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authorJohannes Schickel2009-07-07 19:18:53 +0000
committerJohannes Schickel2009-07-07 19:18:53 +0000
commit4dc454581cb9a8f673cf10e9508eeb1325570f79 (patch)
tree13a0683d8a057d8393f5357702ad0c301ca02e04 /engines/scumm
parent832540f64f6f0c9a77029fce17d4f06516c688ef (diff)
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Change all uses of FM-Towns/fm-towns to FM-TOWNS.
svn-id: r42235
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/verbs.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index e62d9406d3..81b28ce563 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -567,7 +567,7 @@ void ScummEngine::checkExecVerbs() {
}
if (_game.platform == Common::kPlatformFMTowns && _game.version == 3) {
- // HACK: In the FM-Towns games Indy3, Loom and Zak the most significant bit is set for special keys
+ // HACK: In the FM-TOWNS games Indy3, Loom and Zak the most significant bit is set for special keys
// like F5 (=0x8005) or joystick buttons (mask 0xFE00, e.g. SELECT=0xFE40 for the save/load menu).
// Hence the distinction with (_mouseAndKeyboardStat < MBS_MAX_KEY) between mouse- and key-events is not applicable
// to this games, so we have to remap the special keys here.