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authorTorbjörn Andersson2010-09-18 10:55:16 +0000
committerTorbjörn Andersson2010-09-18 10:55:16 +0000
commitc91a07229a8bd841e6b6e77d977254c388a2e407 (patch)
tree8eb84ab7f181f42447e14f76f4bb06889a2df246 /engines/scumm
parent6fed6a75d53259f90b69ca951275e11d6c98042a (diff)
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JANITORIAL: Removed most punctuation at end of warning() and error()
Our warning() and error() functions always add an exclamation mark to the end of the message anyway. svn-id: r52791
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/he/wiz_he.cpp2
-rw-r--r--engines/scumm/object.cpp2
-rw-r--r--engines/scumm/scumm.cpp2
3 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/he/wiz_he.cpp b/engines/scumm/he/wiz_he.cpp
index 1ac7e98689..361a3bc165 100644
--- a/engines/scumm/he/wiz_he.cpp
+++ b/engines/scumm/he/wiz_he.cpp
@@ -2088,7 +2088,7 @@ void Wiz::displayWizComplexImage(const WizParameters *params) {
if (_vm->_fullRedraw && dstResNum == 0) {
if (sourceImage != 0 || (params->processFlags & (kWPFScaled | kWPFRotate)))
- error("Can't do this command in the enter script.");
+ error("Can't do this command in the enter script");
assert(_imagesNum < ARRAYSIZE(_images));
WizImage *pwi = &_images[_imagesNum];
diff --git a/engines/scumm/object.cpp b/engines/scumm/object.cpp
index c6ac53b862..e2b68f8d3b 100644
--- a/engines/scumm/object.cpp
+++ b/engines/scumm/object.cpp
@@ -714,7 +714,7 @@ void ScummEngine_v70he::storeFlObject(int slot) {
memcpy(&_storedFlObjects[_numStoredFlObjects], &_objs[slot], sizeof(_objs[slot]));
_numStoredFlObjects++;
if (_numStoredFlObjects > 100)
- error("Too many flobjects saved on room transition.");
+ error("Too many flobjects saved on room transition");
}
void ScummEngine_v70he::restoreFlObjects() {
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index 80df889a56..e5a5da4402 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1763,7 +1763,7 @@ void ScummEngine::setupMusic(int midi) {
} else if (_game.platform == Common::kPlatformFMTowns && (_game.version == 3 || _game.id == GID_MONKEY)) {
_musicEngine = _townsPlayer = new Player_Towns(this, _mixer);
if (!_townsPlayer->init())
- error("Failed to initialize FM-Towns audio driver.");
+ error("Failed to initialize FM-Towns audio driver");
} else if (_game.version >= 3 && _game.heversion <= 62) {
MidiDriver *nativeMidiDriver = 0;
MidiDriver *adlibMidiDriver = 0;