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| author | Paul Gilbert | 2015-05-19 07:37:55 -0400 | 
|---|---|---|
| committer | Paul Gilbert | 2015-05-19 07:37:55 -0400 | 
| commit | 1df183ffcb08a69ed414afd69284a0596fee4e82 (patch) | |
| tree | f1129f74eb64fd57cb4aac40836303ac6a495bbe /engines/sherlock/events.cpp | |
| parent | 0faf1c0b8f5c52cde1addae3e14469fc5fa9b9a2 (diff) | |
| download | scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.gz scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.bz2 scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.zip  | |
SHERLOCK: Move method comments from cpp to headers
Diffstat (limited to 'engines/sherlock/events.cpp')
| -rw-r--r-- | engines/sherlock/events.cpp | 62 | 
1 files changed, 0 insertions, 62 deletions
diff --git a/engines/sherlock/events.cpp b/engines/sherlock/events.cpp index 9d9c764fe5..38093a6c72 100644 --- a/engines/sherlock/events.cpp +++ b/engines/sherlock/events.cpp @@ -48,9 +48,6 @@ Events::~Events() {  	delete _cursorImages;  } -/** - * Load a set of cursors from the specified file - */  void Events::loadCursors(const Common::String &filename) {  	hideCursor();  	delete _cursorImages; @@ -59,9 +56,6 @@ void Events::loadCursors(const Common::String &filename) {  	_cursorId = INVALID_CURSOR;  } -/** - * Set the cursor to show - */  void Events::setCursor(CursorId cursorId) {  	if (cursorId == _cursorId)  		return; @@ -74,53 +68,31 @@ void Events::setCursor(CursorId cursorId) {  	setCursor(s);  } -/** - * Set the cursor to show from a passed frame - */  void Events::setCursor(const Graphics::Surface &src) {  	CursorMan.replaceCursor(src.getPixels(), src.w, src.h, 0, 0, 0xff);  	showCursor();  } -/** - * Show the mouse cursor - */  void Events::showCursor() {  	CursorMan.showMouse(true);  } -/** - * Hide the mouse cursor - */  void Events::hideCursor() {  	CursorMan.showMouse(false);  } -/** - * Returns the cursor - */  CursorId Events::getCursor() const {  	return _cursorId;  } -/** - * Returns true if the mouse cursor is visible - */  bool Events::isCursorVisible() const {  	return CursorMan.isVisible();  } -/** - * Move the mouse - */  void Events::moveMouse(const Common::Point &pt) {  	g_system->warpMouse(pt.x, pt.y);  } - -/** - * Check for any pending events - */  void Events::pollEvents() {  	checkForNextFrameCounter(); @@ -162,18 +134,11 @@ void Events::pollEvents() {  	}  } -/** - * Poll for events and introduce a small delay, to allow the system to - * yield to other running programs - */  void Events::pollEventsAndWait() {  	pollEvents();  	g_system->delayMillis(10);  } -/** - * Check whether it's time to display the next screen frame - */  bool Events::checkForNextFrameCounter() {  	// Check for next game frame  	uint32 milli = g_system->getMillis(); @@ -193,23 +158,14 @@ bool Events::checkForNextFrameCounter() {  	return false;  } -/** - * Get the current mouse position  - */  Common::Point Events::mousePos() const {  	return g_system->getEventManager()->getMousePos();  } -/** - * Get a pending keypress - */  Common::KeyState Events::getKey() {  	return _pendingKeys.pop();  } -/** - * Clear any current keypress or mouse click - */  void Events::clearEvents() {  	_pendingKeys.clear();  	_mouseButtons = 0; @@ -218,24 +174,15 @@ void Events::clearEvents() {  	_oldButtons = _oldRightButton = false;  } -/** - * Clear any pending keyboard inputs - */  void Events::clearKeyboard() {  	_pendingKeys.clear();  } -/** - * Delay for a given number of game frames, where each frame is 1/60th of a second - */  void Events::wait(int numFrames) {  	uint32 totalMilli = numFrames * 1000 / GAME_FRAME_RATE;  	delay(totalMilli);  } -/** - * Does a delay of the specified number of milliseconds - */  bool Events::delay(uint32 time, bool interruptable) {  	// Different handling for really short versus extended times  	if (time < 10) { @@ -265,12 +212,6 @@ bool Events::delay(uint32 time, bool interruptable) {  	}  } -/** - * Sets the pressed and released button flags on the raw button state previously set in pollEvents calls. - * @remarks		The events manager has separate variables for the raw immediate and old button state - *		versus the current buttons states for the frame. This method is expected to be called only once - *		per game frame - */  void Events::setButtonState() {  	_released = _rightReleased = false;  	if (_mouseButtons & 1) @@ -290,9 +231,6 @@ void Events::setButtonState() {  	}  } -/** - * Checks to see to see if a key or a mouse button is pressed. - */  bool Events::checkInput() {  	setButtonState();  	return kbHit() || _pressed || _released || _rightPressed || _rightReleased;  | 
