diff options
author | Max Horn | 2011-06-20 00:59:48 +0200 |
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committer | Max Horn | 2011-06-20 00:59:48 +0200 |
commit | 88913c0139ac6d1dfb356d3048702b7bc8ef4079 (patch) | |
tree | a7436d20333c28f87f2ed0bc15c743b5eb8144ee /engines/scumm | |
parent | 3853e76202b132e769ae149720eca931cd87104a (diff) | |
download | scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.gz scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.tar.bz2 scummvm-rg350-88913c0139ac6d1dfb356d3048702b7bc8ef4079.zip |
ALL: Remove trailing whitespaces
This tries to make our code a bit more compliant with our code formatting
conventions. For future use, this is the command I used:
git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/actor.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/charset.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/costume.cpp | 10 | ||||
-rw-r--r-- | engines/scumm/detection.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/gfx.cpp | 22 | ||||
-rw-r--r-- | engines/scumm/gfx.h | 10 | ||||
-rw-r--r-- | engines/scumm/gfx_towns.cpp | 40 | ||||
-rw-r--r-- | engines/scumm/he/logic_he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/resource_he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/resource_he.h | 2 | ||||
-rw-r--r-- | engines/scumm/he/script_v60he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/he/script_v72he.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/imuse/imuse.cpp | 8 | ||||
-rw-r--r-- | engines/scumm/imuse/imuse_internal.h | 2 | ||||
-rw-r--r-- | engines/scumm/imuse/imuse_player.cpp | 6 | ||||
-rw-r--r-- | engines/scumm/imuse/sysex_scumm.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/player_towns.cpp | 56 | ||||
-rw-r--r-- | engines/scumm/player_towns.h | 12 | ||||
-rw-r--r-- | engines/scumm/saveload.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/script_v5.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/scumm.cpp | 14 | ||||
-rw-r--r-- | engines/scumm/scumm.h | 8 | ||||
-rw-r--r-- | engines/scumm/sound.cpp | 2 | ||||
-rw-r--r-- | engines/scumm/verbs.cpp | 18 |
24 files changed, 119 insertions, 119 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index e4057d1f13..20b929dfd4 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1066,7 +1066,7 @@ static int checkXYInBoxBounds(int boxnum, int x, int y, int &destX, int &destY) int dist; // MM C64: This fixes the trunk bug (#3070065), as well - // as the fruit bowl, however im not sure if its + // as the fruit bowl, however im not sure if its // the proper solution or not. if( g_scumm->_game.version == 0 ) yDist = ABS(y - destY); diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp index 97caa47d6a..7fb834ce98 100644 --- a/engines/scumm/charset.cpp +++ b/engines/scumm/charset.cpp @@ -1070,7 +1070,7 @@ void CharsetRendererClassic::printCharIntern(bool is2byte, const byte *charPtr, Graphics::Surface backSurface; if ((ignoreCharsetMask || !vs->hasTwoBuffers) #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - && (_vm->_game.platform != Common::kPlatformFMTowns) + && (_vm->_game.platform != Common::kPlatformFMTowns) #endif ) { dstSurface = *vs; diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index 75cde5e33a..4ca4988605 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -73,10 +73,10 @@ static const int v1MMNESLookup[25] = { }; static const byte v0ActorTalkArray[0x19] = { - 0x00, 0x06, 0x06, 0x06, 0x06, - 0x06, 0x06, 0x00, 0x46, 0x06, - 0x06, 0x06, 0x06, 0xFF, 0xFF, - 0x06, 0xC0, 0x06, 0x06, 0x00, + 0x00, 0x06, 0x06, 0x06, 0x06, + 0x06, 0x06, 0x00, 0x46, 0x06, + 0x06, 0x06, 0x06, 0xFF, 0xFF, + 0x06, 0xC0, 0x06, 0x06, 0x00, 0xC0, 0xC0, 0x00, 0x06, 0x06 }; @@ -1417,7 +1417,7 @@ byte C64CostumeLoader::increaseAnims(Actor *a) { if (A->_moving && _vm->_currentRoom != 1 && _vm->_currentRoom != 44) { if (a->_cost.soundPos == 0) a->_cost.soundCounter++; - + // Is this the correct location? // 0x073C if (v0ActorTalkArray[a->_number] & 0x3F) diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index e5c5906404..18f2f4ddec 