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authorTarek Soliman2011-10-03 21:53:58 -0500
committerTarek Soliman2011-10-04 23:45:09 -0500
commitfb180cba85ae5739f49d4ffe9b008b8df2f3ef99 (patch)
treee0897bebf812eeb3d232d262d4779bc3eb3e204b /engines/scumm
parent71f3c543652677c9c1a9ad066b0eaeaa632ad383 (diff)
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SCUMM: enable speech gui option when speech file found in unknown game
This commit only affects monkey and monkey2 except FMTOWNS because FMTOWNS has *.sou files that don't have speech
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/detection.cpp45
1 files changed, 45 insertions, 0 deletions
diff --git a/engines/scumm/detection.cpp b/engines/scumm/detection.cpp
index 3ed9218776..47b461f1bc 100644
--- a/engines/scumm/detection.cpp
+++ b/engines/scumm/detection.cpp
@@ -308,6 +308,47 @@ static void closeDiskImage(ScummDiskImage *img) {
SearchMan.remove("tmpDiskImgDir");
}
+/*
+ * This function tries to detect if a speech file exists.
+ * False doesn't necessarily mean there are no speech files.
+ */
+static bool detectSpeech(const Common::FSList &fslist, const GameSettings *gs) {
+ if (gs->id == GID_MONKEY || gs->id == GID_MONKEY2) {
+
+ // FMTOWNS monkey and monkey2 games don't have speech but may have .sou files
+ if (gs->platform == Common::kPlatformFMTowns)
+ return false;
+
+ const char *basenames[] = { gs->gameid, "monster", 0 };
+ const char *extensions[] = { "sou",
+#ifdef USE_FLAC
+ "sof",
+#endif
+#ifdef USE_VORBIS
+ "sog",
+#endif
+#ifdef USE_MAD
+ "so3",
+#endif
+ 0 };
+
+ for (Common::FSList::const_iterator file = fslist.begin();
+ file != fslist.end(); ++file) {
+ if (!file->isDirectory()) {
+ for (int i = 0; basenames[i]; ++i) {
+ for (int j = 0; extensions[j]; ++j) {
+ Common::String filename = Common::String(basenames[i])
+ + "." + Common::String(extensions[j]);
+ if (filename.equalsIgnoreCase(file->getName()))
+ return true;
+ }
+ }
+ }
+ }
+ }
+ return false;
+}
+
// The following function tries to detect the language for COMI and DIG
static Common::Language detectLanguage(const Common::FSList &fslist, byte id) {
// First try to detect Chinese translation
@@ -608,6 +649,10 @@ static void detectGames(const Common::FSList &fslist, Common::List<DetectorResul
// HACK: Perhaps it is some modified translation?
dr.language = detectLanguage(fslist, g->id);
+ // Detect if there are speech files in this unknown game
+ if(detectSpeech(fslist, g))
+ dr.game.guioptions &= ~GUIO_NOSPEECH;
+
// Add the game/variant to the candidates list if it is consistent
// with the file(s) we are seeing.
if (testGame(g, fileMD5Map, file))