aboutsummaryrefslogtreecommitdiff
path: root/engines/scumm
diff options
context:
space:
mode:
authorEugene Sandulenko2016-10-09 14:59:58 +0200
committerEugene Sandulenko2016-10-09 14:59:58 +0200
commitdead4aa01446da2bf711e64a4e681be460fa1202 (patch)
tree149648f240e839900e18af10953c4408da1e9464 /engines/scumm
parentc5efd9f7487f4f51316d9ae6e6cbef3d35dd7b51 (diff)
downloadscummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.gz
scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.tar.bz2
scummvm-rg350-dead4aa01446da2bf711e64a4e681be460fa1202.zip
JANITORIAL: Remove trailing spaces
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/actor.cpp36
-rw-r--r--engines/scumm/file.cpp2
-rw-r--r--engines/scumm/he/logic/moonbase_logic.cpp4
-rw-r--r--engines/scumm/he/moonbase/net_main.h2
-rw-r--r--engines/scumm/he/script_v72he.cpp2
-rw-r--r--engines/scumm/resource_v2.cpp2
-rw-r--r--engines/scumm/script_v0.cpp2
-rw-r--r--engines/scumm/verbs.cpp2
8 files changed, 26 insertions, 26 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp
index b3e7926015..f09729a1ed 100644
--- a/engines/scumm/actor.cpp
+++ b/engines/scumm/actor.cpp
@@ -99,7 +99,7 @@ static const byte v0ActorTalk[25] = {
0x06, // Sandy (Cut-Scene)
};
-static const byte v0WalkboxSlantedModifier[0x16] = {
+static const byte v0WalkboxSlantedModifier[0x16] = {
0x00,0x01,0x02,0x03,0x03,0x04,0x05,0x06,
0x06,0x07,0x08,0x09,0x09,0x0A,0x0B,
0x0C,0x0C,0x0D,0x0E,0x0F,0x10,0x10
@@ -237,7 +237,7 @@ void Actor_v0::initActor(int mode) {
_costCommand = 0xFF;
_miscflags = 0;
_speaking = 0;
-
+
_walkCountModulo = 0;
_newWalkBoxEntered = false;
_walkDirX = 0;
@@ -297,7 +297,7 @@ void Actor_v0::walkboxQueueReverse() {
return;
for (int i = 1; i < j && j >= 1 ; ++i, --j) {
-
+
byte tmp = _walkboxQueue[i];
_walkboxQueue[i] = _walkboxQueue[j];
@@ -371,7 +371,7 @@ bool Actor_v0::walkBoxQueuePrepare() {
_walkboxQueue[--_walkboxQueueIndex] = kInvalidBox;
BoxFound = _walkboxQueue[_walkboxQueueIndex - 1];
- }
+ }
} while (_walkboxQueueIndex > 0);
@@ -616,7 +616,7 @@ bool Actor_v0::calcWalkDistances() {
if (!_walkXCountInc && !_walkYCountInc)
return true;
- if (_walkXCountInc <= _walkYCountInc)
+ if (_walkXCountInc <= _walkYCountInc)
_walkYCountGreaterThanXCount = 1;
// 2FCC
@@ -652,7 +652,7 @@ byte Actor_v0::actorWalkX() {
setActorFromTmp();
return 3;
- }
+ }
// 2EBF
if (_tmp_Dest.x == _CurrentWalkTo.x)
return 1;
@@ -679,7 +679,7 @@ byte Actor_v0::actorWalkY() {
// 2EF8
setActorFromTmp();
return 4;
- }
+ }
// 2EFE
if (_walkYCountInc != 0) {
if (_walkYCountInc == 0xFF) {
@@ -690,7 +690,7 @@ byte Actor_v0::actorWalkY() {
// 2F0D
if (_CurrentWalkTo.y == _tmp_Dest.y)
return 1;
-
+
return 0;
}
@@ -904,8 +904,8 @@ L2A33:;
}
directionUpdate();
-
- if (_moving & 0x80)
+
+ if (_moving & 0x80)
return;
animateActor(newDirToOldDir(_facing));
@@ -913,7 +913,7 @@ L2A33:;
} else {
// 2A0A
if ((_moving & 0x7F) != 1) {
-
+
if (_NewWalkTo == _pos)
return;
}
@@ -1025,7 +1025,7 @@ L2CA3:;
_moving &= 0xF0;
_moving |= A;
} else {
- if (A == 4)
+ if (A == 4)
stopActorMoving();
}
@@ -1061,7 +1061,7 @@ L2CA3:;
} else {
_targetFacing = getAngleFromPos(V12_X_MULTIPLIER*-1, V12_Y_MULTIPLIER*0, false);
}
-
+
directionUpdate();
animateActor(newDirToOldDir(_facing));
goto L2CA3;
@@ -1433,13 +1433,13 @@ void Actor::turnToDirection(int newdir) {
if (_vm->_game.version <= 6) {
_targetFacing = newdir;
-
+
if (_vm->_game.version == 0) {
setDirection(newdir);
return;
}
_moving = MF_TURN;
-
+
} else {
_moving &= ~MF_TURN;
if (newdir != _facing) {
@@ -1637,7 +1637,7 @@ AdjustBoxResult Actor_v0::adjustPosInBorderWalkbox(AdjustBoxResult box) {
int16 A;
boxMask &= 0x7C;
- if (boxMask == 0x0C)
+ if (boxMask == 0x0C)
A = 2;
else {
if (boxMask != 0x08)
@@ -2114,7 +2114,7 @@ void ScummEngine::processActors() {
// comment further up in this method for some details.
if (a->_costume) {
- // Unfortunately in V0, the 'animateCostume' call happens right after the call to 'walkActor' (which is before drawing the actor)...
