player_mod.h index ba709e2430..7c0e5916a3 100644 --- a/engines/scumm/player_mod.h +++ b/engines/scumm/player_mod.h @@ -63,7 +63,7 @@ public: } bool isStereo() const { return true; } bool endOfData() const { return false; } - int getRate() const { return _samplerate; } + int getRate() const { return _sampleRate; } private: enum { @@ -86,7 +86,7 @@ private: uint32 _mixamt; uint32 _mixpos; - int _samplerate; + const int _sampleRate; soundChan _channels[MOD_MAXCHANS]; diff --git a/engines/scumm/player_nes.cpp b/engines/scumm/player_nes.cpp index 0aaa8f9895..2e6f625fd9 100644 --- a/engines/scumm/player_nes.cpp +++ b/engines/scumm/player_nes.cpp @@ -591,10 +591,10 @@ Player_NES::Player_NES(ScummEngine *scumm, Audio::Mixer *mixer) { int i; _vm = scumm; _mixer = mixer; - _sample_rate = _mixer->getOutputRate(); - _apu = new APUe::APU(_sample_rate); + _sampleRate = _mixer->getOutputRate(); + _apu = new APUe::APU(_sampleRate); - _samples_per_frame = _sample_rate / 60; + _samples_per_frame = _sampleRate / 60; _current_sample = 0; for (i = 0; i < NUMSLOTS; i++) { diff --git a/engines/scumm/player_nes.h b/engines/scumm/player_nes.h index bed23d7c85..b2eafb79b0 100644 --- a/engines/scumm/player_nes.h +++ b/engines/scumm/player_nes.h @@ -60,7 +60,7 @@ public: int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } - int getRate() const { return _sample_rate; } + int getRate() const { return _sampleRate; } private: @@ -81,7 +81,7 @@ private: Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; APUe::APU *_apu; - int _sample_rate; + int _sampleRate; int _samples_per_frame; int _current_sample; int _maxvol; diff --git a/engines/scumm/player_pce.cpp b/engines/scumm/player_pce.cpp index 4c7f2980bc..3e81e7c276 100644 --- a/engines/scumm/player_pce.cpp +++ b/engines/scumm/player_pce.cpp @@ -717,14 +717,14 @@ Player_PCE::Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer) { } _mixer = mixer; - _sample_rate = _mixer->getOutputRate(); + _sampleRate = _mixer->getOutputRate(); _vm = scumm; - _samplesPerPeriod = 2 * (int)(_sample_rate / UPDATE_FREQ); + _samplesPerPeriod = 2 * (int)(_sampleRate / UPDATE_FREQ); _sampleBuffer = new int16[_samplesPerPeriod]; _sampleBufferCnt = 0; - _psg = new PSG_HuC6280(PSG_CLOCK, _sample_rate); + _psg = new PSG_HuC6280(PSG_CLOCK, _sampleRate); _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } diff --git a/engines/scumm/player_pce.h b/engines/scumm/player_pce.h index b3d51edbf9..99c7c80699 100644 --- a/engines/scumm/player_pce.h +++ b/engines/scumm/player_pce.h @@ -89,13 +89,13 @@ public: int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return true; } bool endOfData() const { return false; } - int getRate() const { return _sample_rate; } + int getRate() const { return _sampleRate; } private: ScummEngine *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; - int _sample_rate; + int _sampleRate; int _maxvol; private: diff --git a/engines/scumm/player_sid.cpp b/engines/scumm/player_sid.cpp index a17343b4a4..eed38cd219 100644 --- a/engines/scumm/player_sid.cpp +++ b/engines/scumm/player_sid.cpp @@ -1249,7 +1249,7 @@ Player_SID::Player_SID(ScummEngine *scumm, Audio::Mixer *mixer) { _music_timer = 0; _mixer = mixer; - _sample_rate = _mixer->getOutputRate(); + _sampleRate = _mixer->getOutputRate(); _vm = scumm; // sound speed is slightly different on NTSC and PAL machines @@ -1314,7 +1314,7 @@ void Player_SID::initSID() { _sid = new Resid::SID(); _sid->set_sampling_parameters( timingProps[_videoSystem].clockFreq, - _sample_rate); + _sampleRate); _sid->enable_filter(true); _sid->reset(); diff --git a/engines/scumm/player_sid.h b/engines/scumm/player_sid.h index bfc9453070..1b643a8fbd 100644 --- a/engines/scumm/player_sid.h +++ b/engines/scumm/player_sid.h @@ -71,7 +71,7 @@ public: int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return false; } bool endOfData() const { return false; } - int getRate() const { return _sample_rate; } + int getRate() const { return _sampleRate; } private: Resid::SID *_sid; @@ -85,7 +85,7 @@ private: ScummEngine *_vm; Audio::Mixer *_mixer; Audio::SoundHandle _soundHandle; - int _sample_rate; + int _sampleRate; int _maxvol; Common::Mutex _mutex; diff --git a/engines/scumm/player_v1.cpp b/engines/scumm/player_v1.cpp index 2d43eb378b..28cd37698c 100644 --- a/engines/scumm/player_v1.cpp +++ b/engines/scumm/player_v1.cpp @@ -42,7 +42,7 @@ Player_V1::Player_V1(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) for (int i = 0; i < 4; ++i) clear_channel(i); - _mplex_step = (_sample_rate << FIXP_SHIFT) / 