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| author | Bastien Bouclet | 2016-09-15 18:39:45 +0200 |
|---|---|---|
| committer | Bastien Bouclet | 2019-11-03 11:43:00 +0100 |
| commit | bb813719b56a3e2a51b7c73385d036f61fdde584 (patch) | |
| tree | 098d51552ed8a5afde854cd8ed00a5f3d7ddc87e /engines/scumm | |
| parent | 9c8bd056d6d597a10f7f653b559dc34cd2bd2be9 (diff) | |
| download | scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.gz scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.tar.bz2 scummvm-rg350-bb813719b56a3e2a51b7c73385d036f61fdde584.zip | |
ENGINES: Change targets to have an 'engine ID'
The engine ID identifies which engine should be used to launch the target.
Also remove the 'single ID' system. Different games from engines that used
that system now have different game IDs.
Also-By: Matthew Hoops <clone2727@gmail.com>
Diffstat (limited to 'engines/scumm')
| -rw-r--r-- | engines/scumm/detection.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp index adfc7a3449..1576ee39f2 100644 --- a/engines/scumm/detection.cpp +++ b/engines/scumm/detection.cpp @@ -1049,7 +1049,7 @@ DetectedGames ScummMetaEngine::detectGames(const Common::FSList &fslist) const { const PlainGameDescriptor *g = findPlainGameDescriptor(x->game.gameid, gameDescriptions); assert(g); - DetectedGame game = DetectedGame(x->game.gameid, g->description, x->language, x->game.platform, x->extra); + DetectedGame game = DetectedGame(getEngineId(), x->game.gameid, g->description, x->language, x->game.platform, x->extra); // Compute and set the preferred target name for this game. // Based on generateComplexID() in advancedDetector.cpp. |
