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authorAlejandro Marzini2010-06-15 04:13:12 +0000
committerAlejandro Marzini2010-06-15 04:13:12 +0000
commite1ef3cd9fc059ebe8c606d330173bc3f71f8dce7 (patch)
tree46fa8fa2fb556941a0edecee0a1e1169a29232b5 /engines/scumm
parent6a52a168eeb54938c757d3be560f7ba8b30aa7c0 (diff)
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Renamed getAudioCD to getAudioCDManager.
svn-id: r49678
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/saveload.cpp4
-rw-r--r--engines/scumm/scumm.cpp2
-rw-r--r--engines/scumm/sound.cpp10
3 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index c178a883c4..1375281aaf 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -1372,13 +1372,13 @@ void ScummEngine::saveOrLoad(Serializer *s) {
if (s->getVersion() >= VER(24)) {
AudioCDManager::Status info;
if (s->isSaving())
- info = _system->getAudioCD()->getStatus();
+ info = _system->getAudioCDManager()->getStatus();
s->saveLoadArrayOf(&info, 1, sizeof(info), audioCDEntries);
// If we are loading, and the music being loaded was supposed to loop
// forever, then resume playing it. This helps a lot when the audio CD
// is used to provide ambient music (see bug #788195).
if (s->isLoading() && info.playing && info.numLoops < 0)
- _system->getAudioCD()->play(info.track, info.numLoops, info.start, info.duration);
+ _system->getAudioCDManager()->play(info.track, info.numLoops, info.start, info.duration);
}
diff --git a/engines/scumm/scumm.cpp b/engines/scumm/scumm.cpp
index e348785884..2d83622f05 100644
--- a/engines/scumm/scumm.cpp
+++ b/engines/scumm/scumm.cpp
@@ -1149,7 +1149,7 @@ void ScummEngine::setupScumm() {
int cd_num = ConfMan.getInt("cdrom");
if (cd_num >= 0)
- _system->getAudioCD()->openCD(cd_num);
+ _system->getAudioCDManager()->openCD(cd_num);
}
// Create the sound manager
diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp
index 1516054679..98fa3d0e4a 100644
--- a/engines/scumm/sound.cpp
+++ b/engines/scumm/sound.cpp
@@ -86,7 +86,7 @@ Sound::Sound(ScummEngine *parent, Audio::Mixer *mixer)
Sound::~Sound() {
stopCDTimer();
- g_system->getAudioCD()->stop();
+ g_system->getAudioCDManager()->stop();
delete _sfxFile;
}
@@ -1068,7 +1068,7 @@ void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
// Play it
if (!_soundsPaused)
- g_system->getAudioCD()->play(track, numLoops, startFrame, duration);
+ g_system->getAudioCDManager()->play(track, numLoops, startFrame, duration);
// Start the timer after starting the track. Starting an MP3 track is
// almost instantaneous, but a CD player may take some time. Hopefully
@@ -1077,15 +1077,15 @@ void Sound::playCDTrack(int track, int numLoops, int startFrame, int duration) {
}
void Sound::stopCD() {
- g_system->getAudioCD()->stop();
+ g_system->getAudioCDManager()->stop();
}
int Sound::pollCD() const {
- return g_system->getAudioCD()->isPlaying();
+ return g_system->getAudioCDManager()->isPlaying();
}
void Sound::updateCD() {
- g_system->getAudioCD()->updateCD();
+ g_system->getAudioCDManager()->updateCD();
}
void Sound::saveLoadWithSerializer(Serializer *ser) {