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authorTravis Howell2009-11-23 23:17:15 +0000
committerTravis Howell2009-11-23 23:17:15 +0000
commit9b8c088af5c56366f176fee334f636f40b1b156d (patch)
tree5f10f78651196c0a76eedca3b0e5f560ca3b1c7e /engines/scumm
parentfe48378eb258bb045fac92213b70cbbf914c8c4b (diff)
downloadscummvm-rg350-9b8c088af5c56366f176fee334f636f40b1b156d.tar.gz
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Add patch #2898231 - LOOM: Sound player for PC-Engine.
svn-id: r46110
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/module.mk1
-rw-r--r--engines/scumm/player_pce.cpp755
-rw-r--r--engines/scumm/player_pce.h131
-rw-r--r--engines/scumm/scumm.cpp3
-rw-r--r--engines/scumm/sound.cpp5
5 files changed, 892 insertions, 3 deletions
diff --git a/engines/scumm/module.mk b/engines/scumm/module.mk
index 51fbecdb0d..1f2a68a4d6 100644
--- a/engines/scumm/module.mk
+++ b/engines/scumm/module.mk
@@ -35,6 +35,7 @@ MODULE_OBJS := \
palette.o \
player_mod.o \
player_nes.o \
+ player_pce.o \
player_v1.o \
player_v2.o \
player_v2a.o \
diff --git a/engines/scumm/player_pce.cpp b/engines/scumm/player_pce.cpp
new file mode 100644
index 0000000000..a476a71197
--- /dev/null
+++ b/engines/scumm/player_pce.cpp
@@ -0,0 +1,755 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+/*
+ * The PSG_HuC6280 class is based on the HuC6280 sound chip emulator
+ * by Charles MacDonald (E-mail: cgfm2@hotmail.com, WWW: http://cgfm2.emuviews.com)
+ * The implementation used here was taken from MESS (http://www.mess.org/)
+ * the Multiple Emulator Super System (sound/c6280.c).
+ * LFO and noise channel support have been removed (not used by Loom PCE).
+ */
+
+#include <math.h>
+#include "player_pce.h"
+
+namespace Scumm {
+
+// CPU and PSG use the same base clock but with a different divider
+const double MASTER_CLOCK = 21477270.0; // ~21.48 MHz
+const double CPU_CLOCK = MASTER_CLOCK / 3; // ~7.16 MHz
+const double PSG_CLOCK = MASTER_CLOCK / 6; // ~3.58 MHz
+const double TIMER_CLOCK = CPU_CLOCK / 1024; // ~6.9 kHz
+
+// The PSG update routine is originally triggered by the timer IRQ (not by VSYNC)
+// approx. 120 times per second (TIML=0x39). But as just every second call is used
+// to update the PSG we will call the update routine approx. 60 times per second.
+const double UPDATE_FREQ = TIMER_CLOCK / (57 + 1) / 2; // ~60 Hz
+
+// $AFA5
+static const byte wave_table[7][32] = {
+ { // sine
+ 0x10, 0x19, 0x1C, 0x1D, 0x1E, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1F, 0x1E, 0x1D, 0x1C, 0x19,
+ 0x10, 0x05, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x05,
+ }, { // mw-shaped
+ 0x10, 0x1C, 0x1D, 0x1E, 0x1E, 0x1F, 0x1F, 0x1E, 0x1C, 0x1E, 0x1F, 0x1F, 0x1E, 0x1E, 0x1D, 0x1C,
+ 0x10, 0x03, 0x02, 0x01, 0x01, 0x00, 0x00, 0x01, 0x03, 0x01, 0x00, 0x00, 0x01, 0x01, 0x02, 0x03,
+ }, { // square
+ 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E, 0x1E,
+ 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+ }, { // triangle
+ 0x10, 0x0C, 0x08, 0x04, 0x01, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x18, 0x1C, 0x1F, 0x1C, 0x18, 0x14,
+ 0x10, 0x0C, 0x08, 0x04, 0x01, 0x04, 0x08, 0x0C, 0x10, 0x14, 0x18, 0x1C, 0x1F, 0x1C, 0x18, 0x14,
+ }, { // saw-tooth
+ 0x00, 0x01, 0x02, 0x03, 0x04, 0x06, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
+ 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F,