1193000; + _mplex_step = (_sampleRate << FIXP_SHIFT) / 1193000; _next_chunk = _repeat_chunk = 0; _forced_level = 0; _random_lsr = 0; diff --git a/engines/scumm/player_v2.cpp b/engines/scumm/player_v2.cpp index 06e9e929c6..764b7ae3fe 100644 --- a/engines/scumm/player_v2.cpp +++ b/engines/scumm/player_v2.cpp @@ -339,7 +339,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) { _isV3Game = (scumm->_game.version >= 3); _vm = scumm; _mixer = mixer; - _sample_rate = _mixer->getOutputRate(); + _sampleRate = _mixer->getOutputRate(); _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6; @@ -352,7 +352,7 @@ Player_V2::Player_V2(ScummEngine *scumm, Audio::Mixer *mixer, bool pcjr) { clear_channel(i); _next_tick = 0; - _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ; + _tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ; // Initialize V3 music timer _music_timer_ctr = _music_timer = 0; @@ -381,11 +381,11 @@ void Player_V2::set_pcjr(bool pcjr) { if (_pcjr) { _decay = PCJR_DECAY; - _update_step = (_sample_rate << FIXP_SHIFT) / (111860 * 2); + _update_step = (_sampleRate << FIXP_SHIFT) / (111860 * 2); _freqs_table = pcjr_freq_table; } else { _decay = SPK_DECAY; - _update_step = (_sample_rate << FIXP_SHIFT) / (1193000 * 2); + _update_step = (_sampleRate << FIXP_SHIFT) / (1193000 * 2); _freqs_table = spk_freq_table; } @@ -393,7 +393,7 @@ void Player_V2::set_pcjr(bool pcjr) { * sample rate doubles. */ int i; - for (i = 0; (_sample_rate << i) < 30000; i++) + for (i = 0; (_sampleRate << i) < 30000; i++) _decay = _decay * _decay / 65536; diff --git a/engines/scumm/player_v2.h b/engines/scumm/player_v2.h index 83094617da..498cfdc1d7 100644 --- a/engines/scumm/player_v2.h +++ b/engines/scumm/player_v2.h @@ -90,7 +90,7 @@ public: } bool isStereo() const { return true; } bool endOfData() const { return false; } - int getRate() const { return _sample_rate; } + int getRate() const { return _sampleRate; } protected: bool _isV3Game; @@ -101,7 +101,7 @@ protected: bool _pcjr; int _header_len; - uint32 _sample_rate; + uint32 _sampleRate; uint32 _next_tick; uint32 _tick_len; unsigned int _update_step; @@ -177,7 +177,7 @@ public: int readBuffer(int16 *buffer, const int numSamples); bool isStereo() const { return true; } bool endOfData() const { return false; } - int getRate() const { return _sample_rate; } + int getRate() const { return _sampleRate; } protected: @@ -289,7 +289,7 @@ protected: int _header_len; - uint32 _sample_rate; + uint32 _sampleRate; uint32 _next_tick; uint32 _tick_len; diff --git a/engines/scumm/player_v2cms.cpp b/engines/scumm/player_v2cms.cpp index ccc93df902..7b3eb87c02 100644 --- a/engines/scumm/player_v2cms.cpp +++ b/engines/scumm/player_v2cms.cpp @@ -30,6 +30,7 @@ #include "sound/mixer.h" namespace Scumm { + #define FREQ_HZ 236 // Don't change! #define FIXP_SHIFT 16 @@ -55,8 +56,7 @@ namespace Scumm { #define PROCESS_VIBRATO 5 /* this structure defines a channel */ -struct saa1099_channel -{ +struct saa1099_channel { int frequency; /* frequency (0x00..0xff) */ int freq_enable; /* frequency enable */ int noise_enable; /* noise enable */ @@ -71,8 +71,7 @@ struct saa1099_channel }; /* this structure defines a noise channel */ -struct saa1099_noise -{ +struct saa1099_noise { /* vars to simulate the noise generator output */ double counter; double freq; @@ -80,8 +79,7 @@ struct saa1099_noise }; /* this structure defines a SAA1099 chip */ -struct SAA1099 -{ +struct SAA1099 { int stream; /* our stream */ int noise_params[2]; /* noise generators parameters */ int env_enable[2]; /* envelope generators enable */ @@ -818,7 +816,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) { _vm = scumm; _mixer = mixer; // debug("mixer rate: %d", _mixer->getOutputRate()); - _sample_rate = CMS_RATE; + _sampleRate = CMS_RATE; _header_len = (scumm->_game.features & GF_OLD_BUNDLE) ? 4 : 6; @@ -831,7 +829,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) { clear_channel(i); _next_tick = 0; - _tick_len = (_sample_rate << FIXP_SHIFT) / FREQ_HZ; + _tick_len = (_sampleRate << FIXP_SHIFT) / FREQ_HZ; // Initialize V3 music timer _music_timer_ctr = _music_timer = 0; @@ -878,7 +876,7 @@ Player_V2CMS::Player_V2CMS(ScummEngine *scumm, Audio::Mixer *mixer) { _cmsVoices[7].octaveOutput = &(_cmsChips[1].octave[1]); // inits the CMS Emulator like in the original - g_cmsEmu = new CMSEmulator(_sample_rate); + g_cmsEmu = new CMSEmulator(_sampleRate); static const byte cmsInitData[13*2] = { 0x1C, 0x02, 0x00, 0x00, 0x01, 0x00, 0x02, 0x00, 0x03, 0x00, 0x04, 0x00, 0x05, 0x00, |