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author | Colin Snover | 2017-06-18 00:36:46 -0500 |
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committer | Colin Snover | 2017-06-18 21:42:58 -0500 |
commit | 87895b97f76488d531c50c05a25aaabc4d73aaf3 (patch) | |
tree | a0fab5e26c8871d25c67b71152acf06dfc3a582f /engines/scumm | |
parent | d556dcc57bf50a03d81ab7a1ef59a9e5758465bf (diff) | |
download | scummvm-rg350-87895b97f76488d531c50c05a25aaabc4d73aaf3.tar.gz scummvm-rg350-87895b97f76488d531c50c05a25aaabc4d73aaf3.tar.bz2 scummvm-rg350-87895b97f76488d531c50c05a25aaabc4d73aaf3.zip |
SCI: Fix looping of sounds that are not initialized yet
This fixes at least the character selection screen in QFG4CD,
where the sound for the torches is supposed to loop, but wasn't
because kDoSoundSetLoop would bail out before setting the loop
property on the soundObj.
Diffstat (limited to 'engines/scumm')
0 files changed, 0 insertions, 0 deletions