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author | Paul Gilbert | 2015-05-28 08:31:53 -0400 |
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committer | Paul Gilbert | 2015-05-28 08:31:53 -0400 |
commit | f4902b516ec8486338b777354809171112671e5b (patch) | |
tree | 2d286bb33818babf3eade15e5babec8570ba3e7e /engines/sherlock/inventory.cpp | |
parent | 45b4989b55a043a9d2f1806db375d9f91476ed89 (diff) | |
download | scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.tar.gz scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.tar.bz2 scummvm-rg350-f4902b516ec8486338b777354809171112671e5b.zip |
SHERLOCK: Moving split up classes into their own files
Diffstat (limited to 'engines/sherlock/inventory.cpp')
-rw-r--r-- | engines/sherlock/inventory.cpp | 67 |
1 files changed, 34 insertions, 33 deletions
diff --git a/engines/sherlock/inventory.cpp b/engines/sherlock/inventory.cpp index 7ec0b6421d..a8ecb64102 100644 --- a/engines/sherlock/inventory.cpp +++ b/engines/sherlock/inventory.cpp @@ -22,6 +22,7 @@ #include "sherlock/inventory.h" #include "sherlock/sherlock.h" +#include "sherlock/scalpel/scalpel_user_interface.h" namespace Sherlock { @@ -200,29 +201,29 @@ void Inventory::drawInventory(InvNewMode mode) { INV_BACKGROUND); // Draw the buttons - screen.makeButton(Common::Rect(INVENTORY_POINTS[0][0], CONTROLS_Y1, INVENTORY_POINTS[0][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[1][0], CONTROLS_Y1, INVENTORY_POINTS[1][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[2][0], CONTROLS_Y1, INVENTORY_POINTS[2][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[3][0], CONTROLS_Y1, INVENTORY_POINTS[3][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[4][0], CONTROLS_Y1, INVENTORY_POINTS[4][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[4][2], "^^"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[5][0], CONTROLS_Y1, INVENTORY_POINTS[5][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[5][2], "^"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[6][0], CONTROLS_Y1, INVENTORY_POINTS[6][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[6][2], "_"); - screen.makeButton(Common::Rect(INVENTORY_POINTS[7][0], CONTROLS_Y1, INVENTORY_POINTS[7][1], - CONTROLS_Y1 + 10), INVENTORY_POINTS[7][2], "__"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[0][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[0][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[0][2] - screen.stringWidth("Exit") / 2, "Exit"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[1][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[1][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[1][2] - screen.stringWidth("Look") / 2, "Look"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[2][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[2][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[2][2] - screen.stringWidth("Use") / 2, "Use"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[3][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[3][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[3][2] - screen.stringWidth("Give") / 2, "Give"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[4][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[4][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[4][2], "^^"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[5][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[5][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[5][2], "^"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[6][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[6][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[6][2], "_"); + screen.makeButton(Common::Rect(Scalpel::INVENTORY_POINTS[7][0], CONTROLS_Y1, Scalpel::INVENTORY_POINTS[7][1], + CONTROLS_Y1 + 10), Scalpel::INVENTORY_POINTS[7][2], "__"); if (tempMode == INVENTORY_DONT_DISPLAY) mode = LOOK_INVENTORY_MODE; _invMode = (InvMode)mode; if (mode != PLAIN_INVENTORY) { - ui._oldKey = INVENTORY_COMMANDS[(int)mode]; + ui._oldKey = Scalpel::INVENTORY_COMMANDS[(int)mode]; } else { ui._oldKey = -1; } @@ -252,55 +253,55 @@ void Inventory::invCommands(bool slamIt) { UserInterface &ui = *_vm->_ui; if (slamIt) { - screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1), _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND, true, "Exit"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1), _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED :COMMAND_FOREGROUND, true, "Look"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1), _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, true, "Use"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1), _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, true, "Give"); - screen.print(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1 + 1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, "^^"); - screen.print(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1 + 1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, "^"); - screen.print(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1 + 1), (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, "_"); - screen.print(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), + screen.print(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1 + 1), (_holdings - _invIndex <= 6) ? COMMAND_NULL : COMMAND_FOREGROUND, "__"); if (_invMode != INVMODE_LOOK) ui.clearInfo(); } else { - screen.buttonPrint(Common::Point(INVENTORY_POINTS[0][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[0][2], CONTROLS_Y1), _invMode == INVMODE_EXIT ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, false, "Exit"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[1][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[1][2], CONTROLS_Y1), _invMode == INVMODE_LOOK ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, false, "Look"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[2][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[2][2], CONTROLS_Y1), _invMode == INVMODE_USE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, false, "Use"); - screen.buttonPrint(Common::Point(INVENTORY_POINTS[3][2], CONTROLS_Y1), + screen.buttonPrint(Common::Point(Scalpel::INVENTORY_POINTS[3][2], CONTROLS_Y1), _invMode == INVMODE_GIVE ? COMMAND_HIGHLIGHTED : COMMAND_FOREGROUND, false, "Give"); - screen.gPrint(Common::Point(INVENTORY_POINTS[4][2], CONTROLS_Y1), + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[4][2], CONTROLS_Y1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, "^^"); - screen.gPrint(Common::Point(INVENTORY_POINTS[5][2], CONTROLS_Y1), + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[5][2], CONTROLS_Y1), _invIndex == 0 ? COMMAND_NULL : COMMAND_FOREGROUND, "^"); - screen.gPrint(Common::Point(INVENTORY_POINTS[6][2], CONTROLS_Y1), + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[6][2], CONTROLS_Y1), (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, "_"); - screen.gPrint(Common::Point(INVENTORY_POINTS[7][2], CONTROLS_Y1), + screen.gPrint(Common::Point(Scalpel::INVENTORY_POINTS[7][2], CONTROLS_Y1), (_holdings - _invIndex < 7) ? COMMAND_NULL : COMMAND_FOREGROUND, "__"); } |