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authorPaul Gilbert2015-06-14 15:34:11 -0400
committerPaul Gilbert2015-06-14 15:34:11 -0400
commitbc0a839175899462bc4a79a6e4f3853ac5ee9aaf (patch)
tree57b8db4b61594b011203ca983a43bfa59aa5f1ab /engines/sherlock/objects.cpp
parentf713094c6427e22c442b9b98be0f79d383d32b23 (diff)
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SHERLOCK: RT: Move more methods from Sprite to TattooPerson
Diffstat (limited to 'engines/sherlock/objects.cpp')
-rw-r--r--engines/sherlock/objects.cpp130
1 files changed, 0 insertions, 130 deletions
diff --git a/engines/sherlock/objects.cpp b/engines/sherlock/objects.cpp
index e9c6b00c9a..1c74f62d5d 100644
--- a/engines/sherlock/objects.cpp
+++ b/engines/sherlock/objects.cpp
@@ -38,38 +38,6 @@ namespace Sherlock {
#define CLEAR_DIST_X 5
#define CLEAR_DIST_Y 0
-struct AdjustWalk {
- char _vgsName[9];
- int _xAdjust;
- int _flipXAdjust;
- int _yAdjust;
-} ;
-
-#define NUM_ADJUSTED_WALKS 21
-static const AdjustWalk ADJUST_WALKS[NUM_ADJUSTED_WALKS] = {
- { "TUPRIGHT", -7, -19, 6 },
- { "TRIGHT", 8, -14, 0 },
- { "TDOWNRG", 14, -12, 0 },
- { "TWUPRIGH", 12, 4, 2 },
- { "TWRIGHT", 31, -14, 0 },
- { "TWDOWNRG", 6, -24, 0 },
- { "HTUPRIGH", 2, -20, 0 },
- { "HTRIGHT", 28, -20, 0 },
- { "HTDOWNRG", 8, -2, 0 },
- { "GTUPRIGH", 4, -12, 0 },
- { "GTRIGHT", 12, -16, 0 },
- { "GTDOWNRG", 10, -18, 0 },
- { "JTUPRIGH", 8, -10, 0 },
- { "JTRIGHT", 22, -6, 0 },
- { "JTDOWNRG", 4, -20, 0 },
- { "CTUPRIGH", 10, 0, 0 },
- { "CTRIGHT", 26, -22, 0 },
- { "CTDOWNRI", 16, 4, 0 },
- { "ITUPRIGH", 0, 0, 0 },
- { "ITRIGHT", 20, 0, 0 },
- { "ITDOWNRG", 8, 0, 0 }
-};
-
SherlockEngine *BaseObject::_vm;
bool BaseObject::_countCAnimFrames;
@@ -844,104 +812,6 @@ const Common::Rect Sprite::getOldBounds() const {
return Common::Rect(_oldPosition.x, _oldPosition.y, _oldPosition.x + _oldSize.x, _oldPosition.y + _oldSize.y);
}
-void Sprite::setObjTalkSequence(int seq) {
- assert(seq != -1 && _type == CHARACTER);
-
- if (_seqTo) {
- // reset to previous value
- _walkSequences[_sequenceNumber]._sequences[_frameNumber] = _seqTo;
- _seqTo = 0;
- }
-
- _sequenceNumber = _gotoSeq;
- _frameNumber = 0;
- checkWalkGraphics();
-}
-
-void Sprite::checkWalkGraphics() {
- People &people = *_vm->_people;
-
- if (_images == nullptr) {
- freeAltGraphics();
- return;
- }
-
- Common::String filename = Common::String::format("%s.vgs", _walkSequences[_sequenceNumber]._vgsName.c_str());
-
- // Set the adjust depending on if we have to fine tune the x position of this particular graphic
- _adjust.x = _adjust.y = 0;
-
- for (int idx = 0; idx < NUM_ADJUSTED_WALKS; ++idx) {
- if (!scumm_strnicmp(_walkSequences[_sequenceNumber]._vgsName.c_str(), ADJUST_WALKS[idx]._vgsName,
- strlen(ADJUST_WALKS[idx]._vgsName))) {
- if (_walkSequences[_sequenceNumber]._horizFlip)
- _adjust.x = ADJUST_WALKS[idx]._flipXAdjust;
- else
- _adjust.x = ADJUST_WALKS[idx]._xAdjust;
-
- _adjust.y = ADJUST_WALKS[idx]._yAdjust;
- break;
- }
- }
-
- // See if we're already using Alternate Graphics
- if (_altSeq) {
- // See if the VGS file called for is different than the alternate graphics already loaded
- if (!_walkSequences[_sequenceNumber]._vgsName.compareToIgnoreCase(_walkSequences[_altSeq - 1]._vgsName)) {
- // Different AltGraphics, Free the old ones
- freeAltGraphics();
- }
- }
-
- // If there is no Alternate Sequence set, see if we need to load a new one
- if (!_altSeq) {
- int npcNum = -1;
- // Find which NPC this is so we can check the name of the graphics loaded
- for (int idx = 0; idx < MAX_CHARACTERS; ++idx) {
- if (this == &people[idx]) {
- npcNum = idx;
- break;
- }
- }
-
- if (npcNum != -1) {
- // See if the VGS file called for is different than the main graphics which are already loaded
- if (!filename.compareToIgnoreCase(people[npcNum]._walkVGSName)) {
- // See if this is one of the more used Walk Graphics stored in WALK.LIB
- for (int idx = 0; idx < NUM_IN_WALK_LIB; ++idx) {
- if (!scumm_stricmp(filename.c_str(), WALK_LIB_NAMES[idx])) {
- people._useWalkLib = true;
- break;
- }
- }
-
- _altImages = new ImageFile(filename);
- people._useWalkLib = false;
-
- _altSeq = _sequenceNumber + 1;
- }
- }
- }
-
- // If this is a different seqeunce from the current sequence, reset the appropriate variables
- if (_sequences != &_walkSequences[_sequenceNumber]._sequences[0]) {
- _seqTo = _seqCounter = _seqCounter2 = _seqStack = _startSeq = 0;
- _sequences = &_walkSequences[_sequenceNumber]._sequences[0];
- _seqSize = _walkSequences[_sequenceNumber]._sequences.size();
- }
-
- setImageFrame();
-}
-
-void Sprite::freeAltGraphics() {
- if (_altImages != nullptr) {
- delete _altImages;
- _altImages = nullptr;
- }
-
- _altSeq = 0;
-}
-
/*----------------------------------------------------------------*/
void WalkSequence::load(Common::SeekableReadStream &s) {