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authorPaul Gilbert2015-06-06 22:40:29 -0400
committerPaul Gilbert2015-06-06 22:40:29 -0400
commit933e6751943fcb28fdb1b616f9834bd4f231f63d (patch)
tree4c4fc326b171ee60725af90c0afad08e779f04d3 /engines/sherlock/people.cpp
parent3511f30a2621af4773df5271cdffb6275b9e829e (diff)
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SHERLOCK: Setting up game specific People descendant classes
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r--engines/sherlock/people.cpp132
1 files changed, 41 insertions, 91 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index 0113e80f22..f9e9724302 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -22,6 +22,8 @@
#include "sherlock/people.h"
#include "sherlock/sherlock.h"
+#include "sherlock/scalpel/scalpel_people.h"
+#include "sherlock/tattoo/tattoo_people.h"
namespace Sherlock {
@@ -91,6 +93,13 @@ void Person::updateNPC() {
/*----------------------------------------------------------------*/
+People *People::init(SherlockEngine *vm) {
+ if (vm->getGameID() == GType_SerratedScalpel)
+ return new Scalpel::ScalpelPeople(vm);
+ else
+ return new Tattoo::TattooPeople(vm);
+}
+
People::People(SherlockEngine *vm) : _vm(vm), _player(_data[0]) {
_holmesOn = true;
_oldWalkSequence = -1;
@@ -137,7 +146,7 @@ void People::reset() {
else
p._position = Point32(36 * FIXED_INT_MULTIPLIER, 29 * FIXED_INT_MULTIPLIER);
- p._sequenceNumber = STOP_DOWNRIGHT;
+ p._sequenceNumber = Scalpel::STOP_DOWNRIGHT;
p._imageFrame = nullptr;
p._frameNumber = 1;
p._delta = Point32(0, 0);
@@ -323,10 +332,10 @@ void People::setWalking() {
// Set the initial frame sequence for the left and right, as well
// as setting the delta x depending on direction
if (_walkDest.x < (_player._position.x / FIXED_INT_MULTIPLIER)) {
- _player._sequenceNumber = (map._active ? (int)MAP_LEFT : (int)WALK_LEFT);
+ _player._sequenceNumber = (map._active ? (int)MAP_LEFT : (int)Scalpel::WALK_LEFT);
_player._delta.x = speed.x * -FIXED_INT_MULTIPLIER;
} else {
- _player._sequenceNumber = (map._active ? (int)MAP_RIGHT : (int)WALK_RIGHT);
+ _player._sequenceNumber = (map._active ? (int)MAP_RIGHT : (int)Scalpel::WALK_RIGHT);
_player._delta.x = speed.x * FIXED_INT_MULTIPLIER;
}
@@ -353,22 +362,22 @@ assert(_player._position.y >= 10000);/***DEBUG****/
if (_player._delta.y > 150) {
if (!map._active) {
switch (_player._sequenceNumber) {
- case WALK_LEFT:
- _player._sequenceNumber = WALK_DOWNLEFT;
+ case Scalpel::WALK_LEFT:
+ _player._sequenceNumber = Scalpel::WALK_DOWNLEFT;
break;
- case WALK_RIGHT:
- _player._sequenceNumber = WALK_DOWNRIGHT;
+ case Scalpel::WALK_RIGHT:
+ _player._sequenceNumber = Scalpel::WALK_DOWNRIGHT;
break;
}
}
} else if (_player._delta.y < -150) {
if (!map._active) {
switch (_player._sequenceNumber) {
- case WALK_LEFT:
- _player._sequenceNumber = WALK_UPLEFT;
+ case Scalpel::WALK_LEFT:
+ _player._sequenceNumber = Scalpel::WALK_UPLEFT;
break;
- case WALK_RIGHT:
- _player._sequenceNumber = WALK_UPRIGHT;
+ case Scalpel::WALK_RIGHT:
+ _player._sequenceNumber = Scalpel::WALK_UPRIGHT;
break;
}
}
@@ -377,10 +386,10 @@ assert(_player._position.y >= 10000);/***DEBUG****/
// Major movement is vertical, so set the sequence for up and down,
// and set the delta Y depending on the direction
if (_walkDest.y < (_player._position.y / FIXED_INT_MULTIPLIER)) {
- _player._sequenceNumber = WALK_UP;
+ _player._sequenceNumber = Scalpel::WALK_UP;
