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author | Sven Meier | 2018-06-17 17:08:27 +0200 |
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committer | Adrian Frühwirth | 2018-06-23 13:50:57 +0200 |
commit | 64c54591c356f41abe8df7de7afbd291279a99a5 (patch) | |
tree | 2dd64e4576b3487d43c8aca6bde48276bb07f798 /engines/scumm | |
parent | 18fd6f603d3a4efff7db704ceac37571dc083d25 (diff) | |
download | scummvm-rg350-64c54591c356f41abe8df7de7afbd291279a99a5.tar.gz scummvm-rg350-64c54591c356f41abe8df7de7afbd291279a99a5.tar.bz2 scummvm-rg350-64c54591c356f41abe8df7de7afbd291279a99a5.zip |
SCUMM: Workaround erroneous AKC_JUMP in German SPY Fox 3
Fixes Trac#3813 and makes this version of the game completable.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/akos.cpp | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/engines/scumm/akos.cpp b/engines/scumm/akos.cpp index 6d80315ccb..3d98a7b9b2 100644 --- a/engines/scumm/akos.cpp +++ b/engines/scumm/akos.cpp @@ -1632,6 +1632,15 @@ bool ScummEngine_v6::akos_increaseAnim(Actor *a, int chan, const byte *aksq, con case AKC_Jump: curpos = GUW(2); + + // WORKAROUND bug #3813: In the German version of SPY Fox 3: Operation Ozone + // the wig maker room 21 contains a costume animation 352 of an LED ticker + // with a jump to an erroneous position 846. + // To prevent an undefined 'uSweat token' the animation is reset to its start. + if (_game.id == GID_HEGAME && _language == Common::DE_DEU && \ + _currentRoom == 21 && a->_costume == 352 && curpos == 846) { + curpos = a->_cost.start[chan]; + } break; case AKC_Return: |