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authorPaul Gilbert2015-06-12 20:01:27 -0400
committerPaul Gilbert2015-06-12 20:01:27 -0400
commit8ac4ab484c588ce37e551e94d691c83864f0fe02 (patch)
treeb21e509333b0723e6783fb2d381f4f0bdd25ef68 /engines/sherlock/people.h
parented29691b2facecdfac934f90841f69e81c12e697 (diff)
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SHERLOCK: Split up loadWalk into descendent classes
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r--engines/sherlock/people.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
index 27b7dc41cf..d9cb8de393 100644
--- a/engines/sherlock/people.h
+++ b/engines/sherlock/people.h
@@ -118,11 +118,6 @@ public:
void reset();
/**
- * Load the walking images for Sherlock
- */
- bool loadWalk();
-
- /**
* If the walk data has been loaded, then it will be freed
*/
bool freeWalk();
@@ -151,6 +146,12 @@ public:
* Change the sequence of the scene background object associated with the current speaker.
*/
virtual void setTalkSequence(int speaker, int sequenceNum = 1) = 0;
+
+ /**
+ * Load the walking images for Sherlock
+ */
+ virtual bool loadWalk() = 0;
+
};
} // End of namespace Sherlock