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authorPaul Gilbert2015-06-25 20:42:02 -0400
committerPaul Gilbert2015-06-25 20:42:02 -0400
commit92ac962718b07e9b82199d39bb5ce970717da57d (patch)
tree88e8833f5ef8d100c32cda7a0c5cd18051a2308a /engines/sherlock/inventory.cpp
parent66fb4b828ba841b47b3e0cd4e15e00107744f691 (diff)
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SHERLOCK: RT: Further split-off of Scalpel-specific code
Diffstat (limited to 'engines/sherlock/inventory.cpp')
-rw-r--r--engines/sherlock/inventory.cpp240
1 files changed, 8 insertions, 232 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp
index 692b05773b..492ac736b1 100644
--- a/engines/sherlock/inventory.cpp
+++ b/engines/sherlock/inventory.cpp
@@ -22,6 +22,7 @@
#include "sherlock/inventory.h"
#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_inventory.h"
#include "sherlock/scalpel/scalpel_user_interface.h"
namespace Sherlock {
@@ -42,6 +43,13 @@ void InventoryItem::synchronize(Serializer &s) {
/*----------------------------------------------------------------*/
+Inventory *Inventory::init(SherlockEngine *vm) {
+ if (vm->getGameID() == GType_SerratedScalpel)
+ return new Scalpel::ScalpelInventory(vm);
+ else
+ return new Inventory(vm);
+}
+
Inventory::Inventory(SherlockEngine *vm) : Common::Array<InventoryItem>(), _vm(vm) {
Common::fill(&_invShapes[0], &_invShapes[MAX_VISIBLE_INVENTORY], (ImageFile *)nullptr);
_invGraphicsLoaded = false;
@@ -128,238 +136,6 @@ int Inventory::findInv(const Common::String &name) {
error("Couldn't find inventory item - %s", name.c_str());
}
-void Inventory::putInv(InvSlamMode slamIt) {
- Screen &screen = *_vm->_screen;
- UserInterface &ui = *_vm->_ui;
-
- // If an inventory item has disappeared (due to using it or giving it),
- // a blank space slot may have appeared. If so, adjust the inventory
- if (_invIndex > 0 && _invIndex > (_holdings - 6)) {
- --_invIndex;
- freeGraphics();
- loadGraphics();
- }
-
- if (slamIt != SLAM_SECONDARY_BUFFER) {
- screen.makePanel(Common::Rect(6, 163, 54, 197));
- screen.makePanel(Common::Rect(58, 163, 106, 197));
- screen.makePanel(Common::Rect(110, 163, 158, 197));
- screen.makePanel(Common::Rect(162, 163, 210, 197));
- screen.makePanel(Common::Rect(214, 163, 262, 197));
- screen.makePanel(Common::Rect(266, 163, 314, 197));
- }
-
- // Iterate through displaying up to 6 objects at a time
- for (int idx = _invIndex; idx < _holdings && (idx - _invIndex) < MAX_VISIBLE_INVENTORY; ++idx) {
- int itemNum = idx - _invIndex;
- Surface &bb = slamIt == SLAM_SECONDARY_BUFFER ? screen._backBuffer2 : screen._backBuffer1;
- Common::Rect r(8 + itemNum * 52, 165, 51 + itemNum * 52, 194);
-
- // Draw the background
- if (idx == ui._selector) {
- bb.fillRect(r, BUTTON_BACKGROUND);
- } else if (slamIt == SLAM_SECONDARY_BUFFER) {
- bb.fillRect(r, BUTTON_MIDDLE);
- }
-
- // Draw the item image
- ImageFrame &frame = (*_invShapes[itemNum])[0];
- bb.transBlitFrom(frame, Common::Point(6 + itemNum * 52 + ((47 - frame._width) / 2),
- 163 + ((33 - frame._height) / 2)));
- }
-
- if (slamIt == SLAM_DISPLAY)
- screen.slamArea(6, 163, 308, 34);
-
- if (slamIt != SLAM_SECONDARY_BUFFER)
- ui.clearInfo();
-
- if (slamIt == 0) {
- invCommands(0);
- } else if (slamIt == SLAM_SECONDARY_BUFFER) {
- screen._backBuffer = &screen._backBuffer2;
- invCommands(0);
- screen._backBuffer = &screen._backBuffer1;
- }
-}
-
-void Inventory::drawInventory(InvNewMode mode) {
- FixedText &fixedText = *_vm->_fixedText;
- Screen &screen = *_vm->_screen;
- UserInterface &ui = *_vm->_ui;
- InvNewMode tempMode = mode;
-
- loadInv();
-
- if (mode == INVENTORY_DONT_DISPLAY) {
- screen._backBuffer = &screen._backBuffer2;
- }
-
- // Draw the window background
- Surface &bb = *screen._backBuffer;
- bb.fillRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, CONTROLS_Y1 + 10), BORDER_COLOR);
- bb.fillRect(Common::Rect(0, CONTROLS_Y1 + 10, 2, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
- bb.fillRect(Common::Rect(SHERLOCK_SCREEN_WIDTH - 2, CONTROLS_Y1 + 10,
- SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
- bb.fillRect(Common::Rect(0, SHERLOCK_SCREEN_HEIGHT - 2, SHERLOCK_SCREEN_WIDTH,
- SHERLOCK_SCREEN_HEIGHT), BORDER_COLOR);
- bb.fillRect(Common::Rect(2, CONTROLS_Y1 + 10, SHERLOCK_SCREEN_WIDTH - 2, SHERLOCK_SCREEN_HEIGHT - 2),
- INV_BACKGROUND);
-
- // Draw the buttons
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
- Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
- Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
- Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
-
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth(fixedText_Exit) / 2, fixedText_Exit);
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth(fixedText_Look) / 2, fixedText_Look);
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth(fixedText_Use) / 2, fixedText_Use);
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth(fixedText_Give) / 2, fixedText_Give);
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^"); // 2 arrows pointing to the left
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^"); // 1 arrow pointing to the left
