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author | Willem Jan Palenstijn | 2012-02-11 10:55:55 +0100 |
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committer | Willem Jan Palenstijn | 2012-02-11 10:55:55 +0100 |
commit | 784472a6690f4be0ba7af4841dcd6b167c639a64 (patch) | |
tree | 06a24fb65dfccbd1eafa7bbe4d6f275cb8931a44 /engines/scumm | |
parent | 866e23f426a03c36a9d82208a354f721004a7d4e (diff) | |
download | scummvm-rg350-784472a6690f4be0ba7af4841dcd6b167c639a64.tar.gz scummvm-rg350-784472a6690f4be0ba7af4841dcd6b167c639a64.tar.bz2 scummvm-rg350-784472a6690f4be0ba7af4841dcd6b167c639a64.zip |
Revert "SCUMM: revert savegame version to 89"
This reverts commit 65fc7225bb31e72120dcdf16e91ae377c657548d.
Increasing the savegame version on a branch and then decreasing it again
leads to problems with loading current savegames in old commits during
a bisect.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/actor.cpp | 7 | ||||
-rw-r--r-- | engines/scumm/saveload.cpp | 18 | ||||
-rw-r--r-- | engines/scumm/saveload.h | 2 |
3 files changed, 14 insertions, 13 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index dee601b273..53496428e3 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -2902,13 +2902,14 @@ void Actor_v0::saveLoadWithSerializer(Serializer *ser) { static const SaveLoadEntry actorEntries[] = { MKLINE(Actor_v0, _costCommand, sleByte, VER(84)), - MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(88)), + MK_OBSOLETE(Actor_v0, _costFrame, sleByte, VER(84), VER(89)), MKLINE(Actor_v0, _miscflags, sleByte, VER(84)), MKLINE(Actor_v0, _speaking, sleByte, VER(84)), - MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(88)), + MK_OBSOLETE(Actor_v0, _speakingPrev, sleByte, VER(84), VER(89)), + MK_OBSOLETE(Actor_v0, _limbTemp, sleByte, VER(89), VER(89)), MKLINE(Actor_v0, _animFrameRepeat, sleByte, VER(89)), MKARRAY(Actor_v0, _limbFrameRepeatNew[0], sleInt8, 8, VER(89)), - MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(89)), + MKARRAY(Actor_v0, _limbFrameRepeat[0], sleInt8, 8, VER(90)), MKEND() }; diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 51a291b7f2..6e54377199 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1210,7 +1210,7 @@ void ScummEngine::saveOrLoad(Serializer *s) { // Since roughly v13 of the save games, the objs storage has changed a bit for (i = _numObjectsInRoom; i < _numLocalObjects; i++) _objs[i].obj_nr = 0; - } else if (_game.version == 0 && s->getVersion() < VER(89)) { + } else if (_game.version == 0 && s->getVersion() < VER(91)) { for (i = 0; i < _numLocalObjects; i++) { // Merge object id and type (previously stored in flags) if (_objs[i].obj_nr != 0 && OBJECT_V0_TYPE(_objs[i].obj_nr) == 0 && _objs[i].flags != 0) @@ -1504,14 +1504,14 @@ void ScummEngine_v0::saveOrLoad(Serializer *s) { const SaveLoadEntry v0Entrys[] = { MKLINE(ScummEngine_v0, _currentMode, sleByte, VER(78)), MKLINE(ScummEngine_v0, _currentLights, sleByte, VER(78)), - MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(89)), - MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(89)), - MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(89)), - MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(89)), - MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(89)), - MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(89)), - MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(89)), - MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(89)), + MKLINE(ScummEngine_v0, _activeVerb, sleByte, VER(92)), + MKLINE(ScummEngine_v0, _activeObject, sleUint16, VER(92)), + MKLINE(ScummEngine_v0, _activeObject2, sleUint16, VER(92)), + MKLINE(ScummEngine_v0, _cmdVerb, sleByte, VER(92)), + MKLINE(ScummEngine_v0, _cmdObject, sleUint16, VER(92)), + MKLINE(ScummEngine_v0, _cmdObject2, sleUint16, VER(92)), + MKLINE(ScummEngine_v0, _walkToObject, sleUint16, VER(92)), + MKLINE(ScummEngine_v0, _walkToObjectState, sleByte, VER(92)), MKEND() }; s->saveLoadEntries(this, v0Entrys); diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h index 898f80f867..90feee6dc0 100644 --- a/engines/scumm/saveload.h +++ b/engines/scumm/saveload.h @@ -47,7 +47,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 89 +#define CURRENT_VER 92 /** * An auxillary macro, used to specify savegame versions. We use this instead |