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author | Torbjörn Andersson | 2008-09-20 16:21:27 +0000 |
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committer | Torbjörn Andersson | 2008-09-20 16:21:27 +0000 |
commit | 4c7c82634d9b3d9383bef5ac642e1baaa8a55f8c (patch) | |
tree | d0ffc7125a49ad2dda21965043b64495e3ad7c22 /engines/scumm | |
parent | 383014f330639da5bddfd6ba94a2974d6d286196 (diff) | |
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I think this is the correct fix for bug #2081347 ("MM: Charset out of
bounds!"). If I understand correctly, version <= 2 games only have one (hard-
coded) font, so when that's initialised we can set _curId to 0.
svn-id: r34619
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/charset-fontdata.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/charset-fontdata.cpp b/engines/scumm/charset-fontdata.cpp index 6a45d53139..e9a496f6ed 100644 --- a/engines/scumm/charset-fontdata.cpp +++ b/engines/scumm/charset-fontdata.cpp @@ -1070,6 +1070,7 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language) : CharsetRendererV3(vm) { _fontHeight = 8; + _curId = 0; switch (language) { case Common::DE_DEU: |