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authorTorbjörn Andersson2012-11-23 06:01:30 +0100
committerTorbjörn Andersson2012-11-23 06:01:30 +0100
commitd06f69f94b6cb2fcf51c3d0018a960d5d0c50051 (patch)
tree11128aa8a880a82e1fe6d752dbae8fee139a9897 /engines/scumm
parent2aa8d0d65d784f0f4d9f5a8471626b5ffa046b90 (diff)
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SCUMM: Fix memory leak when loading old MI1 Mac savegames
I completely forgot to delete the dummy iMUSE object after using it to skip over the old music save information. Thanks to Lordhoto for pointing this out.
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/player_mac.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/player_mac.cpp b/engines/scumm/player_mac.cpp
index 6cfbec398e..fa0dd9d052 100644
--- a/engines/scumm/player_mac.cpp
+++ b/engines/scumm/player_mac.cpp
@@ -104,6 +104,7 @@ void Player_Mac::saveLoadWithSerializer(Serializer *ser) {
if (_vm->_game.id == GID_MONKEY && ser->isLoading()) {
IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL);
dummyImuse->save_or_load(ser, _vm, false);
+ delete dummyImuse;
}
} else {
static const SaveLoadEntry musicEntries[] = {