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author | Torbjörn Andersson | 2009-10-24 09:51:28 +0000 |
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committer | Torbjörn Andersson | 2009-10-24 09:51:28 +0000 |
commit | cc19ed27a1ef411886ca22ca09e0b52c355e39b9 (patch) | |
tree | 72cac2eecddff605af4a43d1d38c9a170ead9836 /engines/scumm | |
parent | a5c97673eb8ed705ad58634cef889cbdd808ed64 (diff) | |
download | scummvm-rg350-cc19ed27a1ef411886ca22ca09e0b52c355e39b9.tar.gz scummvm-rg350-cc19ed27a1ef411886ca22ca09e0b52c355e39b9.tar.bz2 scummvm-rg350-cc19ed27a1ef411886ca22ca09e0b52c355e39b9.zip |
Made the "drafts" debugger command work with the PC-Engine version. The drafts
appear to be stored in the same variables as in the DOS CD version. Other than
that, I only have the DOS floppy version, so other versions still may or may
not work as intended.
svn-id: r45358
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/debugger.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/engines/scumm/debugger.cpp b/engines/scumm/debugger.cpp index 6ab7d8d7b0..cc3cec6e85 100644 --- a/engines/scumm/debugger.cpp +++ b/engines/scumm/debugger.cpp @@ -786,7 +786,13 @@ bool ScummDebugger::Cmd_PrintDraft(int argc, const char **argv) { // Possibly they store information on where and/or how the draft can // be used. They appear to remain constant throughout the game. - base = (_vm->_game.version == 3) ? 50 : 100; + if (_vm->_game.version == 4 || _vm->_game.platform == Common::kPlatformPCEngine) { + // DOS CD version / PC-Engine version + base = 100; + } else { + // All (?) other versions + base = 50; + } if (argc == 2) { // We had to debug a problem at the end of the game that only |