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author | Paul Gilbert | 2015-06-12 23:23:16 -0400 |
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committer | Paul Gilbert | 2015-06-12 23:23:16 -0400 |
commit | 803c06beb919b35d29bb65ec2e7e48caca69c730 (patch) | |
tree | dcce1cc2ed3ff46c7238e3d801a4567b90f71d8c /engines/sherlock/people.cpp | |
parent | 6221c1de82bae650158b54a4b04f8f319416ac63 (diff) | |
download | scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.tar.gz scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.tar.bz2 scummvm-rg350-803c06beb919b35d29bb65ec2e7e48caca69c730.zip |
SHERLOCK: RT: Implement startCAnim
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r-- | engines/sherlock/people.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp index 00d77d9f43..9f1d22b5a8 100644 --- a/engines/sherlock/people.cpp +++ b/engines/sherlock/people.cpp @@ -232,7 +232,7 @@ People::~People() { } void People::reset() { - _data[PLAYER]->_description = "Sherlock Holmes!"; + _data[HOLMES]->_description = "Sherlock Holmes!"; // Note: Serrated Scalpel only uses a single Person slot for Sherlock.. Watson is handled by scene sprites int count = IS_SERRATED_SCALPEL ? 1 : MAX_CHARACTERS; @@ -356,9 +356,9 @@ void People::synchronize(Serializer &s) { s.syncAsByte(_holmesOn); if (IS_SERRATED_SCALPEL) { - s.syncAsSint16LE(_data[PLAYER]->_position.x); - s.syncAsSint16LE(_data[PLAYER]->_position.y); - s.syncAsSint16LE(_data[PLAYER]->_sequenceNumber); + s.syncAsSint16LE(_data[HOLMES]->_position.x); + s.syncAsSint16LE(_data[HOLMES]->_position.y); + s.syncAsSint16LE(_data[HOLMES]->_sequenceNumber); } else { for (uint idx = 0; idx < _data.size(); ++idx) { Person &p = *_data[idx]; @@ -375,8 +375,8 @@ void People::synchronize(Serializer &s) { s.syncAsSint16LE(_holmesQuotient); if (s.isLoading()) { - _hSavedPos = _data[PLAYER]->_position; - _hSavedFacing = _data[PLAYER]->_sequenceNumber; + _hSavedPos = _data[HOLMES]->_position; + _hSavedFacing = _data[HOLMES]->_sequenceNumber; } } |