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author | Alexander Tkachev | 2016-06-07 19:33:00 +0600 |
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committer | Alexander Tkachev | 2016-08-24 16:07:55 +0600 |
commit | ab1d160ec8f99e472667b83aa4bdd7697b702f3a (patch) | |
tree | 7b52ca273b683c485ce59a85b8722a6f43ba8014 /engines/scumm | |
parent | bf71ba9a1c98b39647edb248e913322ee38a0af5 (diff) | |
download | scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.gz scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.tar.bz2 scummvm-rg350-ab1d160ec8f99e472667b83aa4bdd7697b702f3a.zip |
ALL: Add MetaEngine::simpleSaveNames()
Engines with "simple" savenames would support "Run in background" in
save/load dialog and gradual save slots unlocking. Other engines
save/load feature would be locked until save sync is over.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/detection.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index 4c9d1221aa..67344e8008 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -960,6 +960,7 @@ public: virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; virtual SaveStateList listSaves(const char *target) const; + virtual bool simpleSaveNames() const; virtual int getMaximumSaveSlot() const; virtual void removeSaveState(const char *target, int slot) const; virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; @@ -1299,6 +1300,8 @@ SaveStateList ScummMetaEngine::listSaves(const char *target) const { return saveList; } +bool ScummMetaEngine::simpleSaveNames() const { return true; } + void ScummMetaEngine::removeSaveState(const char *target, int slot) const { Common::String filename = ScummEngine::makeSavegameName(target, slot, false); g_system->getSavefileManager()->removeSavefile(filename); |