diff options
author | Martin Kiewitz | 2015-06-11 21:30:32 +0200 |
---|---|---|
committer | Martin Kiewitz | 2015-06-11 21:30:32 +0200 |
commit | 7ff3336a65ec19283ef44919d21e7c4542d7cc3f (patch) | |
tree | 806f03e55542aa00f918a481260c8b05905848a9 /engines/sherlock/animation.cpp | |
parent | 515d5422a7574971140d7b93e2db5275b5afec2f (diff) | |
download | scummvm-rg350-7ff3336a65ec19283ef44919d21e7c4542d7cc3f.tar.gz scummvm-rg350-7ff3336a65ec19283ef44919d21e7c4542d7cc3f.tar.bz2 scummvm-rg350-7ff3336a65ec19283ef44919d21e7c4542d7cc3f.zip |
SHERLOCK: 3DO: load walk.anim for player
Diffstat (limited to 'engines/sherlock/animation.cpp')
-rw-r--r-- | engines/sherlock/animation.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/engines/sherlock/animation.cpp b/engines/sherlock/animation.cpp index 45cb6664cb..73f3a9220f 100644 --- a/engines/sherlock/animation.cpp +++ b/engines/sherlock/animation.cpp @@ -169,7 +169,7 @@ bool Animation::play3DO(const Common::String &filename, bool intro, int minDelay // Load initial image Common::String graphicsName = "prologue/" + filename + ".3da"; - ImageFile3DO images(graphicsName, true); + ImageFile3DO images(graphicsName); events.wait(minDelay); |