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authorPaul Gilbert2015-06-26 21:34:37 -0400
committerPaul Gilbert2015-06-26 21:34:37 -0400
commit9eb168583fb1a6b2464cf856adc4888d6b396f35 (patch)
tree999467380f23415bf8c56ec49c954ebcc4aa2667 /engines/sherlock/fixed_text.cpp
parent47a3080af2ec686957ee813a309fb7704bd31dd8 (diff)
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SHERLOCK: Split FixedText into separate descendents for each game
Diffstat (limited to 'engines/sherlock/fixed_text.cpp')
-rw-r--r--engines/sherlock/fixed_text.cpp356
1 files changed, 7 insertions, 349 deletions
diff --git a/engines/sherlock/fixed_text.cpp b/engines/sherlock/fixed_text.cpp
index 09e38bfb5d..cbee944120 100644
--- a/engines/sherlock/fixed_text.cpp
+++ b/engines/sherlock/fixed_text.cpp
@@ -22,359 +22,17 @@
#include "sherlock/sherlock.h"
#include "sherlock/fixed_text.h"
+#include "sherlock/scalpel/scalpel_fixed_text.h"
+#include "sherlock/tattoo/tattoo_fixed_text.h"
namespace Sherlock {
-static const char *const fixedTextEN[] = {
- // SH1: Window buttons
- "Exit",
- "Up",
- "Down",
- // SH1: Inventory buttons
- "Exit",
- "Look",
- "Use",
- "Give",
- // SH1: Journal text
- "Watson's Journal",
- "Page %d",
- // SH1: Journal buttons
- "Exit",
- "Back 10",
- "Up",
- "Down",
- "Ahead 10",
- "Search",
- "First Page",
- "Last Page",
- "Print Text",
- // SH1: Journal search
- "Exit",
- "Backward",
- "Forward",
- "Text Not Found !",
- // SH1: Initial Inventory
- "A message requesting help",
- "A number of business cards",
- "Opera Tickets",
- "Cuff Link",
- "Wire Hook",
- "Note",
- "An open pocket watch",
- "A piece of paper with numbers on it",
- "A letter folded many times",
- "Tarot Cards",
- "An ornate key",
- "A pawn ticket",
- // SH2: Verbs
- "Open",
- "Look",
- "Talk",
- "Journal"
-};
-
-// sharp-s : 0xE1 / octal 341
-// small a-umlaut: 0x84 / octal 204
-// small o-umlaut: 0x94 / octal 224
-// small u-umlaut: 0x81 / octal 201
-static const char *const fixedTextDE[] = {
- // SH1: Window buttons
- "Zur\201ck",
- "Hoch",
- "Runter",
- // SH1: Inventory buttons
- "Zur\201ck",
- "Schau",
- "Benutze",
- "Gib",
- // SH1: Journal text
- "Watsons Tagebuch",
- "Seite %d",
- // SH1: Journal buttons
- "Zur\201ck",
- "10 hoch",
- "Hoch",
- "Runter",
- "10 runter",
- "Suche",
- "Erste Seite",
- "Letzte Seite",
- "Drucke Text",
- // SH1: Journal search
- "Zur\201ck",
- "R\201ckw\204rts", // original: "Backward"
- "Vorw\204rts", // original: "Forward"
- "Text nicht gefunden!",
- // SH1: Initial Inventory
- "Ein Hilferuf von Lestrade",
- "Holmes' Visitenkarten",
- "Karten f\201rs Opernhaus",
- "Manschettenkn\224pfe",
- "Zum Haken verbogener Drahtkorb",
- "Mitteilung am Epstein",
- "Eine offene Taschenuhr",
- "Ein Zettel mit Zahlen drauf",
- "Ein mehrfach gefalteter Briefbogen",
- "Ein Tarock-Kartenspiel", // [sic]
- "Ein verzierter Schl\201ssel",
- "Ein Pfandschein",
- // SH2: Verbs
- "\231ffne",
- "Schau",
- "Rede",
- "Tagebuch"
-};
-
-// up-side down exclamation mark - 0xAD / octal 255
-// up-side down question mark - 0xA8 / octal 250
-// n with a wave on top - 0xA4 / octal 244
-static const char *const fixedTextES[] = {
- // SH1: Window buttons
- "Exit",
- "Subir",
- "Bajar",
- // SH1: Inventory buttons
- "Exit",
- "Mirar",
- "Usar",
- "Dar",
- // SH1: Journal text
- "Diario de Watson",
- "Pagina %d",
- // SH1: Journal buttons
- "Exit",
- "Retroceder",
- "Subir",
- "baJar",
- "Adelante",
- "Buscar",
- "1a pagina",
- "Ult pagina",
- "Imprimir",
- // SH1: Journal search
- "Exit",
- "Retroceder",
- "Avanzar",
- "Texto no encontrado!",
- // SH1: Initial Inventory
- "Un mensaje solicitando ayuda",
- "Unas cuantas tarjetas de visita",
- "Entradas para la opera",
- "Unos gemelos",
- "Un gancho de alambre",
- "Una nota",
- "Un reloj de bolsillo abierto",
- "Un trozo de papel con unos numeros",
- "Un carta muy plegada",
- "Unas cartas de Tarot",
- "Una llave muy vistosa",
- "Una papeleta de empe\244o",
- // SH2: Verbs --- TODO: not known at the moment
- "Open",
- "Look",
- "Talk",
- "Journal"
-};
-
-// =========================================
-
-// === Sherlock Holmes 1: Serrated Scalpel ===
-static const char *const fixedTextEN_ActionOpen[] = {
- "This cannot be opened",
- "It is already open",
- "It is locked",
- "Wait for Watson",
- " ",
- "."