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -272,7 +272,7 @@ static BaseScummFile *openDiskImage(const Common::FSNode &node, const GameFilena GameSettings gs; memset(&gs, 0, sizeof(GameSettings)); gs.gameid = gfp->gameid; - gs.id = (Common::String(gfp->gameid) == "maniac" ? GID_MANIAC : GID_ZAK); + gs.id = (Common::String(gfp->gameid) == "maniac" ? GID_MANIAC : GID_ZAK); gs.platform = gfp->platform; // determine second disk file name @@ -454,7 +454,7 @@ static void composeFileHashMap(DescMap &fileMD5Map, const Common::FSList &fslist matched = true; break; } - + if (!matched) continue; @@ -515,7 +515,7 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul if (d.md5.empty()) { Common::SeekableReadStream *tmp = 0; bool isDiskImg = (file.hasSuffix(".d64") || file.hasSuffix(".dsk") || file.hasSuffix(".prg")); - + if (isDiskImg) { tmp = openDiskImage(d.node, gfp); diff --git a/engines/scumm/gfx.cpp b/engines/scumm/gfx.cpp index fd529b36fe..2b0ded1c0a 100644 --- a/engines/scumm/gfx.cpp +++ b/engines/scumm/gfx.cpp @@ -655,9 +655,9 @@ void ScummEngine::drawStripToScreen(VirtScreen *vs, int x, int width, int top, i #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_game.platform == Common::kPlatformFMTowns) { towns_drawStripToScreen(vs, x, y, x, top, width, height); - return; + return; } else -#endif +#endif if (_outputPixelFormat.bytesPerPixel == 2) { const byte *srcPtr = (const byte *)src; const byte *textPtr = (byte *)_textSurface.getBasePtr(x * m, y * m); @@ -1024,7 +1024,7 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) { if (rect.left > vs->w) return; - + // Convert 'rect' to local (virtual screen) coordinates rect.top -= vs->topline; rect.bottom -= vs->topline; @@ -1068,7 +1068,7 @@ void ScummEngine::restoreBackground(Common::Rect rect, byte backColor) { fill(mask, _textSurface.pitch, backColor, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel); } #endif - + if (_game.features & GF_16BIT_COLOR) fill(screenBuf, vs->pitch, _16BitPalette[backColor], width, height, vs->format.bytesPerPixel); else @@ -1128,7 +1128,7 @@ void ScummEngine::clearTextSurface() { fill((byte*)_textSurface.pixels, _textSurface.pitch, #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE _game.platform == Common::kPlatformFMTowns ? 0 : -#endif +#endif CHARSET_MASK_TRANSPARENCY, _textSurface.w, _textSurface.h, _textSurface.format.bytesPerPixel); } @@ -1345,12 +1345,12 @@ void ScummEngine::drawBox(int x, int y, int x2, int y2, int color) { color = ((color & 0x0f) << 4) | (color & 0x0f); byte *mask = (byte *)_textSurface.getBasePtr(x * _textSurfaceMultiplier, (y - _screenTop + vs->topline) * _textSurfaceMultiplier); fill(mask, _textSurface.pitch, color, width * _textSurfaceMultiplier, height * _textSurfaceMultiplier, _textSurface.format.bytesPerPixel); - + if (_game.id == GID_MONKEY2 || _game.id == GID_INDY4 || ((_game.id == GID_INDY3 || _game.id == GID_ZAK) && vs->number != kTextVirtScreen) || (_game.id == GID_LOOM && vs->number == kMainVirtScreen)) return; } #endif - + fill(backbuff, vs->pitch, color, width, height, vs->format.bytesPerPixel); } } @@ -4010,7 +4010,7 @@ void ScummEngine::scrollEffect(int dir) { y = 1 + step; while (y < vs->h) { moveScreen(0, -step, vs->h); -#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE +#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE if (_townsScreen) { towns_drawStripToScreen(vs, 0, vs->topline + vs->h - step, 0, y - step, vs->w, step); } else @@ -4023,7 +4023,7 @@ void ScummEngine::scrollEffect(int dir) { vs->w * m, step * m); _system->updateScreen(); } - + waitForTimer(delay); y += step; } @@ -4046,7 +4046,7 @@ void ScummEngine::scrollEffect(int dir) { vs->w * m, step * m); _system->updateScreen(); } - + waitForTimer(delay); y += step; } @@ -4093,7 +4093,7 @@ void ScummEngine::scrollEffect(int dir) { 0, 0, step, vs->h); _system->updateScreen(); - } + } waitForTimer(delay); x += step; diff --git a/engines/scumm/gfx.h b/engines/scumm/gfx.h index 2e7111e78b..af75a98731 100644 --- a/engines/scumm/gfx.h +++ b/engines/scumm/gfx.h @@ -450,14 +450,14 @@ public: void clearLayer(int layer); void