+ }, { // sigmoid
+ 0x07, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F, 0x1F, 0x1F, 0x1E, 0x1D, 0x1C, 0x1B, 0x1A, 0x19,
+ 0x08, 0x06, 0x05, 0x03, 0x02, 0x01, 0x00, 0x00, 0x0F, 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x16,
+ }, { // MW-shaped
+ 0x1F, 0x1E, 0x1D, 0x1D, 0x1C, 0x1A, 0x17, 0x0F, 0x0F, 0x17, 0x1A, 0x1C, 0x1D, 0x1D, 0x1E, 0x1F,
+ 0x00, 0x01, 0x02, 0x02, 0x03, 0x05, 0x08, 0x0F, 0x0F, 0x08, 0x05, 0x03, 0x02, 0x02, 0x01, 0x00
+ }
+};
+
+// AEBC
+static const int control_offsets[14] = {
+ 0, 7, 20, 33, 46, 56, 75, 88, 116, 126, 136, 152, 165, 181
+};
+
+// AED8
+static const byte control_data[205] = {
+ /* 0*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0xFF,
+ /* 7*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x01, 0x00, 0xF0, 0x3A, 0x00, 0xFD, 0xFF,
+ /* 20*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x01, 0x00, 0xF0, 0x1D, 0x00, 0xF8, 0xFF,
+ /* 33*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x02, 0x00, 0xF0, 0x1E, 0x00, 0xFC, 0xFF,
+ /* 46*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x07, 0x00, 0xE0, 0xFF,
+ /* 56*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x01, 0x00, 0xD8, 0xF0, 0x00, 0xD8, 0x01, 0x00, 0x00, 0x04, 0x00, 0xF0, 0xFF,
+ /* 75*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x03, 0x00, 0xF8, 0x6E, 0x00, 0xFF, 0xFF,
+ /* 88*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x08, 0x00, 0xF0, 0xF0, 0x00, 0xD0, 0x01, 0x00, 0x00, 0x05, 0x00, 0xF0, 0xF0, 0x00, 0xB8, 0xE6, 0x80, 0xFF, 0xE6, 0x80, 0xFF, 0xFF,
+ /*116*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x05, 0x00, 0xD0, 0xFF,
+ /*126*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x04, 0x00, 0xF8, 0xFF,
+ /*136*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x03, 0x00, 0xF4, 0xE6, 0xC0, 0xFF, 0xE6, 0xC0, 0xFF, 0xFF,
+ /*152*/ 0xF0, 0x00, 0xD0, 0x01, 0x00, 0x00, 0x02, 0x00, 0x10, 0x0E, 0x00, 0xFE, 0xFF,
+ /*165*/ 0xF0, 0x00, 0xA8, 0x01, 0x00, 0x00, 0x18, 0x00, 0x02, 0xE6, 0x80, 0xFE, 0xE6, 0xC0, 0xFF, 0xFF,
+ /*181*/ 0xF0, 0x00, 0xF8, 0x01, 0x00, 0x00, 0x02, 0x00, 0xF8, 0x02, 0x00, 0x00, 0x02, 0x00, 0xF0, 0x01, 0x00, 0xF8, 0x02, 0x00, 0x08, 0xF1, 0x99, 0xAF
+};
+
+static const uint16 lookup_table[87] = {
+ 0x0D40, 0x0C80, 0x0BC0, 0x0B20, 0x0A80, 0x09E0, 0x0940, 0x08C0,
+ 0x0840, 0x07E0, 0x0760, 0x0700, 0x06A0, 0x0640, 0x05E0, 0x0590,
+ 0x0540, 0x04F0, 0x04A0, 0x0460, 0x0420, 0x03F0, 0x03B0, 0x0380,
+ 0x0350, 0x0320, 0x02F0, 0x02C8, 0x02A0, 0x0278, 0x0250, 0x0230,
+ 0x0210, 0x01F8, 0x01D8, 0x01C0, 0x01A8, 0x0190, 0x0178, 0x0164,
+ 0x0150, 0x013C, 0x0128, 0x0118, 0x0108, 0x00FC, 0x00EC, 0x00E0,
+ 0x00D4, 0x00C8, 0x00BC, 0x00B2, 0x00A8, 0x009E, 0x0094, 0x008C,
+ 0x0084, 0x007E, 0x0076, 0x0070, 0x006A, 0x0064, 0x005E, 0x0059,
+ 0x0054, 0x004F, 0x004A, 0x0046, 0x0042, 0x003F, 0x003B, 0x0038,
+ 0x0035, 0x0032, 0x0030, 0x002D, 0x002A, 0x0028, 0x0026, 0x0024,
+ 0x0022, 0x0020, 0x001E, 0x001C, 0x001B, 0x8E82, 0xB500
+};
+
+// B27B
+static const uint16 freq_offset[3] = {
+ 0, 2, 9
+};
+
+static const uint16 freq_table[] = {
+ 0x0000, 0x0800,
+ 0xFFB0, 0xFFD1, 0xFFE8, 0xFFF1, 0x0005, 0x0000, 0x0800,
+ 0xFF9C, 0xFFD8, 0x0000, 0x000F, 0x0005, 0x0000, 0x0800
+};
+
+static const int sound_table[13] = {
+ 0, 2, 3, 4, 5, 6, 7, 8, 9, 11, 1, 10, 11
+};
+
+// 0xAE12
+// Note:
+// - offsets relative to data_table
