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authorPaul Gilbert2015-07-05 21:28:26 -0400
committerPaul Gilbert2015-07-05 21:28:26 -0400
commitb935cb1656cd159073021c85f5853f4d577977fb (patch)
tree3c639a041a0bd3be0ef4587da8e3bf7bd5197d87 /engines/sherlock/people.cpp
parent8570f052a39eb6ba4efe3764eb152076fbcd2f76 (diff)
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SHERLOCK: RT: Fix People::reset when _scriptMoreFlag is set
Diffstat (limited to 'engines/sherlock/people.cpp')
-rw-r--r--engines/sherlock/people.cpp17
1 files changed, 12 insertions, 5 deletions
diff --git a/engines/sherlock/people.cpp b/engines/sherlock/people.cpp
index dae0d5d0c0..2317535640 100644
--- a/engines/sherlock/people.cpp
+++ b/engines/sherlock/people.cpp
@@ -193,6 +193,8 @@ People::~People() {
}
void People::reset() {
+ SaveManager &saves = *_vm->_saves;
+ Talk &talk = *_vm->_talk;
_data[HOLMES]->_description = "Sherlock Holmes!";
// Note: Serrated Scalpel only uses a single Person slot for Sherlock.. Watson is handled by scene sprites
@@ -200,13 +202,18 @@ void People::reset() {
for (int idx = 0; idx < count; ++idx) {
Person &p = *_data[idx];
- p._type = (idx == 0) ? CHARACTER : INVALID;
- if (IS_SERRATED_SCALPEL)
+ if (IS_SERRATED_SCALPEL) {
+ p._type = CHARACTER;
+ p._sequenceNumber = Tattoo::STOP_DOWNRIGHT;
p._position = Point32(100 * FIXED_INT_MULTIPLIER, 110 * FIXED_INT_MULTIPLIER);
- else
+ } else if (!talk._scriptMoreFlag && !saves._justLoaded) {
+ p._type = (idx == 0) ? CHARACTER : INVALID;
+ p._sequenceNumber = Scalpel::STOP_DOWNRIGHT;
p._position = Point32(36 * FIXED_INT_MULTIPLIER, 29 * FIXED_INT_MULTIPLIER);
-
- p._sequenceNumber = IS_SERRATED_SCALPEL ? (int)Scalpel::STOP_DOWNRIGHT : (int)Tattoo::STOP_DOWNRIGHT;
+ p._use[0]._verb = "";
+ p._use[1]._verb = "";
+ }
+
p._imageFrame = nullptr;
p._frameNumber = 1;
p._delta = Point32(0, 0);