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author | Torbjörn Andersson | 2014-07-12 10:44:37 +0200 |
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committer | Torbjörn Andersson | 2014-07-12 10:44:37 +0200 |
commit | fd40cb22244f68af7e4260b3133f2466607a0efb (patch) | |
tree | 3e50e4ec3895796282016a8019d12dcb4268441f /engines/scumm | |
parent | bf90d3602422bed51677c4aafd1b54b4c2860631 (diff) | |
download | scummvm-rg350-fd40cb22244f68af7e4260b3133f2466607a0efb.tar.gz scummvm-rg350-fd40cb22244f68af7e4260b3133f2466607a0efb.tar.bz2 scummvm-rg350-fd40cb22244f68af7e4260b3133f2466607a0efb.zip |
SCUMM: Fix potential crash in o5_setClass()
If 'obj' was exactly equal to _numActors, derefActor() would have
complained about it being an invalid actor. I haven't seen any bug
reports about this, so presumably it never actually happened.
Diffstat (limited to 'engines/scumm')
-rw-r--r-- | engines/scumm/script_v5.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/scumm/script_v5.cpp b/engines/scumm/script_v5.cpp index 2cda9898af..91afa859a9 100644 --- a/engines/scumm/script_v5.cpp +++ b/engines/scumm/script_v5.cpp @@ -544,7 +544,7 @@ void ScummEngine_v5::o5_setClass() { } else if (cls == 0) { // Class '0' means: clean all class data _classData[obj] = 0; - if ((_game.features & GF_SMALL_HEADER) && obj <= _numActors) { + if ((_game.features & GF_SMALL_HEADER) && objIsActor(obj)) { Actor *a = derefActor(obj, "o5_setClass"); a->_ignoreBoxes = false; a->_forceClip = 0; |