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authorJody Northup2009-06-10 05:35:54 +0000
committerJody Northup2009-06-10 05:35:54 +0000
commit58a348fd18727aab57c0f4f8ab4cc5ad893ee795 (patch)
tree62e2599fe1de7016bfad027fce53acaad78306b1 /engines/scumm
parent0a793f08a4d198f3f766214ed4ce85ac51ccea5e (diff)
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Scumm engine now dynamically requests 16-bit color based on game features, (using ad-hoc request format)
svn-id: r41417
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/scumm.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 0599139778..3d0a2d0bc2 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1083,6 +1083,12 @@ Common::Error ScummEngine::init() {
// CJK FT and DIG use usual NUT fonts, not FM-TOWNS ROM, so
// there is no text surface for them. This takes that into account
(_screenWidth * _textSurfaceMultiplier > 320));
+ } else if (_game.features & GF_16BIT_COLOR) {
+ int format = Graphics::kFormatRGB555 | Graphics::kFormatRGB;
+ Common::List<Graphics::ColorFormat> formatList;
+ formatList.push_back((Graphics::ColorFormat) format);
+ formatList.push_back(Graphics::kFormat8Bit);
+ initGraphics(_screenWidth, _screenHeight, _screenWidth > 320, formatList);
} else {
initGraphics(_screenWidth, _screenHeight, _screenWidth > 320);
}