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author | Martin Kiewitz | 2015-06-12 21:23:45 +0200 |
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committer | Martin Kiewitz | 2015-06-12 21:26:24 +0200 |
commit | 765dbe647cb97cd8a728bd3bbdbf3e8f97718af2 (patch) | |
tree | c550dd57177b42d5f04e99283387248469d5b459 /engines/sherlock/animation.cpp | |
parent | 9c66934608cd6f756c170bcb050ee4d6452f0a36 (diff) | |
download | scummvm-rg350-765dbe647cb97cd8a728bd3bbdbf3e8f97718af2.tar.gz scummvm-rg350-765dbe647cb97cd8a728bd3bbdbf3e8f97718af2.tar.bz2 scummvm-rg350-765dbe647cb97cd8a728bd3bbdbf3e8f97718af2.zip |
SHERLOCK: 3DO: some work on font file loading
Diffstat (limited to 'engines/sherlock/animation.cpp')
-rw-r--r-- | engines/sherlock/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 50cb200d0b..bbf7c913b7 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -169,7 +169,7 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay // Load initial image Common::String graphicsName = "prologue/" + filename + ".3da"; - ImageFile3DO images(graphicsName); + ImageFile3DO images(graphicsName, kImageFile3DOType_Animation); events.wait(minDelay); |