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author | Max Horn | 2006-10-07 13:11:51 +0000 |
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committer | Max Horn | 2006-10-07 13:11:51 +0000 |
commit | f3e410a2acd1f1b39f5236ed92170ac05a00629e (patch) | |
tree | 5a35876f28964c06deccd070b6a4a5c4d35dce5e /engines/scumm | |
parent | c3fb1fbcd44afbc7b66d6973d194246e0ff7352e (diff) | |
download | scummvm-rg350-f3e410a2acd1f1b39f5236ed92170ac05a00629e.tar.gz scummvm-rg350-f3e410a2acd1f1b39f5236ed92170ac05a00629e.tar.bz2 scummvm-rg350-f3e410a2acd1f1b39f5236ed92170ac05a00629e.zip |
Further split processKeyboard code, moving stuff specific to some SCUMM version into the resp. subclass of ScummEngine
svn-id: r24166
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/input.cpp | 99 | ||||
-rw-r--r-- | engines/scumm/intern.h | 4 |
2 files changed, 64 insertions, 39 deletions
diff --git a/engines/scumm/input.cpp b/engines/scumm/input.cpp index a25a23ebfe..00fad51dac 100644 --- a/engines/scumm/input.cpp +++ b/engines/scumm/input.cpp @@ -221,11 +221,6 @@ void ScummEngine::clearClickedStatus() { void ScummEngine::processInput(bool smushMode) { _lastKeyHit = _keyPressed; _keyPressed = 0; - if (((_game.version <= 2) || (_game.platform == Common::kPlatformFMTowns && _game.version == 3)) && 315 <= _lastKeyHit && _lastKeyHit < 315+12) { - // Convert F-Keys for V1/V2 games (they start at 1 instead of at 315) - _lastKeyHit -= 314; - } - // // Clip the mouse coordinates, and compute _virtualMouse.x (and clip it, too) @@ -327,6 +322,7 @@ void ScummEngine_v8::processKeyboard(bool smushMode) { return; } + // Fall back to V6 behavior ScummEngine_v6::processKeyboard(smushMode); } @@ -365,39 +361,80 @@ void ScummEngine_v6::processKeyboard(bool smushMode) { runDialog(dialog); return; } + + // COMI version string is hard coded + // Dig/FT version strings are partly hard coded too + if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) { + versionDialog(); + return; + } + + // Fall back to default behavior + ScummEngine::processKeyboard(smushMode); } -void ScummEngine::processKeyboard(bool smushMode) { - int saveloadkey; +void ScummEngine_v2::processKeyboard(bool smushMode) { + if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) || + (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY))) { - if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY) || - (((_game.version <= 2) || (_game.platform == Common::kPlatformFMTowns && _game.version == 3)) && _lastKeyHit == 8)) { + abortCutscene(); + } else if (_lastKeyHit == ' ') { // space + pauseGame(); + return; + } else if (_lastKeyHit == 314+5) { // F5 + mainMenuDialog(); + return; + } else if (_lastKeyHit == 314+8) { // F8 confirmRestartDialog(); return; + } else { + // Fall back to default behavior + ScummEngine::processKeyboard(smushMode); } - if ((VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) || - (VAR_PAUSE_KEY == 0xFF && _lastKeyHit == ' ')) { - pauseGame(); - return; + // Store the input type. So far we can't distinguish + // between 1, 3 and 5. + // 1) Verb 2) Scene 3) Inv. 4) Key + // 5) Sentence Bar + + if (VAR_KEYPRESS != 0xFF && _lastKeyHit) { // Key Input + if (315 <= _lastKeyHit && _lastKeyHit < 315+12) { + // Convert F-Keys for V1/V2 games (they start at 1 instead of at 315) + _lastKeyHit -= 314; + } + VAR(VAR_KEYPRESS) = _lastKeyHit; } +} - // COMI version string is hard coded - // Dig/FT version strings are partly hard coded too - if (_game.version == 7 && _lastKeyHit == VAR(VAR_VERSION_KEY)) { - versionDialog(); - return; +void ScummEngine_v3::processKeyboard(bool smushMode) { + if (_game.platform == Common::kPlatformFMTowns && _lastKeyHit == 314+8) { // F8 + confirmRestartDialog(); + } else { + // Fall back to default behavior + ScummEngine::processKeyboard(smushMode); } +} - if ((_game.version <= 2) || (_game.platform == Common::kPlatformFMTowns && _game.version == 3)) - saveloadkey = 5; // F5 - else if ((_game.version <= 3) || (_game.id == GID_SAMNMAX) || (_game.id == GID_CMI) || (_game.heversion >= 72)) +void ScummEngine::processKeyboard(bool smushMode) { + int saveloadkey; + + if ((_game.version <= 3) || (_game.id == GID_SAMNMAX) || (_game.id == GID_CMI) || (_game.heversion >= 72)) saveloadkey = 319; // F5 else saveloadkey = VAR(VAR_MAINMENU_KEY); - if ((_game.platform == Common::kPlatformC64 && _game.id == GID_MANIAC && _lastKeyHit == 27) || - (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY))) { + + if (VAR_RESTART_KEY != 0xFF && _lastKeyHit == VAR(VAR_RESTART_KEY)) { + confirmRestartDialog(); + return; + } + + if (VAR_PAUSE_KEY != 0xFF && _lastKeyHit == VAR(VAR_PAUSE_KEY)) { + pauseGame(); + return; + } + + if (VAR_CUTSCENEEXIT_KEY != 0xFF && _lastKeyHit == VAR(VAR_CUTSCENEEXIT_KEY)) { #ifndef DISABLE_SCUMM_7_8 // Skip cutscene (or active SMUSH video). For the V2 games, which // normally use F4 for this, we add in a hack that makes escape work, @@ -411,13 +448,6 @@ void ScummEngine::processKeyboard(bool smushMode) { #endif if (!smushMode || _smushVideoShouldFinish) abortCutscene(); - if (_game.version <= 2) { - // Ensure that the input script also sees the key press. - // This is necessary so you can abort the airplane travel - // in Zak. - if (VAR_KEYPRESS != 0xFF) - VAR(VAR_KEYPRESS) = VAR(VAR_CUTSCENEEXIT_KEY); - } } else if (_lastKeyHit == saveloadkey) { if (VAR_SAVELOAD_SCRIPT != 0xFF && _currentRoom != 0) runScript(VAR(VAR_SAVELOAD_SCRIPT), 0, 0, 0); @@ -466,15 +496,6 @@ void ScummEngine::processKeyboard(bool smushMode) { VAR(VAR_CHARINC) = _defaultTalkDelay; } else if (_lastKeyHit == '~' || _lastKeyHit == '#') { // Debug console _debugger->attach(); - } else if (_game.version <= 2) { - // Store the input type. So far we can't distinguish - // between 1, 3 and 5. - // 1) Verb 2) Scene 3) Inv. 4) Key - // 5) Sentence Bar - - if (VAR_KEYPRESS != 0xFF && _lastKeyHit) { // Key Input - VAR(VAR_KEYPRESS) = _lastKeyHit; - } } _mouseAndKeyboardStat = _lastKeyHit; diff --git a/engines/scumm/intern.h b/engines/scumm/intern.h index c899847324..dd838c7053 100644 --- a/engines/scumm/intern.h +++ b/engines/scumm/intern.h @@ -229,6 +229,8 @@ public: protected: virtual void readRoomsOffsets(); virtual void loadCharset(int no); + + virtual void processKeyboard(bool smushMode); }; /** @@ -286,6 +288,8 @@ protected: virtual void resetScummVars(); virtual void decodeParseString(); + virtual void processKeyboard(bool smushMode); + virtual void readIndexFile(); void readClassicIndexFile(); // V1 void readEnhancedIndexFile(); // V2 |