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author | Travis Howell | 2006-10-30 01:53:19 +0000 |
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committer | Travis Howell | 2006-10-30 01:53:19 +0000 |
commit | 5d4543a59cc8b99a52bc7e3d7d5d217dd43c67c7 (patch) | |
tree | 26809b05967e3c1b7181526aa9a2890c8c410777 /engines/scumm | |
parent | 32f891f724834364666c1dc91f12cebbf608071b (diff) | |
download | scummvm-rg350-5d4543a59cc8b99a52bc7e3d7d5d217dd43c67c7.tar.gz scummvm-rg350-5d4543a59cc8b99a52bc7e3d7d5d217dd43c67c7.tar.bz2 scummvm-rg350-5d4543a59cc8b99a52bc7e3d7d5d217dd43c67c7.zip |
Fix bug #771499 - ZAK: Lotto numbers never picked. The freezeCount isn't checked in runScriptNested(), when restarting script in SCUMM 1/2.
svn-id: r24575
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/script.cpp | 3 | ||||
-rw-r--r-- | engines/scumm/script_v2.cpp | 8 |
2 files changed, 2 insertions, 9 deletions
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp index 21511cf679..ea03509200 100644 --- a/engines/scumm/script.cpp +++ b/engines/scumm/script.cpp @@ -346,7 +346,8 @@ void ScummEngine::runScriptNested(int script) { // stopped in the meantime, and if it did not already move on. slot = &vm.slot[nest->slot]; if (slot->number == nest->number && slot->where == nest->where && - slot->status != ssDead && slot->freezeCount == 0) { + slot->status != ssDead && (slot->freezeCount == 0 || + _game.version <= 2)) { _currentScript = nest->slot; getScriptBaseAddress(); getScriptEntryPoint(); diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index dcbf7dc32c..77163b6580 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -1174,14 +1174,6 @@ void ScummEngine_v2::o2_stopScript() { script = getVarOrDirectByte(PARAM_1); - if (_game.id == GID_ZAK && _roomResource == 7 && vm.slot[_currentScript].number == 10001) { - // FIXME: Nasty hack for bug #771499 - // Don't let the exit script for room 7 stop the buy script (24), when - // switching to the number selection keypad (script 15) - if ((script == 24) && isScriptRunning(15)) - return; - } - if (_game.id == GID_MANIAC && _roomResource == 26 && vm.slot[_currentScript].number == 10001) { // FIXME: Nasty hack for bug #915575 // Don't let the exit script for room 26 stop the script (116), when |