_player._delta.y = speed.y * -FIXED_INT_MULTIPLIER;
} else {
- _player._sequenceNumber = WALK_DOWN;
+ _player._sequenceNumber = Scalpel::WALK_DOWN;
_player._delta.y = speed.y * FIXED_INT_MULTIPLIER;
}
@@ -422,38 +431,38 @@ void People::gotoStand(Sprite &sprite) {
sprite._walkCount = 0;
switch (sprite._sequenceNumber) {
- case WALK_UP:
- sprite._sequenceNumber = STOP_UP;
+ case Scalpel::WALK_UP:
+ sprite._sequenceNumber = Scalpel::STOP_UP;
break;
- case WALK_DOWN:
- sprite._sequenceNumber = STOP_DOWN;
+ case Scalpel::WALK_DOWN:
+ sprite._sequenceNumber = Scalpel::STOP_DOWN;
break;
- case TALK_LEFT:
- case WALK_LEFT:
- sprite._sequenceNumber = STOP_LEFT;
+ case Scalpel::TALK_LEFT:
+ case Scalpel::WALK_LEFT:
+ sprite._sequenceNumber = Scalpel::STOP_LEFT;
break;
- case TALK_RIGHT:
- case WALK_RIGHT:
- sprite._sequenceNumber = STOP_RIGHT;
+ case Scalpel::TALK_RIGHT:
+ case Scalpel::WALK_RIGHT:
+ sprite._sequenceNumber = Scalpel::STOP_RIGHT;
break;
- case WALK_UPRIGHT:
- sprite._sequenceNumber = STOP_UPRIGHT;
+ case Scalpel::WALK_UPRIGHT:
+ sprite._sequenceNumber = Scalpel::STOP_UPRIGHT;
break;
- case WALK_UPLEFT:
- sprite._sequenceNumber = STOP_UPLEFT;
+ case Scalpel::WALK_UPLEFT:
+ sprite._sequenceNumber = Scalpel::STOP_UPLEFT;
break;
- case WALK_DOWNRIGHT:
- sprite._sequenceNumber = STOP_DOWNRIGHT;
+ case Scalpel::WALK_DOWNRIGHT:
+ sprite._sequenceNumber = Scalpel::STOP_DOWNRIGHT;
break;
- case WALK_DOWNLEFT:
- sprite._sequenceNumber = STOP_DOWNLEFT;
+ case Scalpel::WALK_DOWNLEFT:
+ sprite._sequenceNumber = Scalpel::STOP_DOWNLEFT;
break;
default:
break;
}
// Only restart frame at 0 if the sequence number has changed
- if (_oldWalkSequence != -1 || sprite._sequenceNumber == STOP_UP)
+ if (_oldWalkSequence != -1 || sprite._sequenceNumber == Scalpel::STOP_UP)
sprite._frameNumber = 0;
if (map._active) {
@@ -653,65 +662,6 @@ void People::clearTalking() {
}
}
-void People::setTalking(int speaker) {
- Resources &res = *_vm->_res;
-
- // If no speaker is specified, then we can exit immediately
- if (speaker == -1)
- return;
-
- if (_portraitsOn) {
- delete _talkPics;
- Common::String filename = Common::String::format("%s.vgs", _characters[speaker]._portrait);
- _talkPics = new ImageFile(filename);
-
- // Load portrait sequences
- Common::SeekableReadStream *stream = res.load("sequence.txt");
- stream->seek(speaker * MAX_FRAME);
-
- int idx = 0;
- do {
- _portrait._sequences[idx] = stream->readByte();
- ++idx;
- } while (idx < 2 || _portrait._sequences[idx - 2] || _portrait._sequences[idx - 1]);
-
- delete stream;
-
- _portrait._maxFrames = idx;
- _portrait._frameNumber = 0;
- _portrait._sequenceNumber = 0;
- _portrait._images = _talkPics;
- _portrait._imageFrame = &(*_talkPics)[0];
- _portrait._position = Common::Point(_portraitSide, 10);
- _portrait._delta = Common::Point(0, 0);
- _portrait._oldPosition = Common::Point(0, 0);
- _portrait._goto = Common::Point(0, 0);
- _portrait._flags = 5;
- _portrait._status = 0;
- _portrait._misc = 0;
- _portrait._allow = 0;
- _portrait._type = ACTIVE_BG_SHAPE;
- _portrait._name = " ";
- _portrait._description = " ";
- _portrait._examine = " ";
- _portrait._walkCount = 0;
-
- if (_holmesFlip || _speakerFlip) {
- _portrait._flags |= 2;
-
- _holmesFlip = false;
- _speakerFlip = false;
- }
-
- if (_portraitSide == 20)
- _portraitSide = 220;
- else
- _portraitSide = 20;
-
- _portraitLoaded = true;
- }
-}
-
void People::synchronize(Common::Serializer &s) {
s.syncAsByte(_holmesOn);