+// - byte one of each sound was always 0x3F (= use all channels) -> removed from table
+static const uint16 sounds[13][6] = {
+ { 481, 481, 481, 481, 481, 481 },
+ { 395, 408, 467, 480, 480, 480 },
+ { 85, 96, 109, 109, 109, 109 },
+ { 110, 121, 134, 134, 134, 134 },
+ { 135, 146, 159, 159, 159, 159 },
+ { 160, 171, 184, 184, 184, 184 },
+ { 185, 196, 209, 209, 209, 209 },
+ { 210, 221, 234, 234, 234, 234 },
+ { 235, 246, 259, 259, 259, 259 },
+ { 260, 271, 284, 284, 284, 284 },
+ { 285, 298, 311, 324, 335, 348 },
+ { 349, 360, 361, 362, 373, 384 },
+ { 0, 84, 84, 84, 84, 84 } // unused
+};
+
+// 0xB2A1
+static const byte data_table[482] = {
+ /* 0*/ 0xE2, 0x0A, 0xE1, 0x0D, 0xE6, 0xED, 0xE0, 0x0F, 0xE2, 0x00, 0xE1, 0x00,
+ 0xF2, 0xF2, 0xB2, 0xE1, 0x01, 0xF2, 0xF2, 0xB2, 0xE1, 0x02, 0xF2, 0xF2,
+ 0xB2, 0xE1, 0x03, 0xF2, 0xF2, 0xB2, 0xE1, 0x04, 0xF2, 0xF2, 0xB2, 0xE1,
+ 0x05, 0xF2, 0xF2, 0xB2, 0xE1, 0x06, 0xF2, 0xF2, 0xB2, 0xE1, 0x07, 0xF2,
+ 0xF2, 0xB2, 0xE1, 0x08, 0xF2, 0xF2, 0xB2, 0xE1, 0x09, 0xF2, 0xF2, 0xB2,
+ 0xE1, 0x0A, 0xF2, 0xF2, 0xB2, 0xE1, 0x0B, 0xF2, 0xF2, 0xB2, 0xE1, 0x0C,
+ 0xF2, 0xF2, 0xB2, 0xE1, 0x0D, 0xF2, 0xF2, 0xB2, 0xFF, 0xD1, 0x03, 0xF3,
+ /* 84*/ 0xFF,
+
+ /* 85*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x07, 0xFF,
+ /* 96*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x07, 0xFF,
+ /*109*/ 0xFF,
+
+ /*110*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x27, 0xFF,
+ /*121*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x27, 0xFF,
+ /*134*/ 0xFF,
+
+ /*135*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x47, 0xFF,
+ /*146*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x47, 0xFF,
+ /*159*/ 0xFF,
+
+ /*160*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x57, 0xFF,
+ /*171*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x57, 0xFF,
+ /*184*/ 0xFF,
+
+ /*185*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x77, 0xFF,
+ /*196*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x77, 0xFF,
+ /*209*/ 0xFF,
+
+ /*210*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0x97, 0xFF,
+ /*221*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x97, 0xFF,
+ /*234*/ 0xFF,
+
+ /*235*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD3, 0xB7, 0xFF,
+ /*246*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0xB7, 0xFF,
+ /*259*/ 0xFF,
+
+ /*260*/ 0xE2, 0x0C, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD4, 0x07, 0xFF,
+ /*271*/ 0xE2, 0x06, 0xE1, 0x02, 0xE0, 0x0F, 0xE6, 0xED, 0xD5, 0xF0, 0x0C, 0x07, 0xFF,
+ /*284*/ 0xFF,
+
+ /*285*/ 0xE2, 0x0B, 0xE1, 0x04, 0xE6, 0xED, 0xE0, 0x0A, 0xD0, 0xDB, 0x14, 0x0E, 0xFF,
+ /*298*/ 0xE2, 0x0B, 0xE1, 0x04, 0xE6, 0xED, 0xE0, 0x0A, 0xD0, 0xDB, 0x32, 0x1E, 0xFF,
+ /*311*/ 0xE2, 0x0B, 0xE1, 0x0B, 0xE6, 0xED, 0xE0, 0x0A, 0xD0, 0xDB, 0x50, 0x1E, 0xFF,
+ /*324*/ 0xE2, 0x0B, 0xE1, 0x0B, 0xE6, 0xED, 0xE0, 0x0A, 0xD0, 0x0E, 0xFF,
+ /*335*/ 0xE2, 0x0B, 0xE1, 0x02, 0xE6, 0xED, 0xE0, 0x0A, 0xD0, 0xDB, 0x0A, 0x0E, 0xFF,
+ /*348*/ 0xFF,
+
+ /*349*/ 0xE2, 0x03, 0xE1, 0x01, 0xE6, 0xED, 0xE0, 0x06, 0xD6, 0x17, 0xFF,
+ /*360*/ 0xFF,
+ /*361*/ 0xFF,
+ /*362*/ 0xE2, 0x04, 0xE1, 0x04, 0xE6, 0xED, 0xE0, 0x06, 0xD5, 0xA7, 0xFF,
+ /*373*/ 0xE2, 0x03, 0xE1, 0x06, 0xE6, 0xED, 0xE0, 0x06, 0xD6, 0x37, 0xFF,
+ /*384*/ 0xE2, 0x04, 0xE1, 0x06, 0xE6, 0xED, 0xE0, 0x06, 0xD3, 0x87, 0xFF,
+