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_"); // 1 arrow pointing to the right
- screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1],
- CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__"); // 2 arrows pointing to the right
-
- if (tempMode == INVENTORY_DONT_DISPLAY)
- mode = LOOK_INVENTORY_MODE;
- _invMode = (InvMode)mode;
-
- if (mode != PLAIN_INVENTORY) {
- ui._oldKey = Scalpel::INVENTORY_COMMANDS[(int)mode];
- } else {
- ui._oldKey = -1;
- }
-
- invCommands(0);
- putInv(SLAM_DONT_DISPLAY);
-
- if (tempMode != INVENTORY_DONT_DISPLAY) {
- if (!ui._slideWindows) {
- screen.slamRect(Common::Rect(0, CONTROLS_Y1, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
- } else {
- ui.summonWindow(false, CONTROLS_Y1);
- }
-
- ui._windowOpen = true;
- } else {
- // Reset the screen back buffer to the first buffer now that drawing is done
- screen._backBuffer = &screen._backBuffer1;
- }
-
- assert(IS_SERRATED_SCALPEL);
- ((Scalpel::ScalpelUserInterface *)_vm->_ui)->_oldUse = -1;
-}
-
-void Inventory::invCommands(bool slamIt) {
- FixedText &fixedText = *_vm->_fixedText;
- Screen &screen = *_vm->_screen;
- UserInterface &ui = *_vm->_ui;
-
- Common::String fixedText_Exit = fixedText.getText(kFixedText_Inventory_Exit);
- Common::String fixedText_Look = fixedText.getText(kFixedText_Inventory_Look);
- Common::String fixedText_Use = fixedText.getText(kFixedText_Inventory_Use);
- Common::String fixedText_Give = fixedText.getText(kFixedText_Inventory_Give);
-
- if (slamIt) {
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
- _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, fixedText_Exit);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
- _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND,
- true, fixedText_Look);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
- _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, fixedText_Use);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
- _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- true, fixedText_Give);
- screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1),
- _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^^"); // 2 arrows pointing to the left
- screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1),
- _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^"); // 2 arrows pointing to the left
- screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1),
- (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "_"); // 1 arrow pointing to the right
- screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1),
- (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "__"); // 2 arrows pointing to the right
- if (_invMode != INVMODE_LOOK)
- ui.clearInfo();
- } else {
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1),
- _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Exit);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1),
- _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Look);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1),
- _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Use);
- screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1),
- _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND,
- false, fixedText_Give);
- screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1),
- _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^^"); // 2 arrows pointing to the left
- screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1),
- _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND,
- "^"); // 1 arrow pointing to the left
- screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1),
- (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "_"); // 1 arrow pointing to the right
- screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1),
- (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND,
- "__"); // 2 arrows pointing to the right
- }
-}
-
-void Inventory::highlight(int index, byte color) {
- Screen &screen = *_vm->_screen;
- Surface &bb = *screen._backBuffer;
- int slot = index - _invIndex;
- ImageFrame &frame = (*_invShapes[slot])[0];
-
- bb.fillRect(Common::Rect(8 + slot * 52, 165, (slot + 1) * 52, 194), color);
- bb.transBlitFrom(frame, Common::Point(6 + slot * 52 + ((47 - frame._width) / 2),
- 163 + ((33 - frame._height) / 2)));
- screen.slamArea(8 + slot * 52, 165, 44, 30);
-}
-
-void Inventory::refreshInv() {
- if (IS_ROSE_TATTOO)
- return;
-
- Screen &screen = *_vm->_screen;
- Talk &talk = *_vm->_talk;
- Scalpel::ScalpelUserInterface &ui = *(Scalpel::ScalpelUserInterface *)_vm->_ui;
-
- ui._invLookFlag = true;
- freeInv();
-
- ui._infoFlag = true;
- ui.clearInfo();
-
- screen._backBuffer2.blitFrom(screen._backBuffer1, Common::Point(0, CONTROLS_Y),
- Common::Rect(0, CONTROLS_Y, SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT));
- ui.examine();
-
- if (!talk._talkToAbort) {
- screen._backBuffer2.blitFrom((*ui._controlPanel)[0], Common::Point(0, CONTROLS_Y));
- loadInv();
- }
-}
-
int Inventory::putNameInInventory(const Common::String &name) {
Scene &scene = *_vm->_scene;
int matches = 0;