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author | Paul Gilbert | 2015-03-20 22:01:52 -0400 |
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committer | Paul Gilbert | 2015-03-20 22:01:52 -0400 |
commit | f0ad2f624bddcc031c99a487bff1d5ec89956477 (patch) | |
tree | f296f220023cb9309102b4468a0b441ddb3751b1 /engines/sherlock/objects.h | |
parent | cf92e540db2d58f243abe595da40a7da4450911f (diff) | |
download | scummvm-rg350-f0ad2f624bddcc031c99a487bff1d5ec89956477.tar.gz scummvm-rg350-f0ad2f624bddcc031c99a487bff1d5ec89956477.tar.bz2 scummvm-rg350-f0ad2f624bddcc031c99a487bff1d5ec89956477.zip |
SHERLOCK: More scene loading, implemented Inventory class
Diffstat (limited to 'engines/sherlock/objects.h')
-rw-r--r-- | engines/sherlock/objects.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/sherlock/objects.h b/engines/sherlock/objects.h index f3879b1143..d43b70f4e9 100644 --- a/engines/sherlock/objects.h +++ b/engines/sherlock/objects.h @@ -100,7 +100,10 @@ struct Sprite { int _numFrames; // How many frames the object has Sprite() { clear(); } + void clear(); + + void setImageFrame(); }; struct ActionType { |