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authorEugene Sandulenko2009-12-31 18:52:42 +0000
committerEugene Sandulenko2009-12-31 18:52:42 +0000
commitd10fc79836c03647c5332475a5a43ccf489fc7c3 (patch)
tree2090e5b8b95c2f1955d9124d2214b13d9d2f1985 /engines/scumm
parent6d879f15b7d30b623ebf66ff79e801f6ad5a017c (diff)
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Add support for Chinese translated games.
svn-id: r46805
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/charset.cpp19
-rw-r--r--engines/scumm/detection.cpp18
2 files changed, 33 insertions, 4 deletions
diff --git a/engines/scumm/charset.cpp b/engines/scumm/charset.cpp
index a8f780ac49..f4e2f74c43 100644
--- a/engines/scumm/charset.cpp
+++ b/engines/scumm/charset.cpp
@@ -94,7 +94,8 @@ void ScummEngine::loadCJKFont() {
_2byteFontPtr = new byte[_2byteWidth * _2byteHeight * numChar / 8];
// set byte 0 to 0xFF (0x00 when loaded) to indicate that the font was not loaded
_2byteFontPtr[0] = 0xFF;
- } else if (_game.version >= 7 && (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN)) {
+ } else if ((_game.version >= 7 && (_language == Common::KO_KOR || _language == Common::JA_JPN || _language == Common::ZH_TWN)) ||
+ (_game.version >= 3 && _language == Common::ZH_CNA)) {
int numChar = 0;
const char *fontFile = NULL;
@@ -113,6 +114,14 @@ void ScummEngine::loadCJKFont() {
numChar = 13630;
}
break;
+ case Common::ZH_CNA:
+ if (_game.id == GID_FT || _game.id == GID_LOOM || _game.id == GID_INDY3 ||
+ _game.id == GID_INDY4 || _game.id == GID_MONKEY || _game.id == GID_MONKEY2 ||
+ _game.id == GID_TENTACLE) {
+ fontFile = "chinese_gb16x12.fnt";
+ numChar = 8178;
+ }
+ break;
default:
break;
}
@@ -138,6 +147,11 @@ void ScummEngine::loadCJKFont() {
_2byteHeight = 15;
_newLineCharacter = 0x21;
break;
+ case Common::ZH_CNA:
+ _2byteWidth = 12;
+ _2byteHeight = 12;
+ _newLineCharacter = 0x21;
+ break;
default:
break;
}
@@ -356,6 +370,9 @@ byte *ScummEngine::get2byteCharPtr(int idx) {
return _2byteFontPtr + base;
break;
}
+ case Common::ZH_CNA:
+ idx = ((idx % 256) - 0xa1)* 94 + ((idx / 256) - 0xa1);
+ break;
default:
idx = 0;
}
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index c23d8a5529..a32c0892a7 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -210,7 +210,17 @@ static bool searchFSNode(const Common::FSList &fslist, const Common::String &nam
// The following function tries to detect the language for COMI and DIG
static Common::Language detectLanguage(const Common::FSList &fslist, byte id) {
- assert(id == GID_CMI || id == GID_DIG);
+ // First try to detect Chinese translation
+ Common::FSNode fontFile;
+
+ if (searchFSNode(fslist, "chinese_gb16x12.fnt", fontFile)) {
+ debug(0, "Chinese detected");
+ return Common::ZH_CNA;
+ }
+
+ // Now try to detect COMI and Dig by language files
+ if (id != GID_CMI && id != GID_DIG)
+ return Common::UNK_LANG;
// Check for LANGUAGE.BND (Dig) resp. LANGUAGE.TAB (CMI).
// These are usually inside the "RESOURCE" subdirectory.
@@ -314,8 +324,8 @@ static void computeGameSettingsFromMD5(const Common::FSList &fslist, const GameF
dr.game.features |= GF_DEMO;
}
- // HACK: Detect COMI & Dig languages
- if (dr.language == UNK_LANG && (dr.game.id == GID_CMI || dr.game.id == GID_DIG)) {
+ // HACK: Try to detect languages for translated games
+ if (dr.language == UNK_LANG) {
dr.language = detectLanguage(fslist, dr.game.id);
}
break;
@@ -442,6 +452,8 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
continue;
}
+ // HACK: Perhaps it is some modified translation?
+ dr.language = detectLanguage(fslist, g->id);
// Add the game/variant to the candidates list if it is consistent
// with the file(s) we are seeing.