+ // Unfortunately in V0, the 'animateCostume' call happens right after the call to 'walkActor' (which is before drawing the actor)...
// doing it the other way with V0, causes animation glitches (when beginnning to walk, as the costume hasnt been updated).
// Updating the costume directly after 'walkActor' and again, after drawing... causes frame skipping
if (_game.version == 0) {
@@ -3476,7 +3476,7 @@ void Actor_v0::saveLoadWithSerializer(Serializer *ser) {
// valid costume command?
if (_costCommand != 0xFF) {
-
+
// Do we have a walkbox queue?
if (_walkboxQueueIndex < 1) {
_costCommand = 0xFF;
diff --git a/engines/scumm/file.cpp b/engines/scumm/file.cpp
index 96b46aa21a..139f798d83 100644
--- a/engines/scumm/file.cpp
+++ b/engines/scumm/file.cpp
@@ -262,7 +262,7 @@ ScummDiskImage::ScummDiskImage(const char *disk1, const char *disk2, GameSetting
_numGlobalObjects = 256;
_numRooms = 55;
_numCostumes = 25;
-
+
if (_game.features & GF_DEMO) {
_numScripts = 55;
_numSounds = 40;
diff --git a/engines/scumm/he/logic/moonbase_logic.cpp b/engines/scumm/he/logic/moonbase_logic.cpp
index c504ad4fe8..8e4b5c9cc7 100644
--- a/engines/scumm/he/logic/moonbase_logic.cpp
+++ b/engines/scumm/he/logic/moonbase_logic.cpp
@@ -446,7 +446,7 @@ int LogicHEmoonbase::op_net_get_session_player_count(int op, int numArgs, int32
return _vm1->_moonbase->_net->getSessionPlayerCount(args[0] - 1);
}
-int LogicHEmoonbase::op_net_destroy_player(int op, int numArgs, int32 *args) {
+int LogicHEmoonbase::op_net_destroy_player(int op, int numArgs, int32 *args) {
return _vm1->_moonbase->_net->destroyPlayer(args[0]);
}
@@ -506,7 +506,7 @@ int LogicHEmoonbase::op_net_who_am_i(int op, int numArgs, int32 *args) {
}
int LogicHEmoonbase::op_net_set_provider_by_name(int op, int numArgs, int32 *args) {
- // Parameter 1 is the provider name and
+ // Parameter 1 is the provider name and
// Parameter 2 is the (optional) tcp/ip address
return _vm1->_moonbase->_net->setProviderByName(args[0], args[1]);
}
diff --git a/engines/scumm/he/moonbase/net_main.h b/engines/scumm/he/moonbase/net_main.h
index 8350904fcd..dd8cce5937 100644
--- a/engines/scumm/he/moonbase/net_main.h
+++ b/engines/scumm/he/moonbase/net_main.h
@@ -72,7 +72,7 @@ public:
void getSessionName(int sessionNumber, char *buffer, int length);
int getSessionPlayerCount(int sessionNumber);
void getProviderName(int providerIndex, char *buffer, int length);
-
+
private:
//mostly getters
diff --git a/engines/scumm/he/script_v72he.cpp b/engines/scumm/he/script_v72he.cpp
index a922af1671..b2af816afe 100644
--- a/engines/scumm/he/script_v72he.cpp
+++ b/engines/scumm/he/script_v72he.cpp
@@ -1506,7 +1506,7 @@ void ScummEngine_v72he::getStringFromArray(int arrayNumber, char *buffer, int ma
// this is ARRAY_GetStringFromArray() from ARRAYS.cpp of SPUTM
// this function makes a C-string out of <arrayNumber> contents
-
+
VAR(0) = arrayNumber; // it was 0 in original code, but I've seen ScummVM Moonbase code which uses VAR_U32_ARRAY_UNK
int i, ch;
diff --git a/engines/scumm/resource_v2.cpp b/engines/scumm/resource_v2.cpp
index 87dc132ff0..2e37e4de76 100644
--- a/engines/scumm/resource_v2.cpp
+++ b/engines/scumm/resource_v2.cpp
@@ -39,7 +39,7 @@ void ScummEngine_v2::readClassicIndexFile() {
_numSounds = 40;
} else {
_numScripts = 160;
- _numSounds = 70;
+ _numSounds = 70;
}
} else if (_game.platform == Common::kPlatformNES) {
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index 609cbd1e89..7bacd847ac 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -641,7 +641,7 @@ void ScummEngine_v0::setMode(byte mode) {
// Note: do not change freeze state here
state = USERSTATE_SET_IFACE |
USERSTATE_SET_CURSOR;
-
+
break;
case kModeKeypad:
if (_game.features & GF_DEMO) {
diff --git a/engines/scumm/verbs.cpp b/engines/scumm/verbs.cpp
index fe936b550c..8bcbb70e97 100644
--- a/engines/scumm/verbs.cpp
+++ b/engines/scumm/verbs.cpp
@@ -905,7 +905,7 @@ void ScummEngine_v0::checkExecVerbs() {
}
}
}
-
+
if (_drawDemo && _game.features & GF_DEMO) {
verbDemoMode();
}