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author | Max Horn | 2008-11-11 10:25:29 +0000 |
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committer | Max Horn | 2008-11-11 10:25:29 +0000 |
commit | 98e9333aabaf759b22451a3418e23142b2d1f94a (patch) | |
tree | 454428d1c0e9c74ae186732cb1fc7a54a9cb3401 /engines/scumm | |
parent | 2a71b897c69f303f5c1df14a0c9bc22911bef741 (diff) | |
download | scummvm-rg350-98e9333aabaf759b22451a3418e23142b2d1f94a.tar.gz scummvm-rg350-98e9333aabaf759b22451a3418e23142b2d1f94a.tar.bz2 scummvm-rg350-98e9333aabaf759b22451a3418e23142b2d1f94a.zip |
SCUMM: Regulate save/load support in GMM based on VAR_MAINMENU_KEY - though I wonder whether we need it for loading at all...
svn-id: r35001
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/saveload.cpp | 15 |
1 files changed, 10 insertions, 5 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp index 069302482c..5fdd340fc9 100644 --- a/engines/scumm/saveload.cpp +++ b/engines/scumm/saveload.cpp @@ -81,8 +81,11 @@ Common::Error ScummEngine::loadGameState(int slot) { } bool ScummEngine::canLoadGameStateCurrently() { - // FIXME: For now always allow loading - return true; + // FIXME: For now always allow loading in V0-V3 games + // FIXME: Actually, we might wish to support loading in more places. + // As long as we are sure it won't cause any problems... Are we + // aware of *any* spots where loading is not supported? + return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0); } Common::Error ScummEngine::saveGameState(int slot, const char *desc) { @@ -91,9 +94,11 @@ Common::Error ScummEngine::saveGameState(int slot, const char *desc) { } bool ScummEngine::canSaveGameStateCurrently() { - // FIXME: For now always allow saving - return true; - return 0; + // FIXME: For now always allow loading in V0-V3 games + // TODO: Should we disallow saving in some more places, + // e.g. when a SAN movie is playing? Not sure whether the + // original EXE allowed this. + return (VAR_MAINMENU_KEY == 0xFF || VAR(VAR_MAINMENU_KEY) != 0); } |