+ /*395*/ 0xE2, 0x0C, 0xE1, 0x00, 0xE0, 0x04, 0xE6, 0xED, 0xD4, 0x0B, 0xE8, 0x0B, 0xFF,
+ /*408*/ 0xE2, 0x0C, 0xE1, 0x03, 0xE0, 0x04, 0xE6, 0xED, 0xD4, 0xF0, 0x0C, 0x00,
+ 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00,
+ 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00,
+ 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00,
+ 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xE8, 0x00, 0xE8, 0x10, 0xFF,
+ /*467*/ 0xE2, 0x0C, 0xE1, 0x00, 0xE0, 0x04, 0xE6, 0xED, 0xD4, 0x1B, 0xE8, 0x1B, 0xFF,
+ /*480*/ 0xFF,
+
+ /*481*/ 0xFF
+};
+
+
+/*
+ * PSG_HuC6280
+ */
+
+class PSG_HuC6280 {
+private:
+ typedef struct {
+ uint16 frequency;
+ uint8 control;
+ uint8 balance;
+ uint8 waveform[32];
+ uint8 index;
+ int16 dda;
+ uint32 counter;
+ } channel_t;
+
+ double _clock;
+ double _rate;
+ uint8 _select;
+ uint8 _balance;
+ channel_t _channel[8];
+ int16 _volumeTable[32];
+ uint32 _noiseFreqTable[32];
+ uint32 _waveFreqTable[4096];
+
+public:
+ void init();
+ void reset();
+ void write(int offset, byte data);
+ void update(int16* samples, int sampleCnt);
+
+ PSG_HuC6280(double clock, double samplerate);
+};
+
+PSG_HuC6280::PSG_HuC6280(double clock, double samplerate) {
+ _clock = clock;
+ _rate = samplerate;
+
+ // Initialize PSG_HuC6280 emulator
+ init();
+}
+
+void PSG_HuC6280::init() {
+ int i;
+ double step;
+
+ // Loudest volume level for table
+ double level = 65535.0 / 6.0 / 32.0;
+
+ // Clear context
+ reset();
+
+ // Make waveform frequency table
+ for(i = 0; i < 4096; i++) {
+ step = ((_clock / _rate) * 4096) / (i+1);
+ _waveFreqTable[(1 + i) & 0xFFF] = (uint32)step;
+ }
+
+ // Make noise frequency table
+ for(i = 0; i < 32; i++) {
+ step = ((_clock / _rate) * 32) / (i+1);
+ _noiseFreqTable[i] = (uint32)step;
+ }
+
+ // Make volume table
+ // PSG_HuC6280 has 48dB volume range spread over 32 steps
+ step = 48.0 / 32.0;
+ for(i = 0; i < 31; i++) {
+ _volumeTable[i] = (uint16)level;
+ level /= pow(10.0, step / 20.0);
+ }
+ _volumeTable[31] = 0;
+}
+
+void PSG_HuC6280::reset() {
+ _select = 0;
+ _balance = 0xFF;
+ memset(_channel, 0, sizeof(_channel));
+ memset(_volumeTable, 0, sizeof(_volumeTable));
+ memset(_noiseFreqTable, 0, sizeof(_noiseFreqTable));
+ memset(_waveFreqTable, 0, sizeof(_waveFreqTable));
+}
+
+void PSG_HuC6280::write(int offset, byte data) {
+ channel_t *chan = &_channel[_select];
+
+ switch(offset & 0x0F) {
+ case 0x00: // Channel select
+ _select = data & 0x07;
+ break;
+
+ case 0x01: // Global balance
+ _balance = data;
+ break;
+
+ case 0x02: // Channel frequency (LSB)
+ chan->frequency = (chan->frequency & 0x0F00) | data;
+ chan->frequency &= 0x0FFF;
+ break;
+
+ case 0x03: // Channel frequency (MSB)
+ chan->frequency = (chan->frequency & 0x00FF) | (data << 8);
+ chan->frequency &= 0x0FFF;
+ break;
+
+ case 0x04: // Channel control (key-on, DDA mode, volume)
+ // 1-to-0 transition of DDA bit resets waveform index
+ if((chan->control & 0x40) && ((data & 0x40) == 0)) {
+ chan->index = 0;
+ }
+ chan->control = data;
+ break;
+
+ case 0x05: // Channel balance
+ chan->balance = data;
+ break;
+
+ case 0x06: // Channel waveform data
+ switch(chan->control & 0xC0) {
+ case 0x00:
+ chan->waveform[chan->index & 0x1F] = data & 0x1F;
+ chan->index = (chan->index + 1) & 0x1F;
+ break;
+
+ case 0x40:
+ break;
+
+ case 0x80:
+ chan->waveform[chan->index & 0x1F] = data & 0x1F;
