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author | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
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committer | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
commit | 1df183ffcb08a69ed414afd69284a0596fee4e82 (patch) | |
tree | f1129f74eb64fd57cb4aac40836303ac6a495bbe /engines/sherlock/events.cpp | |
parent | 0faf1c0b8f5c52cde1addae3e14469fc5fa9b9a2 (diff) | |
download | scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.gz scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.bz2 scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.zip |
SHERLOCK: Move method comments from cpp to headers
Diffstat (limited to 'engines/sherlock/events.cpp')
-rw-r--r-- | engines/sherlock/events.cpp | 62 |
1 files changed, 0 insertions, 62 deletions
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp index 9d9c764fe5..38093a6c72 100644 --- a/engines/sherlock/events.cpp +++ b/engines/sherlock/events.cpp @@ -48,9 +48,6 @@ Events::~Events() { delete _cursorImages; } -/** - * Load a set of cursors from the specified file - */ void Events::loadCursors(const Common::String &filename) { hideCursor(); delete _cursorImages; @@ -59,9 +56,6 @@ void Events::loadCursors(const Common::String &filename) { _cursorId = INVALID_CURSOR; } -/** - * Set the cursor to show - */ void Events::setCursor(CursorId cursorId) { if (cursorId == _cursorId) return; @@ -74,53 +68,31 @@ void Events::setCursor(CursorId cursorId) { setCursor(s); } -/** - * Set the cursor to show from a passed frame - */ void Events::setCursor(const Graphics::Surface &src) { CursorMan.replaceCursor(src.getPixels(), src.w, src.h, 0, 0, 0xff); showCursor(); } -/** - * Show the mouse cursor - */ void Events::showCursor() { CursorMan.showMouse(true); } -/** - * Hide the mouse cursor - */ void Events::hideCursor() { CursorMan.showMouse(false); } -/** - * Returns the cursor - */ CursorId Events::getCursor() const { return _cursorId; } -/** - * Returns true if the mouse cursor is visible - */ bool Events::isCursorVisible() const { return CursorMan.isVisible(); } -/** - * Move the mouse - */ void Events::moveMouse(const Common::Point &pt) { g_system->warpMouse(pt.x, pt.y); } - -/** - * Check for any pending events - */ void Events::pollEvents() { checkForNextFrameCounter(); @@ -162,18 +134,11 @@ void Events::pollEvents() { } } -/** - * Poll for events and introduce a small delay, to allow the system to - * yield to other running programs - */ void Events::pollEventsAndWait() { pollEvents(); g_system->delayMillis(10); } -/** - * Check whether it's time to display the next screen frame - */ bool Events::checkForNextFrameCounter() { // Check for next game frame uint32 milli = g_system->getMillis(); @@ -193,23 +158,14 @@ bool Events::checkForNextFrameCounter() { return false; } -/** - * Get the current mouse position - */ Common::Point Events::mousePos() const { return g_system->getEventManager()->getMousePos(); } -/** - * Get a pending keypress - */ Common::KeyState Events::getKey() { return _pendingKeys.pop(); } -/** - * Clear any current keypress or mouse click - */ void Events::clearEvents() { _pendingKeys.clear(); _mouseButtons = 0; @@ -218,24 +174,15 @@ void Events::clearEvents() { _oldButtons = _oldRightButton = false; } -/** - * Clear any pending keyboard inputs - */ void Events::clearKeyboard() { _pendingKeys.clear(); } -/** - * Delay for a given number of game frames, where each frame is 1/60th of a second - */ void Events::wait(int numFrames) { uint32 totalMilli = numFrames * 1000 / GAME_FRAME_RATE; delay(totalMilli); } -/** - * Does a delay of the specified number of milliseconds - */ bool Events::delay(uint32 time, bool interruptable) { // Different handling for really short versus extended times if (time < 10) { @@ -265,12 +212,6 @@ bool Events::delay(uint32 time, bool interruptable) { } } -/** - * Sets the pressed and released button flags on the raw button state previously set in pollEvents calls. - * @remarks The events manager has separate variables for the raw immediate and old button state - * versus the current buttons states for the frame. This method is expected to be called only once - * per game frame - */ void Events::setButtonState() { _released = _rightReleased = false; if (_mouseButtons & 1) @@ -290,9 +231,6 @@ void Events::setButtonState() { } } -/** - * Checks to see to see if a key or a mouse button is pressed. - */ bool Events::checkInput() { setButtonState(); return kbHit() || _pressed || _released || _rightPressed || _rightReleased; |