diff options
author | Torbjörn Andersson | 2012-11-23 06:01:30 +0100 |
---|---|---|
committer | Torbjörn Andersson | 2012-11-23 06:01:30 +0100 |
commit | d06f69f94b6cb2fcf51c3d0018a960d5d0c50051 (patch) | |
tree | 11128aa8a880a82e1fe6d752dbae8fee139a9897 /engines/scumm | |
parent | 2aa8d0d65d784f0f4d9f5a8471626b5ffa046b90 (diff) | |
download | scummvm-rg350-d06f69f94b6cb2fcf51c3d0018a960d5d0c50051.tar.gz scummvm-rg350-d06f69f94b6cb2fcf51c3d0018a960d5d0c50051.tar.bz2 scummvm-rg350-d06f69f94b6cb2fcf51c3d0018a960d5d0c50051.zip |
SCUMM: Fix memory leak when loading old MI1 Mac savegames
I completely forgot to delete the dummy iMUSE object after using it
to skip over the old music save information. Thanks to Lordhoto for
pointing this out.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/player_mac.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/scumm/player_mac.cpp b/engines/scumm/player_mac.cpp index 6cfbec398e..fa0dd9d052 100644 --- a/engines/scumm/player_mac.cpp +++ b/engines/scumm/player_mac.cpp @@ -104,6 +104,7 @@ void Player_Mac::saveLoadWithSerializer(Serializer *ser) { if (_vm->_game.id == GID_MONKEY && ser->isLoading()) { IMuse *dummyImuse = IMuse::create(_vm->_system, NULL, NULL); dummyImuse->save_or_load(ser, _vm, false); + delete dummyImuse; } } else { static const SaveLoadEntry musicEntries[] = { |