fillLayerRect(int layer, int x, int y, int w, int h, int col); //void copyRectToLayer(int layer, int x, int y, int w, int h, const uint8 *src); - + uint8 *getLayerPixels(int layer, int x, int y); int getLayerPitch(int layer); int getLayerHeight(int layer); int getLayerBpp(int layer); int getLayerScaleW(int layer); int getLayerScaleH(int layer); - + void addDirtyRect(int x, int y, int w, int h); void toggleLayers(int flag); void update(); @@ -484,16 +484,16 @@ private: uint8 **bltInternY; uint16 *bltTmpPal; } _layers[2]; - + uint8 *_outBuffer; int _height; int _width; int _pitch; Graphics::PixelFormat _pixelFormat; - + int _numDirtyRects; - Common::List<Common::Rect> _dirtyRects; + Common::List<Common::Rect> _dirtyRects; OSystem *_system; }; #endif // DISABLE_TOWNS_DUAL_LAYER_MODE diff --git a/engines/scumm/gfx_towns.cpp b/engines/scumm/gfx_towns.cpp index 4ec9c1bbf4..6a3f50a1af 100644 --- a/engines/scumm/gfx_towns.cpp +++ b/engines/scumm/gfx_towns.cpp @@ -47,7 +47,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in int dp2 = _townsScreen->getLayerPitch(1) - width * m * _townsScreen->getLayerBpp(1); int sp1 = vs->pitch - (width * vs->format.bytesPerPixel); int sp2 = _textSurface.pitch - width * m; - + if (vs->number == kMainVirtScreen || _game.id == GID_INDY3 || _game.id == GID_ZAK) { for (int h = 0; h < height; ++h) { if (_outputPixelFormat.bytesPerPixel == 2) { @@ -63,13 +63,13 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in src1 += vs->pitch; dst1 += _townsScreen->getLayerPitch(0); } - + for (int sH = 0; sH < m; ++sH) { memcpy(dst2, src2, width * m); src2 += _textSurface.pitch; dst2 += _townsScreen->getLayerPitch(1); } - } + } } else { dst1 = dst2; for (int h = 0; h < height; ++h) { @@ -81,7 +81,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in dst1 = dst2; uint8 *src3 = src2; - + if (m == 2) { dst2 += _townsScreen->getLayerPitch(1); src3 += _townsScreen->getLayerPitch(1); @@ -95,7 +95,7 @@ void ScummEngine::towns_drawStripToScreen(VirtScreen *vs, int dstX, int dstY, in dst1++; } - src1 += sp1; + src1 += sp1; src2 = src3 + sp2; dst1 = dst2 + dp2; dst2 += dp2; @@ -231,7 +231,7 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void if (width > _width || height > _height) error("TownsScreen::setupLayer(): Layer width/height must be equal or less than screen width/height"); - + l->scaleW = _width / width; l->scaleH = _height / height; @@ -268,13 +268,13 @@ void TownsScreen::setupLayer(int layer, int width, int height, int numCol, void delete[] l->bltTmpPal; l->bltTmpPal = (l->bpp == 1 && _pixelFormat.bytesPerPixel == 2) ? new uint16[l->numCol] : 0; - + l->enabled = true; _layers[0].onBottom = true; _layers[1].onBottom = _layers[0].enabled ? false : true; l->ready = true; } - + void TownsScreen::clearLayer(int layer) { if (layer < 0 || layer > 1) return; @@ -300,10 +300,10 @@ void TownsScreen::fillLayerRect(int layer, int x, int y, int w, int h, int col) assert(x >= 0 && y >= 0 && ((x + w) * l->bpp) <= (l->pitch) && (y + h) <= (l->height)); uint8 *pos = l->pixels + y * l->pitch + x * l->bpp; - + for (int i = 0; i < h; ++i) { if (l->bpp == 2) { - for (int ii = 0; ii < w; ++ii) { + for (int ii = 0; ii < w; ++ii) { *(uint16*)pos = col; pos += 2; } @@ -359,8 +359,8 @@ int TownsScreen::getLayerScaleH(int layer) { void TownsScreen::addDirtyRect(int x, int y, int w, int h) { if (w <= 0 || h <= 0 || _numDirtyRects > DIRTY_RECTS_MAX) - return; - + return; + if (_numDirtyRects == DIRTY_RECTS_MAX) { // full redraw _dirtyRects.clear(); @@ -383,25 +383,25 @@ void TownsScreen::addDirtyRect(int x, int y, int w, int h) { y = r->top; skip = true; } - + if (x2 > r->left && x2 < r->right && y > r->top && y < r->bottom) { x2 = r->right; y = r->top; skip = true; } - + if (x2 > r->left && x2 < r->right && y2 > r->top && y2 < r->bottom) { x2 = r->right; y2 = r->bottom; skip = true; } - + if (x > r->left && x < r->right && y2 > r->top && y2 < r->bottom) { x = r->left; y2 = r->bottom; skip = true; - } - + } + if (skip) { r->left = x; r->top = y; @@ -486,13 +486,13 @@ void TownsScreen::updateOutputBuffer() { uint8 col = l->bltInternY[y][l->bltInternX[x]]; if (col || l->onBottom) { if (l->numCol == 16) - col = (col >> 4) & (col & 0x0f); + col = (col >> 4) & (col & 0x0f); *dst = col; } dst++; } dst += ptch; - } + } } } } @@ -505,7 +505,7 @@ void TownsScreen::outputToScreen() { _numDirtyRects = 0; } -uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) { +uint16 TownsScreen::calc16BitColor(const uint8 *palEntry) { return _pixelFormat.RGBToColor(palEntry[0], palEntry[1], palEntry[2]); } diff --git a/engines/scumm/he/logic_he.cpp b/engines/scumm/he/logic_he.cpp index a7d808e316..af56bca2ee 100644 --- a/engines/scumm/he/logic_he.cpp +++ b/engines/scumm/he/logic_he.cpp @@ -1018,7 +1018,7 @@ int LogicHEsoccer::op_1007(int32 *args) { // Returns the square root of the sum of the squares of the arguments static inline double sqrtSquare(double a1, double a2, double a3) { return sqrt(a1 * a1 + a2 * a2 + a3 * a3); -} +} int LogicHEsoccer::op_1008(int32 *args) { // TODO: Used during a match (kicking?) diff --git a/engines/scumm/he/resource_he.cpp b/engines/scumm/he/resource_he.cpp index 4565bb9f26..39240e347f 100644 --- a/engines/scumm/he/resource_he.cpp +++ b/engines/scumm/he/resource_he.cpp @@ -166,7 +166,7 @@ bool MacResExtractor::extractResource(int id, CachedCursor *cc) { } Common::SeekableReadStream *dataStream = _resMgr->getResource('crsr', id + 1000); - + if (!dataStream) return false; diff --git a/engines/scumm/he/resource_he.h b/engines/scumm/he/resource_he.h index 9978869ffc..6996ce81eb 100644 --- a/engines/scumm/he/resource_he.h +++ b/engines/scumm/he/resource_he.h @@ -61,7 +61,7 @@ private: ResExtractor::CachedCursor *findCachedCursor(int id); ResExtractor::CachedCursor *getCachedCursorSlot(); - + CachedCursor _cursorCache[MAX_CACHED_CURSORS]; }; diff --git a/engines/scumm/he/script_v60he.cpp b/engines/scumm/he/script_v60he.cpp index fb070b3e27..cf7d9fbd2f 100644 --- a/engines/scumm/he/script_v60he.cpp +++ b/engines/scumm/he/script_v60he.cpp @@ -744,7 +744,7 @@ void ScummEngine_v60he::o60_closeFile() { _hOutFileTable[slot] = 0; } - delete _hInFileTable[slot]; + delete _hInFileTable[slot]; _hInFileTable[slot] = 0; } } diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp index 8f16bf0f3a..5af4035930 100644 --- a/engines/scumm/he/script_v72he.cpp +++ b/engines/scumm/he/script_v72he.cpp @@ -1446,7 +1446,7 @@ void ScummEngine_v72he::o72_openFile() { _hOutFileTable[slot]->write(initialData, initialSize); delete[] initialData; } - + } break; default: error("o72_openFile(): wrong open file mode %d", mode); diff --git a/engines/scumm/imuse/imuse.cpp b/engines/scumm/imuse/imuse.cpp index 6813566144..317ef36cb9 100644 --- a/engines/scumm/imuse/imuse.cpp +++ b/engines/scumm/imuse/imuse.cpp @@ -100,16 +100,16 @@ IMuseInternal::~IMuseInternal() { } } -byte *IMuseInternal::findStartOfSound(int sound, int ct) { +byte *IMuseInternal::findStartOfSound(int sound, int ct) { int32 size, pos; - + static const uint32 id[] = { MKTAG('M', 'T', 'h', 'd'), MKTAG('F', 'O', 'R', 'M'), MKTAG('M', 'D', 'h', 'd'), MKTAG('M', 'D', 'p', 'g') }; - + byte *ptr = g_scumm->_res->_types[rtSound][sound]._address; if (ptr == NULL) { @@ -952,7 +952,7 @@ void IMuseInternal::handle_marker(uint id, byte data) { _trigger_count--; _queue_cleared = false; _queue_end = (_queue_end + 1) % ARRAYSIZE(_cmd_queue); - + while (_queue_end != _queue_pos && _cmd_queue[_queue_end].array[0] == COMMAND_ID && !_queue_cleared) { p = _cmd_queue[_queue_end].array; doCommand_internal(p[1], p[2], p[3], p[4], p[5], p[6], p[7], 0); diff --git a/engines/scumm/imuse/imuse_internal.h b/engines/scumm/imuse/imuse_internal.h index 8808a3655a..6a7b9fc7d9 100644 --- a/engines/scumm/imuse/imuse_internal.h +++ b/engines/scumm/imuse/imuse_internal.h @@ -450,7 +450,7 @@ protected: kMThd = 1, kFORM = 2, kMDhd = 4, // Used in MI2 and INDY4. Contain certain start parameters (priority, volume, etc. ) for the player. - kMDpg = 8 // These chunks exist in DOTT and SAMNMAX. They don't get processed, however. + kMDpg = 8 // These chunks exist in DOTT and SAMNMAX. They don't get processed, however. }; byte *findStartOfSound(int sound, int ct = (kMThd | kFORM)); diff --git a/engines/scumm/imuse/imuse_player.cpp b/engines/scumm/imuse/imuse_player.cpp index 0b084f3116..61b9cad2cb 100644 --- a/engines/scumm/imuse/imuse_player.cpp +++ b/engines/scumm/imuse/imuse_player.cpp @@ -120,7 +120,7 @@ bool Player::startSound(int sound, MidiDriver *midi) { _midi = NULL; return false; } - + debugC(DEBUG_IMUSE, "Starting music %d", sound); return true; } @@ -194,7 +194,7 @@ int Player::start_seq_sound(int sound, bool reset_vars) { _parser->property(MidiParser::mpSmartJump, 1); _parser->loadMusic(ptr, 0); _parser->setTrack(_track_index); - + ptr = _se->findStartOfSound(sound, IMuseInternal::kMDhd); setSpeed(reset_vars ? (ptr ? (READ_BE_UINT32(&ptr[4]) && ptr[15] ? ptr[15] : 128) : 128) : _speed); @@ -226,7 +226,7 @@ void Player::loadStartParameters(int sound) { _pan = ptr[4]; _transpose = ptr[5]; _detune = ptr[6]; - setSpeed(ptr[7]); + setSpeed(ptr[7]); } } } diff --git a/engines/scumm/imuse/sysex_scumm.cpp b/engines/scumm/imuse/sysex_scumm.cpp index 4eb3bee93c..c3bec93a60 100644 --- a/engines/scumm/imuse/sysex_scumm.cpp +++ b/engines/scumm/imuse/sysex_scumm.cpp @@ -76,7 +76,7 @@ void sysexHandler_Scumm(Player *player, const byte *msg, uint16 len) { part->set_pri(p[4]); part->volume((p[5] & 0x0F) << 4 |(p[6] & 0x0F)); part->set_pan((p[7] & 0x0F) << 4 | (p[8] & 0x0F)); - part->_percussion = player->_isMIDI ? ((p[9] & 0x08) > 0) : false; + part->_percussion = player->_isMIDI ? ((p[9] & 0x08) > 0) : false; part->set_transpose((p[9] & 0x0F) << 4 | (p[10] & 0x0F)); part->set_detune((p[11] & 0x0F) << 4 | (p[12] & 0x0F)); part->pitchBendFactor((p[13] & 0x0F) << 4 | (p[14] & 0x0F)); diff --git a/engines/scumm/player_towns.cpp b/engines/scumm/player_towns.cpp index e71a8d0587..dd7630d370 100644 --- a/engines/scumm/player_towns.cpp +++ b/engines/scumm/player_towns.cpp @@ -32,7 +32,7 @@ Player_Towns::Player_Towns(ScummEngine *vm, bool isVersion2) : _vm(vm), _v2(isVe void Player_Towns::setSfxVolume(int vol) { if (!_intf) - return; + return; _intf->setSoundEffectVolume(vol); } @@ -98,17 +98,17 @@ void Player_Towns::playPcmTrack(int sound, const uint8 *data, int velo, int pan, return; const uint8 *sfxData = data + 16; - + int numChan = _v2 ? 1 : data[14]; for (int i = 0; i < numChan; i++) { int chan = allocatePcmChannel(sound, i, priority); if (!chan) return; - + _intf->callback(70, _unkFlags); _intf->callback(3, chan + 0x3f, pan); _intf->callback(37, chan + 0x3f, note, velo, sfxData); - + _pcmCurrentSound[chan].note = note; _pcmCurrentSound[chan].velo = velo; _pcmCurrentSound[chan].pan = pan; @@ -191,7 +191,7 @@ Player_Towns_v1::Player_Towns_v1(ScummEngine *vm, Audio::Mixer *mixer) : Player_ if (_vm->_game.version == 3) { _soundOverride = new SoundOvrParameters[_numSoundMax]; memset(_soundOverride, 0, _numSoundMax * sizeof(SoundOvrParameters)); - } + } _driver = new TownsEuphonyDriver(mixer); } @@ -204,7 +204,7 @@ Player_Towns_v1::~Player_Towns_v1() { bool Player_Towns_v1::init() { if (!_driver) return false; - + if (!_driver->init()) return false; @@ -235,13 +235,13 @@ void Player_Towns_v1::startSound(int sound) { if (type == 0) { uint8 velocity = 0; uint8 note = 0; - + if (_vm->_game.version == 3) { velocity = (_soundOverride[sound].vLeft + _soundOverride[sound].vRight); note = _soundOverride[sound].note; } - velocity = velocity ? velocity >> 2 : ptr[14] >> 1; + velocity = velocity ? velocity >> 2 : ptr[14] >> 1; playPcmTrack(sound, ptr + 6, velocity, 64, note ? note : ptr[50], READ_LE_UINT16(ptr + 10)); } else if (type == 1) { @@ -267,7 +267,7 @@ void Player_Towns_v1::stopSound(int sound) { _eupLooping = false; _driver->stopParser(); } - + stopPcmTrack(sound); } @@ -293,7 +293,7 @@ int Player_Towns_v1::getSoundStatus(int sound) const { int32 Player_Towns_v1::doCommand(int numargs, int args[]) { int32 res = 0; - + switch (args[0]) { case 2: _driver->intf()->callback(73, 0); @@ -381,12 +381,12 @@ void Player_Towns_v1::saveLoadWithSerializer(Serializer *ser) { void Player_Towns_v1::restoreAfterLoad() { setVolumeCD(_cdaVolLeft, _cdaVolRight); - + if (_cdaCurrentSoundTemp) { uint8 *ptr = _vm->getResourceAddress(rtSound, _cdaCurrentSoundTemp) + 6; if (_vm->_game.version != 3) ptr += 2; - + if (ptr[7] == 2) { playCdaTrack(_cdaCurrentSoundTemp, ptr, true); _cdaCurrentSound = _cdaCurrentSoundTemp; @@ -398,7 +398,7 @@ void Player_Towns_v1::restoreAfterLoad() { uint8 *ptr = _vm->getResourceAddress(rtSound, _eupCurrentSound) + 6; if (_vm->_game.version != 3) ptr += 2; - + if (ptr[7] == 1) { setSoundVolume(_eupCurrentSound, _eupVolLeft, _eupVolRight); playEuphonyTrack(_eupCurrentSound, ptr); @@ -458,7 +458,7 @@ void Player_Towns_v1::startSoundEx(int sound, int velo, int pan, int note) { } else if (ptr[13] == 2) { int volLeft = velo; int volRight = velo; - + if (pan < 50) volRight = ((pan * 2 + 1) * velo + 50) / 100; else if (pan > 50) @@ -478,7 +478,7 @@ void Player_Towns_v1::stopSoundSuspendLooping(int sound) { return; } else if (sound == _cdaCurrentSound) { if (_cdaNumLoops && _cdaForceRestart) - _cdaForceRestart = 1; + _cdaForceRestart = 1; } else { for (int i = 1; i < 9; i++) { if (sound == _pcmCurrentSound[i].index) { @@ -487,7 +487,7 @@ void Player_Towns_v1::stopSoundSuspendLooping(int sound) { _driver->stopSoundEffect(i + 0x3f); if (_pcmCurrentSound[i].looping) _pcmCurrentSound[i].paused = 1; - else + else _pcmCurrentSound[i].index = 0; } } @@ -532,7 +532,7 @@ void Player_Towns_v1::playEuphonyTrack(int sound, const uint8 *data) { uint32 trackSize = READ_LE_UINT32(src); src += 4; uint8 startTick = *src++; - + _driver->setMusicTempo(*src++); _driver->startMusicTrack(trackData, trackSize, startTick); @@ -559,7 +559,7 @@ void Player_Towns_v1::playCdaTrack(int sound, const uint8 *data, bool skipTrackV } } - if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1) + if (sound == _cdaCurrentSound && _vm->_sound->pollCD() == 1) return; ptr += 16; @@ -585,7 +585,7 @@ Player_Towns_v2::~Player_Towns_v2() { _intf = 0; if (_imuseDispose) - delete _imuse; + delete _imuse; delete[] _sblData; delete[] _soundOverride; @@ -594,7 +594,7 @@ Player_Towns_v2::~Player_Towns_v2() { bool Player_Towns_v2::init() { if (!_intf) return false; - + if (!_intf->init()) return false; @@ -637,7 +637,7 @@ void Player_Towns_v2::startSound(int sound) { void Player_Towns_v2::stopSound(int sound) { if (_soundOverride[sound].type == 7) { - stopPcmTrack(sound); + stopPcmTrack(sound); } else { _imuse->stopSound(sound); } @@ -651,7 +651,7 @@ void Player_Towns_v2::stopAllSounds() { int32 Player_Towns_v2::doCommand(int numargs, int args[]) { int32 res = -1; uint8 *ptr = 0; - + switch (args[0]) { case 8: startSound(args[1]); @@ -675,7 +675,7 @@ int32 Player_Towns_v2::doCommand(int numargs, int args[]) { case 258: if (_soundOverride[args[1]].type == 0) { ptr = _vm->getResourceAddress(rtSound, args[1]); - if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) + if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) _soundOverride[args[1]].type = 7; } if (_soundOverride[args[1]].type == 7) { @@ -683,11 +683,11 @@ int32 Player_Towns_v2::doCommand(int numargs, int args[]) { res = 0; } break; - + case 259: if (_soundOverride[args[1]].type == 0) { ptr = _vm->getResourceAddress(rtSound, args[1]); - if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) + if (READ_BE_UINT32(ptr) == MKTAG('T','O','W','S')) _soundOverride[args[1]].type = 7; } if (_soundOverride[args[1]].type == 7) { @@ -702,7 +702,7 @@ int32 Player_Towns_v2::doCommand(int numargs, int args[]) { if (res == -1) return _imuse->doCommand(numargs, args); - + return res; } @@ -718,9 +718,9 @@ void Player_Towns_v2::playVocTrack(const uint8 *data) { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x36, 0x04, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00 }; - + uint32 len = (READ_LE_UINT32(data) >> 8) - 2; - + int chan = allocatePcmChannel(0xffff, 0, 0x1000); if (!chan) return; diff --git a/engines/scumm/player_towns.h b/engines/scumm/player_towns.h index 470020d621..5c76d7c6c7 100644 --- a/engines/scumm/player_towns.h +++ b/engines/scumm/player_towns.h @@ -47,8 +47,8 @@ public: virtual void restoreAfterLoad(); // version 1 specific - virtual int