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authorPaul Gilbert2015-05-12 22:02:59 -0400
committerPaul Gilbert2015-05-12 22:02:59 -0400
commit7a46c84c0d02ec3fb5aa9d607519af8fbcd2715e (patch)
treebff0492cc1fe7216ab67279594b7c8d3f26a9f21 /engines/sherlock/objects.h
parent44fbef5498070ee12fddb42c067d943e56d22f0e (diff)
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SHERLOCK: Beginnings of Rose Tattoo engine
Diffstat (limited to 'engines/sherlock/objects.h')
-rw-r--r--engines/sherlock/objects.h23
1 files changed, 17 insertions, 6 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h
index 4068973e58..2073f06f88 100644
--- a/engines/sherlock/objects.h
+++ b/engines/sherlock/objects.h
@@ -159,9 +159,10 @@ struct UseType {
int _dFlag[1];
int _lFlag[2];
Common::String _target;
+ Common::String _verb;
UseType();
- void load(Common::SeekableReadStream &s);
+ void load(Common::SeekableReadStream &s, bool isRoseTattoo);
};
class Object {
@@ -197,32 +198,42 @@ public:
int _pickup;
int _defaultCommand; // Default right-click command
int _lookFlag; // Which flag LOOK will set (if any)
- int _pickupFlag; // Which flag PICKUP will set (if any)
int _requiredFlag; // Object will be hidden if not set
Common::Point _noShapeSize; // Size of a NO_SHAPE
int _status; // Status (open/closed, moved/not)
int8 _misc; // Misc field -- use varies with type
int _maxFrames; // Number of frames
int _flags; // Tells if object can be walked behind
- ActionType _aOpen; // Holds data for moving object
AType _aType; // Tells if this is an object, person, talk, etc.
int _lookFrames; // How many frames to play of the look anim before pausing
int _seqCounter; // How many times this sequence has been executed
Common::Point _lookPosition; // Where to walk when examining object
int _lookFacing; // Direction to face when examining object
int _lookcAnim;
- ActionType _aClose;
int _seqStack; // Allows gosubs to return to calling frame
int _seqTo; // Allows 1-5, 8-3 type sequences encoded in 2 bytes
uint _descOffset; // Tells where description starts in DescText
int _seqCounter2; // Counter of calling frame sequence
uint _seqSize; // Tells where description starts
+ UseType _use[6]; // Serrated Scalpel uses 4, Rose Tattoo 6
+
+ // Serrated Scalpel fields
+ int _pickupFlag; // Which flag PICKUP will set (if any)
+ ActionType _aOpen; // Holds data for moving object
+ ActionType _aClose;
ActionType _aMove;
- UseType _use[4];
+
+ // Rose Tattoo fields
+ int _quickDraw;
+ int _scaleVal;
+ int _requiredFlag1;
+ int _gotoSeq;
+ int _talkSeq;
+ int _restoreSlot;
Object();
- void load(Common::SeekableReadStream &s);
+ void load(Common::SeekableReadStream &s, bool isRoseTattoo);
void toggleHidden();