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author | Johannes Schickel | 2011-04-17 16:30:59 +0200 |
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committer | Johannes Schickel | 2011-04-17 16:30:59 +0200 |
commit | 9d7f7fc4b625918340ad3a081e44526a583e0ee0 (patch) | |
tree | ae7b1dd7821bed9fae91264da6b915ce4c60ef47 /engines/scumm | |
parent | 5af4b64c29e5b22bf7a63e335344f11e16481f78 (diff) | |
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SCUMM: Prefer Surface::create taking a PixelFormat over the one taking a byte depth.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/scumm.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp index 5aea36ef66..33343aef81 100644 --- a/engines/scumm/scumm.cpp +++ b/engines/scumm/scumm.cpp @@ -1222,7 +1222,7 @@ void ScummEngine::setupScumm() { setupCharsetRenderer(); // Create and clear the text surface - _textSurface.create(_screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, 1); + _textSurface.create(_screenWidth * _textSurfaceMultiplier, _screenHeight * _textSurfaceMultiplier, Graphics::PixelFormat::createFormatCLUT8()); clearTextSurface(); // Create the costume renderer |