getCurrentCdaSound() { return 0; } - virtual int getCurrentCdaVolume() { return 0; } + virtual int getCurrentCdaSound() { return 0; } + virtual int getCurrentCdaVolume() { return 0; } virtual void setVolumeCD(int left, int right) {} virtual void setSoundVolume(int sound, int left, int right) {} virtual void setSoundNote(int sound, int note) {} @@ -92,8 +92,8 @@ public: void stopAllSounds(); int getSoundStatus(int sound) const; - int getCurrentCdaSound() { return _cdaCurrentSound; } - int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; } + int getCurrentCdaSound() { return _cdaCurrentSound; } + int getCurrentCdaVolume() { return (_cdaVolLeft + _cdaVolRight + 1) >> 1; } int32 doCommand(int numargs, int args[]); @@ -124,7 +124,7 @@ private: uint8 _cdaVolLeft; uint8 _cdaVolRight; - + uint8 _eupCurrentSound; uint8 _eupLooping; uint8 _eupVolLeft; @@ -170,7 +170,7 @@ private: SoundOvrParameters *_soundOverride; uint8 *_sblData; - + IMuse *_imuse; const bool _imuseDispose; }; diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index f9a6b211c3..3cc710c207 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -1316,10 +1316,10 @@ void ScummEngine::saveOrLoad(Serializer *s) { MKEND() }; - s->saveLoadArrayOf(_textPalette, 48, sizeof(_textPalette[0]), sleUint8); + s->saveLoadArrayOf(_textPalette, 48, sizeof(_textPalette[0]), sleUint8); s->saveLoadArrayOf(_cyclRects, 10, sizeof(_cyclRects[0]), townsFields); s->saveLoadArrayOf(&_curStringRect, 1, sizeof(_curStringRect), townsFields); - s->saveLoadArrayOf(_townsCharsetColorMap, 16, sizeof(_townsCharsetColorMap[0]), sleUint8); + s->saveLoadArrayOf(_townsCharsetColorMap, 16, sizeof(_townsCharsetColorMap[0]), sleUint8); s->saveLoadEntries(this, townsExtraEntries); } #endif diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 2c8f65496f..a6cf504586 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -1611,7 +1611,7 @@ void ScummEngine_v5::o5_resourceRoutines() { foo = getVarOrDirectByte(PARAM_2); bar = fetchScriptByte(); if (_townsPlayer) - _townsPlayer->setSoundVolume(resid, foo, bar); + _townsPlayer->setSoundVolume(resid, foo, bar); break; case 37: if (_townsPlayer) @@ -2319,7 +2319,7 @@ void ScummEngine_v5::o5_verbOps() { if (_game.platform == Common::kPlatformFMTowns && _game.version == 3 && slot) continue; - + if (slot == 0) { for (slot = 1; slot < _numVerbs; slot++) { if (_verbs[slot].verbid == 0) diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 4fd1f6b32d..ed5537f409 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -329,7 +329,7 @@ ScummEngine::ScummEngine(OSystem *syst, const DetectorResult &dr) memset(&_cyclRects, 0, 16 * sizeof(Common::Rect)); _numCyclRects = 0; #endif - + // // Init all VARS to 0xFF // @@ -591,7 +591,7 @@ ScummEngine::~ScummEngine() { delete _actors[i]; delete[] _actors; } - + delete[] _sortedActors; delete[] _2byteFontPtr; @@ -1150,20 +1150,20 @@ Common::Error ScummEngine::init() { screenWidth *= _textSurfaceMultiplier; screenHeight *= _textSurfaceMultiplier; } - if (_game.features & GF_16BIT_COLOR + if (_game.features & GF_16BIT_COLOR #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE || _game.platform == Common::kPlatformFMTowns #endif ) { #ifdef USE_RGB_COLOR - _outputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); + _outputPixelFormat = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); if (_game.platform != Common::kPlatformFMTowns && _game.platform != Common::kPlatformPCEngine) { initGraphics(screenWidth, screenHeight, screenWidth > 320, &_outputPixelFormat); if (_outputPixelFormat != _system->getScreenFormat()) return Common::kUnsupportedColorMode; } else { - Common::List<Graphics::PixelFormat> tryModes = _system->getSupportedFormats(); + Common::List<Graphics::PixelFormat> tryModes = _system->getSupportedFormats(); for (Common::List<Graphics::PixelFormat>::iterator g = tryModes.begin(); g != tryModes.end(); ++g) { if (g->bytesPerPixel != 2 || g->aBits()) { g = tryModes.erase(g); @@ -1176,7 +1176,7 @@ Common::Error ScummEngine::init() { break; } } - + initGraphics(screenWidth, screenHeight, screenWidth > 320, tryModes); if (_system->getScreenFormat().bytesPerPixel != 2) return Common::kUnsupportedColorMode; @@ -1868,7 +1868,7 @@ void ScummEngine::setupMusic(int midi) { } _imuse = IMuse::create(_system, nativeMidiDriver, adlibMidiDriver); - + if (_game.platform == Common::kPlatformFMTowns) { _musicEngine = _townsPlayer = new Player_Towns_v2(this, _mixer, _imuse, true); if (!