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authorPaul Gilbert2015-06-11 22:55:36 -0400
committerPaul Gilbert2015-06-11 22:55:36 -0400
commita97715f9dcca2022a8f502ded4e4843f076b4687 (patch)
tree8aeba9580944a54bf0ece25e7f18f3a2b014c7e4 /engines/sherlock/people.cpp
parenta3e75c2a498644eee386877fcbd30f95014778d7 (diff)
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SHERLOCK: Refactor gotoStand into Person classes
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r--engines/sherlock/people.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index a7434ae3b7..bb95c51f0f 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -423,7 +423,7 @@ assert(_data[PLAYER]->_position.y >= 10000);/***DEBUG****/
_oldWalkSequence = _data[PLAYER]->_sequenceNumber;
if (!_data[PLAYER]->_walkCount)
- gotoStand(*_data[PLAYER]);
+ _data[PLAYER]->gotoStand();
// If the sequence is the same as when we started, then Holmes was
// standing still and we're trying to re-stand him, so reset Holmes'
@@ -456,7 +456,7 @@ void People::walkToCoords(const Point32 &destPos, int destDir) {
assert(_data[PLAYER]->_position.y >= 10000);/***DEBUG****/
_data[PLAYER]->_sequenceNumber = destDir;
- gotoStand(*_data[PLAYER]);
+ _data[PLAYER]->gotoStand();
// Draw Holmes facing the new direction
scene.doBgAnim();