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author | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
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committer | Paul Gilbert | 2015-05-19 07:37:55 -0400 |
commit | 1df183ffcb08a69ed414afd69284a0596fee4e82 (patch) | |
tree | f1129f74eb64fd57cb4aac40836303ac6a495bbe /engines/sherlock/objects.cpp | |
parent | 0faf1c0b8f5c52cde1addae3e14469fc5fa9b9a2 (diff) | |
download | scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.gz scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.tar.bz2 scummvm-rg350-1df183ffcb08a69ed414afd69284a0596fee4e82.zip |
SHERLOCK: Move method comments from cpp to headers
Diffstat (limited to 'engines/sherlock/objects.cpp')
-rw-r--r-- | engines/sherlock/objects.cpp | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp index eb4676dd5f..e630b48f3a 100644 --- a/engines/sherlock/objects.cpp +++ b/engines/sherlock/objects.cpp @@ -41,9 +41,6 @@ namespace Sherlock { SherlockEngine *Sprite::_vm; -/** - * Reset the data for the sprite - */ void Sprite::clear() { _name = ""; _description = ""; @@ -68,18 +65,12 @@ void Sprite::clear() { _numFrames = 0; } -/** - * Updates the image frame poiner for the sprite - */ void Sprite::setImageFrame() { int imageNumber = (*_sequences)[_sequenceNumber][_frameNumber] + (*_sequences)[_sequenceNumber][0] - 2; _imageFrame = &(*_images)[imageNumber]; } -/** - * This adjusts the sprites position, as well as it's animation sequence: - */ void Sprite::adjustSprite() { Map &map = *_vm->_map; People &people = *_vm->_people; @@ -175,9 +166,6 @@ void Sprite::adjustSprite() { } } -/** - * Checks the sprite's position to see if it's collided with any special objects - */ void Sprite::checkSprite() { Events &events = *_vm->_events; People &people = *_vm->_people; @@ -364,9 +352,6 @@ void Sprite::checkSprite() { /*----------------------------------------------------------------*/ -/** - * Load the data for the action - */ void ActionType::load(Common::SeekableReadStream &s) { char buffer[12]; @@ -388,9 +373,6 @@ UseType::UseType() { _useFlag = 0; } -/** - * Load the data for the UseType - */ void UseType::load(Common::SeekableReadStream &s) { char buffer[12]; @@ -454,9 +436,6 @@ Object::Object() { _seqSize = 0; } -/** - * Load the data for the object - */ void Object::load(Common::SeekableReadStream &s) { char buffer[41]; s.read(buffer, 12); @@ -522,9 +501,6 @@ void Object::load(Common::SeekableReadStream &s) { _use[idx].load(s); } -/** - * Toggle the type of an object between hidden and active - */ void Object::toggleHidden() { if (_type != HIDDEN && _type != HIDE_SHAPE && _type != INVALID) { if (_seqTo != 0) @@ -560,9 +536,6 @@ void Object::toggleHidden() { } } -/** - * Check the state of the object - */ void Object::checkObject() { Scene &scene = *_vm->_scene; Sound &sound = *_vm->_sound; @@ -686,11 +659,6 @@ void Object::checkObject() { } while (codeFound); } -/** - * This will check to see if the object has reached the end of a sequence. - * If it has, it switch to whichever next sequence should be started. - * @returns true if the end of a sequence was reached - */ bool Object::checkEndOfSequence() { Screen &screen = *_vm->_screen; int checkFrame = _allow ? MAX_FRAME : FRAMES_END; @@ -743,10 +711,6 @@ bool Object::checkEndOfSequence() { return result; } -/** - * Scans through the sequences array and finds the designated sequence. - * It then sets the frame number of the start of that sequence - */ void Object::setObjSequence(int seq, bool wait) { Scene &scene = *_vm->_scene; int checkFrame = _allow ? MAX_FRAME : FRAMES_END; @@ -820,12 +784,6 @@ void Object::setObjSequence(int seq, bool wait) { } } -/** - * Checks for codes - * @param name The name to check for codes - * @param messages Provides a lookup list of messages that can be printed - * @returns 0 if no codes are found, 1 if codes were found - */ int Object::checkNameForCodes(const Common::String &name, const char *const messages[]) { Map &map = *_vm->_map; People &people = *_vm->_people; @@ -921,9 +879,6 @@ int Object::checkNameForCodes(const Common::String &name, const char *const mess return printed; } -/** - * Handle setting any flags associated with the object - */ void Object::setFlagsAndToggles() { Scene &scene = *_vm->_scene; Talk &talk = *_vm->_talk; @@ -949,10 +904,6 @@ void Object::setFlagsAndToggles() { } } -/** - * Adjusts the sprite's position and animation sequence, advancing by 1 frame. - * If the end of the sequence is reached, the appropriate action is taken. - */ void Object::adjustObject() { if (_type == REMOVE) return; @@ -975,10 +926,6 @@ void Object::adjustObject() { } } -/** - * Handles trying to pick up an object. If allowed, plays an y necessary animation for picking - * up the item, and then adds it to the player's inventory - */ int Object::pickUpObject(const char *const messages[]) { Inventory &inv = *_vm->_inventory; People &people = *_vm->_people; @@ -1065,9 +1012,6 @@ int Object::pickUpObject(const char *const messages[]) { return numObjects; } -/** - * Returns the current bounds for the sprite - */ const Common::Rect Object::getNewBounds() const { Common::Point pt = _position; if (_imageFrame) @@ -1076,17 +1020,11 @@ const Common::Rect Object::getNewBounds() const { return Common::Rect(pt.x, pt.y, pt.x + frameWidth(), pt.y + frameHeight()); } -/** - * Returns the bounds for a sprite without a shape - */ const Common::Rect Object::getNoShapeBounds() const { return Common::Rect(_position.x, _position.y, _position.x + _noShapeSize.x, _position.y + _noShapeSize.y); } -/** - * Returns the old bounsd for the sprite from the previous frame - */ const Common::Rect Object::getOldBounds() const { return Common::Rect(_oldPosition.x, _oldPosition.y, _oldPosition.x + _oldSize.x, _oldPosition.y + _oldSize.y); @@ -1094,9 +1032,6 @@ const Common::Rect Object::getOldBounds() const { /*----------------------------------------------------------------*/ -/** - * Load the data for the animation - */ void CAnim::load(Common::SeekableReadStream &s) { char buffer[12]; s.read(buffer, 12); |