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author | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
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committer | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
commit | 1df183ffcb08a69ed414afd69284a0596fee4e82 (patch) | |
tree | f1129f74eb64fd57cb4aac40836303ac6a495bbe /engines/sherlock/events.h | |
parent | 0faf1c0b8f5c52cde1addae3e14469fc5fa9b9a2 (diff) | |
download | scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.gz scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.bz2 scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.zip |
SHERLOCK: Move method comments from cpp to headers
Diffstat (limited to 'engines/sherlock/events.h')
-rw-r--r-- | engines/sherlock/events.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/engines/sherlock/events.h b/engines/sherlock/events.h index c6d155e472..c19a92de8c 100644 --- a/engines/sherlock/events.h +++ b/engines/sherlock/events.h @@ -45,6 +45,9 @@ private: ImageFile *_cursorImages; int _mouseButtons; + /** + * Check whether it's time to display the next screen frame + */ bool checkForNextFrameCounter(); public: CursorId _cursorId; @@ -59,42 +62,102 @@ public: Events(SherlockEngine *vm); ~Events(); + /** + * Load a set of cursors from the specified file + */ void loadCursors(const Common::String &filename); + /** + * Set the cursor to show + */ void setCursor(CursorId cursorId); + + /** + * Set the cursor to show from a passed frame + */ void setCursor(const Graphics::Surface &src); + /** + * Show the mouse cursor + */ void showCursor(); + /** + * Hide the mouse cursor + */ void hideCursor(); + /** + * Returns the cursor + */ CursorId getCursor() const; + /** + * Returns true if the mouse cursor is visible + */ bool isCursorVisible() const; + /** + * Move the mouse + */ void moveMouse(const Common::Point &pt); + /** + * Check for any pending events + */ void pollEvents(); + /** + * Poll for events and introduce a small delay, to allow the system to + * yield to other running programs + */ void pollEventsAndWait(); + /** + * Get the current mouse position + */ Common::Point mousePos() const; uint32 getFrameCounter() const { return _frameCounter; } bool kbHit() const { return !_pendingKeys.empty(); } + /** + * Get a pending keypress + */ Common::KeyState getKey(); + /** + * Clear any current keypress or mouse click + */ void clearEvents(); + + /** + * Clear any pending keyboard inputs + */ void clearKeyboard(); + /** + * Delay for a given number of game frames, where each frame is 1/60th of a second + */ void wait(int numFrames); + /** + * Does a delay of the specified number of milliseconds + */ bool delay(uint32 time, bool interruptable = false); + /** + * Sets the pressed and released button flags on the raw button state previously set in pollEvents calls. + * @remarks The events manager has separate variables for the raw immediate and old button state + * versus the current buttons states for the frame. This method is expected to be called only once + * per game frame + */ void setButtonState(); + /** + * Checks to see to see if a key or a mouse button is pressed. + */ bool checkInput(); }; |