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authorOri Avtalion2010-04-11 21:30:57 +0000
committerOri Avtalion2010-04-11 21:30:57 +0000
commitfd3970aa52a0c7f411afdddfebad208f783281c8 (patch)
treea2950f8f548e47fa4a8a82f2217594e2f78ca23b /engines/scumm
parent3745c737887b9191a3785110a14cf4d3921b9a4b (diff)
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Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving"
This is a fix for bug #2090846 - "SCUMM: saving a game will play music before finishing" svn-id: r48630
Diffstat (limited to 'engines/scumm')
-rw-r--r--engines/scumm/saveload.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/scumm/saveload.cpp b/engines/scumm/saveload.cpp
index 8d5a021461..7362dcd8cf 100644
--- a/engines/scumm/saveload.cpp
+++ b/engines/scumm/saveload.cpp
@@ -184,6 +184,8 @@ bool ScummEngine::saveState(int slot, bool compat) {
Common::String filename;
Common::OutSaveFile *out;
+ pauseEngine(true);
+
if (_saveLoadSlot == 255) {
// Allow custom filenames for save game system in HE Games
filename = _saveLoadFileName;
@@ -207,6 +209,9 @@ bool ScummEngine::saveState(int slot, bool compat) {
return false;
}
debug(1, "State saved as '%s'", filename.c_str());
+
+ pauseEngine(false);
+
return true;
}