+ chan->index = (chan->index + 1) & 0x1F;
+ break;
+
+ case 0xC0:
+ chan->dda = data & 0x1F;
+ break;
+ }
+
+ break;
+
+ case 0x07: // Noise control (enable, frequency)
+ case 0x08: // LFO frequency
+ case 0x09: // LFO control (enable, mode)
+ break;
+
+ default:
+ break;
+ }
+}
+
+void PSG_HuC6280::update(int16* samples, int sampleCnt) {
+ static const int scale_tab[] = {
+ 0x00, 0x03, 0x05, 0x07, 0x09, 0x0B, 0x0D, 0x0F,
+ 0x10, 0x13, 0x15, 0x17, 0x19, 0x1B, 0x1D, 0x1F
+ };
+ int ch;
+ int i;
+
+ int lmal = (_balance >> 4) & 0x0F;
+ int rmal = (_balance >> 0) & 0x0F;
+ int vll, vlr;
+
+ lmal = scale_tab[lmal];
+ rmal = scale_tab[rmal];
+
+ // Clear buffer
+ memset(samples, 0, 2 * sampleCnt * sizeof(int16));
+
+ for(ch = 0; ch < 6; ch++) {
+ // Only look at enabled channels
+ if(_channel[ch].control & 0x80) {
+ int lal = (_channel[ch].balance >> 4) & 0x0F;
+ int ral = (_channel[ch].balance >> 0) & 0x0F;
+ int al = _channel[ch].control & 0x1F;
+
+ lal = scale_tab[lal];
+ ral = scale_tab[ral];
+
+ // Calculate volume just as the patent says
+ vll = (0x1F - lal) + (0x1F - al) + (0x1F - lmal);
+ if(vll > 0x1F) vll = 0x1F;
+
+ vlr = (0x1F - ral) + (0x1F - al) + (0x1F - rmal);
+ if(vlr > 0x1F) vlr = 0x1F;
+
+ vll = _volumeTable[vll];
+ vlr = _volumeTable[vlr];
+
+ // Check channel mode
+ if(_channel[ch].control & 0x40) {
+ /* DDA mode */
+ for(i = 0; i < sampleCnt; i++) {
+ samples[2*i] += (int16)(vll * (_channel[ch].dda - 16));
+ samples[2*i + 1] += (int16)(vlr * (_channel[ch].dda - 16));
+ }
+ } else {
+ /* Waveform mode */
+ uint32 step = _waveFreqTable[_channel[ch].frequency];
+ for(i = 0; i < sampleCnt; i += 1) {
+ int offset;
+ int16 data;
+ offset = (_channel[ch].counter >> 12) & 0x1F;
+ _channel[ch].counter += step;
+ _channel[ch].counter &= 0x1FFFF;
+ data = _channel[ch].waveform[offset];
+ samples[2*i] += (int16)(vll * (data - 16));
+ samples[2*i + 1] += (int16)(vlr * (data - 16));
+ }
+ }
+ }
+ }
+}
+
+
+/*
+ * Player_PCE
+ */
+
+void Player_PCE::PSG_Write(int reg, byte data) {
+ _psg->write(reg, data);
+}
+
+void Player_PCE::setupWaveform(byte bank) {
+ const byte *ptr = wave_table[bank];
+ PSG_Write(4, 0x40);
+ PSG_Write(4, 0x00);
+ for (int i = 0; i < 32; ++i) {
+ PSG_Write(6, ptr[i]);
+ }
+}
+
+// A541
+void Player_PCE::procA541(channel_t *channel) {
+ channel->soundDataPtr = NULL;
+ channel->controlVecShort10 = 0;
+
+ channel->controlVecShort03 = 0;
+ channel->controlVecShort06 = 0;
+ channel->controlVec8 = 0;
+ channel->controlVec9 = 0;
+ channel->controlVec10 = 0;
+ channel->soundUpdateCounter = 0;
+ channel->controlVec18 = 0;
+ channel->controlVec19 = 0;
+ channel->controlVec23 = false;
+ channel->controlVec24 = false;
+ channel->controlVec21 = 0;
+
+ channel->waveformCtrl = 0x80;
+}
+
+// A592
+void Player_PCE::startSound(int sound) {
+ channel_t *channel;
+ const uint16 *ptr = sounds[sound_table[sound]];
+
+ for (int i = 0; i < 6; ++i) {
+ channel = &channels[i];
+ procA541(channel);
+
+ channel->controlVec24 = true;
+ channel->waveformCtrl = 0;
+ channel->controlVec0 = 0;
+ channel->controlVec19 = 0;
+ channel->controlVec18 = 0;
+ channel->soundDataPtr = &data_table[*ptr++];
+ }
+}
+
+// A64B
+void Player_PCE::updateSound() {
+ for (int i = 0; i < 12; i++) {
+ channel_t *channel = &channels[i];
+ bool cond = true;
+ if (i < 6) {
+ channel->controlVec21 ^= 0xFF;