-};
-
-static const char *const fixedTextDE_ActionOpen[] = {
- "Das kann man nicht \224ffnen",
- "Ist doch schon offen!",
- "Leider verschlossen",
- "Warte auf Watson",
- " ",
- "."
-};
-
-static const char *const fixedTextES_ActionOpen[] = {
- "No puede ser abierto",
- "Ya esta abierto",
- "Esta cerrado",
- "Espera a Watson",
- " ",
- "."
-};
-
-static const char *const fixedTextEN_ActionClose[] = {
- "This cannot be closed",
- "It is already closed",
- "The safe door is in the way"
-};
-
-static const char *const fixedTextDE_ActionClose[] = {
- "Das kann man nicht schlie\341en",
- "Ist doch schon zu!",
- "Die safet\201r ist Weg"
-};
-
-static const char *const fixedTextES_ActionClose[] = {
- "No puede ser cerrado",
- "Ya esta cerrado",
- "La puerta de seguridad esta entre medias"
-};
-
-static const char *const fixedTextEN_ActionMove[] = {
- "This cannot be moved",
- "It is bolted to the floor",
- "It is too heavy",
- "The other crate is in the way"
-};
-
-
-static const char *const fixedTextDE_ActionMove[] = {
- "L\204\341t sich nicht bewegen",
- "Festged\201belt in der Erde...",
- "Oha, VIEL zu schwer",
- "Der andere Kiste ist im Weg" // [sic]
-};
-
-static const char *const fixedTextES_ActionMove[] = {
- "No puede moverse",
- "Esta sujeto a la pared",
- "Es demasiado pesado",
- "El otro cajon esta en mitad"
-};
-
-static const char *const fixedTextEN_ActionPick[] = {
- "Nothing of interest here",
- "It is bolted down",
- "It is too big to carry",
- "It is too heavy",
- "I think a girl would be more your type",
- "Those flowers belong to Penny",
- "She's far too young for you!",
- "I think a girl would be more your type!",
- "Government property for official use only"
-};
-
-static const char *const fixedTextDE_ActionPick[] = {
- "Nichts Interessantes da",
- "Zu gut befestigt",
- "Ist ja wohl ein bi\341chen zu gro\341, oder ?",
- "Oha, VIEL zu schwer",
- "Ich denke, Du stehst mehr auf M\204dchen ?",
- "Diese Blumen geh\224ren Penny",
- "Sie ist doch viel zu jung f\201r Dich!",
- "Ich denke, Du stehst mehr auf M\204dchen ?",
- "Staatseigentum - Nur für den Dienstgebrauch !"
-};
-
-static const char *const fixedTextES_ActionPick[] = {
- "No hay nada interesante",
- "Esta anclado al suelo",
- "Es muy grande para llevarlo",
- "Pesa demasiado",
- "Creo que una chica sera mas tu tipo",
- "Esas flores pertenecen a Penny",
- "\255Es demasiado joven para ti!"
- "\255Creo que una chica sera mas tu tipo!",
- "Propiedad del gobierno para uso oficial"
-};
-
-static const char *const fixedTextEN_ActionUse[] = {
- "You can't do that",
- "It had no effect",
- "You can't reach it",
- "OK, the door looks bigger! Happy?"