_townsPlayer->init()) diff --git a/engines/scumm/scumm.h b/engines/scumm/scumm.h index 5700271911..01bde90e1c 100644 --- a/engines/scumm/scumm.h +++ b/engines/scumm/scumm.h @@ -1004,7 +1004,7 @@ protected: // Screen rendering byte *_compositeBuf; byte *_herculesBuf; - + virtual void drawDirtyScreenParts(); void updateDirtyScreen(VirtScreenNumber slot); void drawStripToScreen(VirtScreen *vs, int x, int w, int t, int b); @@ -1148,7 +1148,7 @@ protected: void restoreCharsetBg(); void clearCharsetMask(); void clearTextSurface(); - + virtual void initCharset(int charset); virtual void printString(int m, const byte *msg); @@ -1348,10 +1348,10 @@ protected: Common::Rect _cyclRects[16]; int _numCyclRects; - + Common::Rect _curStringRect; - byte _townsOverrideShadowColor; + byte _townsOverrideShadowColor; byte _textPalette[48]; byte _townsClearLayerFlag; byte _townsActiveLayerFlags; diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index c22da8e7c7..27e43b3740 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -312,7 +312,7 @@ void Sound::playSound(int soundID) { sound = (byte *)malloc(size); memcpy(sound, ptr + 6, size); stream = Audio::makeRawStream(sound, size, rate, Audio::FLAG_UNSIGNED); - _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID); + _mixer->playStream(Audio::Mixer::kSFXSoundType, NULL, stream, soundID); } else if (_vm->_game.platform != Common::kPlatformFMTowns && READ_BE_UINT32(ptr) == MKTAG('S','O','U','N')) { if (_vm->_game.version != 3) diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp index 69caceb53a..0c1554840e 100644 --- a/engines/scumm/verbs.cpp +++ b/engines/scumm/verbs.cpp @@ -152,7 +152,7 @@ void ScummEngine_v0::setNewKidVerbs() { void ScummEngine_v0::switchActor(int slot) { resetSentence(false); - + if (_currentRoom == 45) return; @@ -728,7 +728,7 @@ void ScummEngine_v0::runObject(int obj, int entry) { entry = 0x0F; } } - + _v0ObjectInInventory = prev; if (getVerbEntrypoint(obj, entry) != 0) { @@ -830,7 +830,7 @@ bool ScummEngine_v0::verbObtain(int obj, int objIndex) { } else { _verbPickup = false; } - + // Ignore verbs? Actor *a = derefActor(VAR(VAR_EGO), "verbObtain"); if (((ActorC64 *)a)->_miscflags & 0x40) { @@ -989,7 +989,7 @@ bool ScummEngine_v0::verbExec() { runObject(_activeObjectIndex, entry); _v0ObjectIndex = false; } else if (_activeInventory) { - // Not sure this is the correct way to do this, + // Not sure this is the correct way to do this, // however its working for most situations - segra if (verbExecutes(_activeInventory, true) == false) { if (_activeObject2 && _activeObject2Inv && verbExecutes(_activeObject2, true)) { @@ -1001,7 +1001,7 @@ bool ScummEngine_v0::verbExec() { runObject(_activeObject, _activeVerb); } else { _v0ObjectInInventory = true; - + if (_activeObject2) { _activeObject = _activeObject2; @@ -1085,7 +1085,7 @@ void ScummEngine_v0::checkExecVerbs() { // Click into V2 inventory checkV2Inventory(_mouse.x, _mouse.y); - + // Did the Inventory position changed (arrows pressed, do nothing) if (invOff != _inventoryOffset) return; @@ -1143,7 +1143,7 @@ void ScummEngine_v0::checkExecVerbs() { obj = 0; objIdx = 0; } - + if (a->_miscflags & 0x80) { if (_activeVerb != 7 && over != 7) { _activeVerb = 0; @@ -1444,9 +1444,9 @@ void ScummEngine::restoreVerbBG(int verb) { VerbSlot *vs; vs = &_verbs[verb]; - uint8 col = + uint8 col = #ifndef DISABLE_TOWNS_DUAL_LAYER_MODE - ((_game.platform == Common::kPlatformFMTowns) && (_game.id == GID_MONKEY2 || _game.id == GID_INDY4) && (vs->bkcolor == _townsOverrideShadowColor)) ? 0 : + ((_game.platform == Common::kPlatformFMTowns) && (_game.id == GID_MONKEY2 || _game.id == GID_INDY4) && (vs->bkcolor == _townsOverrideShadowColor)) ? 0 : #endif vs->bkcolor; |