+ if (!channel->controlVec21)
+ cond = false;
+ }
+ if (cond) {
+ processSoundData(channel);
+ procAB7F(channel);
+ procAC24(channel);
+ channel->controlVec11 = (channel->controlVecShort10 >> 11) | 0x80;
+ channel->balance = channel->balance2;
+ }
+ }
+
+ for (int i = 0; i < 6; ++i) {
+ procA731(&channels[i]);
+ }
+}
+
+int Player_PCE::readBuffer(int16 *buffer, const int numSamples) {
+ int sampleCopyCnt;
+ int samplesLeft = numSamples;
+
+ _mutex.lock();
+
+ while (true) {
+ // copy samples to output buffer
+ sampleCopyCnt = (samplesLeft < _sampleBufferCnt) ? samplesLeft : _sampleBufferCnt;
+ if (sampleCopyCnt > 0) {
+ memcpy(buffer, _sampleBuffer, sampleCopyCnt * sizeof(int16));
+ buffer += sampleCopyCnt;
+ samplesLeft -= sampleCopyCnt;
+ _sampleBufferCnt -= sampleCopyCnt;
+ }
+
+ if (samplesLeft == 0)
+ break;
+
+ // retrieve samples for one timer period
+ updateSound();
+ _psg->update(_sampleBuffer, _samplesPerPeriod / 2);
+ _sampleBufferCnt = _samplesPerPeriod;
+ }
+
+ // copy remaining samples to the front of the buffer
+ if (_sampleBufferCnt > 0) {
+ memmove(&_sampleBuffer[0],
+ &_sampleBuffer[_samplesPerPeriod - _sampleBufferCnt],
+ _sampleBufferCnt * sizeof(int16));
+ }
+
+ _mutex.unlock();
+
+ return numSamples;
+}
+
+void Player_PCE::procA731(channel_t *channel) {
+ PSG_Write(0, channel->id);
+ PSG_Write(2, channel->freq & 0xFF);
+ PSG_Write(3, (channel->freq >> 8) & 0xFF);
+
+ int tmp = channel->controlVec11;
+ if ((channel->controlVec11 & 0xC0) == 0x80) {
+ tmp = channel->controlVec11 & 0x1F;
+ if (tmp != 0) {
+ tmp -= channel->controlVec0;
+ if (tmp >= 0) {
+ tmp |= 0x80;
+ } else {
+ tmp = 0;
+ }
+ }
+ }
+
+ PSG_Write(5, channel->balance);
+ if ((channel->waveformCtrl & 0x80) == 0) {
+ channel->waveformCtrl |= 0x80;
+ PSG_Write(0, channel->id);
+ setupWaveform(channel->waveformCtrl & 0x7F);
+ }
+
+ PSG_Write(4, tmp);
+}
+
+// A793
+void Player_PCE::processSoundData(channel_t *channel) {
+ channel->soundUpdateCounter--;
+ if (channel->soundUpdateCounter > 0) {
+ return;
+ }
+
+ while (true) {
+ const byte *ptr = channel->soundDataPtr;
+ byte value = (ptr ? *ptr++ : 0xFF);
+ if (value < 0xD0) {
+ int mult = (value & 0x0F) + 1;
+ channel->soundUpdateCounter = mult * channel->controlVec1;
+ value >>= 4;
+ procAA62(channel, value);
+ channel->soundDataPtr = ptr;
+ return;
+ }
+
+ // jump_table (A7F7)
+ switch (value - 0xD0) {
+ case 0: /*A85A*/
+ case 1: /*A85D*/
+ case 2: /*A861*/
+ case 3: /*A865*/
+ case 4: /*A869*/
+ case 5: /*A86D*/
+ case 6: /*A871*/
+ channel->controlVec2 = (value - 0xD0) * 12;
+ break;
+ case 11: /*A8A8*/
+ channel->controlVecShort06 = (int8)*ptr++;
+ break;
+ case 16: /*A8C2*/
+ channel->controlVec1 = *ptr++;
+ break;
+ case 17: /*A8CA*/
+ channel->waveformCtrl = *ptr++;
+ break;
+ case 18: /*A8D2*/
+ channel->controlVec10 = *ptr++;
+ break;
+ case 22: /*A8F2*/
+ value = *ptr;
+ channel->balance = value;
+ channel->balance2 = value;
+ ptr++;
+ break;
+ case 24: /*A905*/
+ channel->controlVec23 = true;
+ break;
+ case 32: /*A921*/
+ *ptr++;
+ break;
+ case 47:
+ channel->controlVec24 = false;
+ channel->controlVec10 &= 0x7F;
+ channel->controlVecShort10 &= 0x00FF;
+ return;
+ default:
+ // unused -> ignore
+ break;
+ }
+
+ channel->soundDataPtr = ptr;
+ }
+}
+
+void Player_PCE::procAA62(channel_t *channel, int a) {
+ procACEA(channel, a);
