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author | Torbjörn Andersson | 2012-11-14 22:12:46 +0100 |
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committer | Torbjörn Andersson | 2012-11-14 22:12:46 +0100 |
commit | b75349383e834b47ad57f86a2c0f5ab48ca4aa2c (patch) | |
tree | 6e1766712ed0b08bffbf9a7727c9eea67a0f6432 /engines/scumm | |
parent | 0dcd4ba5a7bf40e03b11a475c1a6082002f486aa (diff) | |
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SCUMM: Remove Mac version of MI1 from special case.
We no longer use iMuse for MI1 Mac so this never happens. The Mac
player can only play one song at a time, so it should be all right.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/sound.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index cfce0cbc62..2fe16c5441 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -391,8 +391,7 @@ void Sound::playSound(int soundID) { } else { - if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA - || (_vm->_game.id == GID_MONKEY && _vm->_game.platform == Common::kPlatformMacintosh)) { + if (_vm->_game.id == GID_MONKEY_VGA || _vm->_game.id == GID_MONKEY_EGA) { // Works around the fact that in some places in MonkeyEGA/VGA, // the music is never explicitly stopped. // Rather it seems that starting a new music is supposed to |