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author | Robin Watts | 2008-02-03 13:12:51 +0000 |
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committer | Robin Watts | 2008-02-03 13:12:51 +0000 |
commit | f486fd35b3161b48929d8cfb36473b7b553b5591 (patch) | |
tree | 3226f92df4a5ef0fa37741d705f1d5ec504c79f4 /engines/scumm | |
parent | 77001b85f95482e039e97b9200c6fbe8f1de0b2c (diff) | |
download | scummvm-rg350-f486fd35b3161b48929d8cfb36473b7b553b5591.tar.gz scummvm-rg350-f486fd35b3161b48929d8cfb36473b7b553b5591.tar.bz2 scummvm-rg350-f486fd35b3161b48929d8cfb36473b7b553b5591.zip |
Previous commit to enable ARM proc3 stuff for WinCE was broken, as I'd
forgotten to define the enabling symbol in cpp files. Consequently
I'd cocked up when copying the call to the ARM code across from my hacked
costume.cpp into a fresh one.
svn-id: r30766
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/costume.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp index 3ab1b19bbf..82497de87a 100644 --- a/engines/scumm/costume.cpp +++ b/engines/scumm/costume.cpp @@ -444,7 +444,7 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) { _scaleIndexX = ClassicProc3RendererShadowARM(_scaleY, &v1, &_out, - src, + _srcptr, _height, _scaleX, _scaleIndexX, @@ -452,6 +452,7 @@ void ClassicCostumeRenderer::proc3(Codec1 &v1) { _palette, _numStrips, _scaleIndexY); + return; } #endif /* USE_ARM_COSTUME_ASM */ |