+ if (channel->controlVec23) {
+ channel->controlVec23 = false;
+ return;
+ }
+
+ channel->controlVec18 = 0;
+
+ channel->controlVec10 |= 0x80;
+ int y = channel->controlVec10 & 0x7F;
+ channel->controlBufferPos = &control_data[control_offsets[y]];
+ channel->controlVec5 = 0;
+}
+
+void Player_PCE::procAB7F(channel_t *channel) {
+ uint16 freqValue = channel->controlVecShort02;
+ channel->controlVecShort02 += channel->controlVecShort03;
+
+ int pos = freq_offset[channel->controlVec19] + channel->controlVec18;
+ freqValue += freq_table[pos];
+ if (freq_table[pos + 1] != 0x0800) {
+ channel->controlVec18++;
+ }
+ freqValue += channel->controlVecShort06;
+
+ channel->freq = freqValue;
+}
+
+void Player_PCE::procAC24(channel_t *channel) {
+ if ((channel->controlVec10 & 0x80) == 0)
+ return;
+
+ if (channel->controlVec5 == 0) {
+ const byte *ctrlPtr = channel->controlBufferPos;
+ byte value = *ctrlPtr++;
+ while (value >= 0xF0) {
+ if (value == 0xF0) {
+ channel->controlVecShort10 = READ_LE_UINT16(ctrlPtr);
+ ctrlPtr += 2;
+ } else if (value == 0xFF) {
+ channel->controlVec10 &= 0x7F;
+ return;
+ } else {
+ // unused
+ }
+ value = *ctrlPtr++;
+ }
+ channel->controlVec5 = value;
+ channel->controlVecShort09 = READ_LE_UINT16(ctrlPtr);
+ ctrlPtr += 2;
+ channel->controlBufferPos = ctrlPtr;
+ }
+
+ channel->controlVecShort10 += channel->controlVecShort09;
+ channel->controlVec5--;
+}
+
+void Player_PCE::procACEA(channel_t *channel, int a) {
+ int x = a +
+ channel->controlVec2 +
+ channel->controlVec8 +
+ channel->controlVec9;
+ channel->controlVecShort02 = lookup_table[x];
+}
+
+Player_PCE::Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer) {
+ for (int i = 0; i < 12; ++i) {
+ memset(&channels[i], 0, sizeof(channel_t));
+ channels[i].id = i;
+ }
+
+ _mixer = mixer;
+ _sample_rate = _mixer->getOutputRate();
+ _vm = scumm;
+
+ _samplesPerPeriod = 2 * (int)(_sample_rate / UPDATE_FREQ);
+ _sampleBuffer = new int16[_samplesPerPeriod];
+ _sampleBufferCnt = 0;
+
+ _psg = new PSG_HuC6280(PSG_CLOCK, _sample_rate);
+
+ _mixer->playInputStream(Audio::Mixer::kPlainSoundType, &_soundHandle, this, -1, Audio::Mixer::kMaxChannelVolume, 0, false, true);
+}
+
+Player_PCE::~Player_PCE() {
+ _mixer->stopHandle(_soundHandle);
+ delete[] _sampleBuffer;
+ delete _psg;
+}
+
+void Player_PCE::stopSound(int nr) {
+ // TODO: implement
+}
+
+void Player_PCE::stopAllSounds() {
+ // TODO: implement
+}
+
+int Player_PCE::getSoundStatus(int nr) const {
+ // TODO: status for each sound
+ for (int i = 0; i < 6; ++i) {
+ if (channels[i].controlVec24)
+ return 1;
+ }
+ return 0;
+}
+
+int Player_PCE::getMusicTimer() const {
+ return 0;
+}
+
+} // End of namespace Scumm
diff --git a/engines/scumm/player_pce.h b/engines/scumm/player_pce.h
new file mode 100644
index 0000000000..479ec5c506
--- /dev/null
+++ b/engines/scumm/player_pce.h
@@ -0,0 +1,131 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef SCUMM_PLAYER_PCE_H
+#define SCUMM_PLAYER_PCE_H
+
+#include "common/scummsys.h"
+#include "scumm/music.h"
+#include "sound/audiostream.h"
+#include "sound/mixer.h"
+
+namespace Scumm {
+
+class ScummEngine;
+class PSG_HuC6280;
+
+class Player_PCE : public Audio::AudioStream, public MusicEngine {
+private:
+ struct channel_t {
+ int id;
+
+ byte controlVec0;
+ byte controlVec1;
+ byte controlVec2;
+ byte controlVec5;
