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author | Paul Gilbert | 2015-07-25 17:24:31 -0400 |
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committer | Paul Gilbert | 2015-07-25 17:24:31 -0400 |
commit | 3e0383ac0c3101460453d8305468db8cc9ac38b2 (patch) | |
tree | c27ab0d486e4616201678175f40c033ddeeffe55 /engines/sherlock/people.h | |
parent | 8753fa17d302297ff9cd2cc0156397fb4d3da0ed (diff) | |
download | scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.tar.gz scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.tar.bz2 scummvm-rg350-3e0383ac0c3101460453d8305468db8cc9ac38b2.zip |
SHERLOCK: RT: Fix centering screen on person when scene starts
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r-- | engines/sherlock/people.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h index b59522e4b8..d790e4ccb0 100644 --- a/engines/sherlock/people.h +++ b/engines/sherlock/people.h @@ -87,6 +87,11 @@ public: * Walk to the co-ordinates passed, and then face the given direction */ virtual void walkToCoords(const Point32 &destPos, int destDir) = 0; + + /** + * Center the visible screen so that the person is in the center of the screen + */ + virtual void centerScreenOnPerson() {} }; class SherlockEngine; |