- "Doors don't smoke"
-};
-
-static const char *const fixedTextDE_ActionUse[] = {
- "Nein, das geht wirklich nicht",
- "Tja keinerlei Wirkung",
- "Da kommst du nicht dran",
- "Na gut, die Tür sieht jetzt gr\224\341er aus. Zufrieden?"
- "Türen sind Nichtraucher!"
-};
-
-static const char *const fixedTextES_ActionUse[] = {
- "No puedes hacerlo",
- "No tuvo ningun efecto",
- "No puedes alcanzarlo",
- "Bien, \255es enorme! \250Feliz?"
- "Las puertas no fuman"
-};
-
-#define FIXEDTEXT_GETCOUNT(_name_) sizeof(_name_) / sizeof(byte *)
-#define FIXEDTEXT_ENTRY(_name_) _name_, FIXEDTEXT_GETCOUNT(_name_)
-
-static const FixedTextActionEntry fixedTextEN_Actions[] = {
- { FIXEDTEXT_ENTRY(fixedTextEN_ActionOpen) },
- { FIXEDTEXT_ENTRY(fixedTextEN_ActionClose) },
- { FIXEDTEXT_ENTRY(fixedTextEN_ActionMove) },
- { FIXEDTEXT_ENTRY(fixedTextEN_ActionPick) },
- { FIXEDTEXT_ENTRY(fixedTextEN_ActionUse) }
-};
-
-static const FixedTextActionEntry fixedTextDE_Actions[] = {
- { FIXEDTEXT_ENTRY(fixedTextDE_ActionOpen) },
- { FIXEDTEXT_ENTRY(fixedTextDE_ActionClose) },
- { FIXEDTEXT_ENTRY(fixedTextDE_ActionMove) },
- { FIXEDTEXT_ENTRY(fixedTextDE_ActionPick) },
- { FIXEDTEXT_ENTRY(fixedTextDE_ActionUse) }
-};
-
-static const FixedTextActionEntry fixedTextES_Actions[] = {
- { FIXEDTEXT_ENTRY(fixedTextES_ActionOpen) },
- { FIXEDTEXT_ENTRY(fixedTextES_ActionClose) },
- { FIXEDTEXT_ENTRY(fixedTextES_ActionMove) },
- { FIXEDTEXT_ENTRY(fixedTextES_ActionPick) },
- { FIXEDTEXT_ENTRY(fixedTextES_ActionUse) }
-};
-
-// =========================================
-
-// TODO:
-// It seems there was a French version of Sherlock Holmes 2
-static const FixedTextLanguageEntry fixedTextLanguages[] = {
- { Common::DE_DEU, fixedTextDE, fixedTextDE_Actions },
- { Common::ES_ESP, fixedTextES, fixedTextES_Actions },
- { Common::EN_ANY, fixedTextEN, fixedTextEN_Actions },
- { Common::UNK_LANG, fixedTextEN, fixedTextEN_Actions }
-};
-
-// =========================================
-
-// =========================================
-
-// TODO: split this class up into 2 classes. One for each Sherlock Holmes game
-// We definitely do not want to share fixed text between both, simply because translations may not be the same
-FixedText::FixedText(SherlockEngine *vm) : _vm(vm) {
- // Figure out which fixed texts to use
- Common::Language curLanguage = _vm->getLanguage();
-
- const FixedTextLanguageEntry *curLanguageEntry = fixedTextLanguages;
-
- while (curLanguageEntry->language != Common::UNK_LANG) {
- if (curLanguageEntry->language == curLanguage)
- break; // found current language
- curLanguageEntry++;
- }
- _curLanguageEntry = curLanguageEntry;
+FixedText *FixedText::init(SherlockEngine *vm) {
+ if (vm->getGameID() == GType_SerratedScalpel)
+ return new Scalpel::ScalpelFixedText(vm);
+ else
+ return new Tattoo::TattooFixedText(vm);
}
-const Common::String FixedText::getText(FixedTextId fixedTextId) {
- return Common::String(_curLanguageEntry->fixedTextArray[fixedTextId]);
-}
-
-const Common::String FixedText::getActionMessage(FixedTextActionId actionId, int messageIndex) {
- assert(actionId >= 0);
- assert(messageIndex >= 0);
- const FixedTextActionEntry *curActionEntry = &_curLanguageEntry->actionArray[actionId];
-
- assert(messageIndex < curActionEntry->fixedTextArrayCount);
- return Common::String(curActionEntry->fixedTextArray[messageIndex]);
-}
} // End of namespace Sherlock