+ byte balance;
+ byte balance2;
+ byte controlVec8;
+ byte controlVec9;
+ byte controlVec10;
+ byte controlVec11;
+ int16 soundUpdateCounter;
+ byte controlVec18;
+ byte controlVec19;
+ byte waveformCtrl;
+ byte controlVec21;
+ bool controlVec23;
+ bool controlVec24;
+
+ uint16 controlVecShort02;
+ uint16 controlVecShort03;
+ int16 controlVecShort06;
+ uint16 freq;
+ uint16 controlVecShort09;
+ uint16 controlVecShort10;
+
+ const byte* soundDataPtr;
+ const byte* controlBufferPos;
+ };
+
+public:
+ Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer);
+ virtual ~Player_PCE();
+
+ virtual void setMusicVolume(int vol) { _maxvol = vol; };
+ void startMusic(int songResIndex);
+ virtual void startSound(int sound);
+ virtual void stopSound(int sound);
+ virtual void stopAllSounds();
+ virtual int getSoundStatus(int sound) const;
+ virtual int getMusicTimer() const;
+
+ // AudioStream API
+ int readBuffer(int16 *buffer, const int numSamples);
+ bool isStereo() const { return true; }
+ bool endOfData() const { return false; }
+ int getRate() const { return _sample_rate; }
+
+private:
+ ScummEngine *_vm;
+ Audio::Mixer *_mixer;
+ Audio::SoundHandle _soundHandle;
+ int _sample_rate;
+ int _maxvol;
+
+private:
+ PSG_HuC6280 *_psg;
+ channel_t channels[12];
+ Common::Mutex _mutex;
+
+ // number of samples per timer period
+ int _samplesPerPeriod;
+ int16* _sampleBuffer;
+ int _sampleBufferCnt;
+
+ void init();
+ bool isPlaying();
+
+ void PSG_Write(int reg, byte data);
+
+ void setupWaveform(byte bank);
+ void procA541(channel_t *channel);
+ void updateSound();
+ void procA731(channel_t *channel);
+ void processSoundData(channel_t *channel);
+ void procA9F3(int x);
+ void procAA62(channel_t *channel, int a);
+ uint16 procAAF6(int x);
+ void procAB7F(channel_t *channel);
+ void procAC24(channel_t *channel);
+ void procACEA(channel_t *channel, int a);
+ void procAD21(int a, int x);
+ void procAD29(int value);
+ void procAD3D(int a, int x);
+};
+
+} // End of namespace Scumm
+
+#endif
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 4278a08077..8d3c3c0957 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -52,6 +52,7 @@
#include "scumm/he/sound_he.h"
#include "scumm/object.h"
#include "scumm/player_nes.h"
+#include "scumm/player_pce.h"
#include "scumm/player_v1.h"
#include "scumm/player_v2.h"
#include "scumm/player_v2a.h"
@@ -1726,7 +1727,7 @@ void ScummEngine::setupMusic(int midi) {
} else if (_game.platform == Common::kPlatformAmiga && _game.version == 3) {
_musicEngine = new Player_V3A(this, _mixer);
} else if (_game.platform == Common::kPlatformPCEngine && _game.version == 3) {
- // TODO: Add support for music format
+ _musicEngine = new Player_PCE(this, _mixer);
} else if (_game.platform == Common::kPlatformAmiga && _game.version <= 4) {
_musicEngine = new Player_V4A(this, _mixer);
} else if (_game.id == GID_MANIAC && _game.version == 1) {
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 789d2cbbc2..3650b34c9c 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -171,8 +171,9 @@ void Sound::playSound(int soundID) {
_currentCDSound = soundID;
playCDTrack(tracks[soundID - 13], 1, 0, 0);
} else {
- // FIXME: Sound effect resources are currently missing
- printf("Sound %d unsupported\n", soundID);
+ if (_vm->_musicEngine) {
+ _vm->_musicEngine->startSound(soundID);
+ }
}
return;
}