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authorPaul Gilbert2015-03-19 19:49:42 -0400
committerPaul Gilbert2015-03-19 19:49:42 -0400
commita02461fcb15da3b2e7e91d9cfb1bca559a1d277b (patch)
tree610100fe3bcb7b9eb98a6c91821d04fbd4dba923 /engines/sherlock/people.h
parent5a7ea9318d54bd725dd2493277dc0daf17f8abb4 (diff)
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SHERLOCK: Refactorings, new Sprite and People classes
Diffstat (limited to 'engines/sherlock/people.h')
-rw-r--r--engines/sherlock/people.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/engines/sherlock/people.h b/engines/sherlock/people.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef SHERLOCK_PEOPLE_H
+#define SHERLOCK_PEOPLE_H
+
+#include "common/scummsys.h"
+#include "sherlock/sprites.h"
+
+namespace Sherlock {
+
+#define MAX_PEOPLE 2
+#define PLAYER 0
+
+// Animation sequence identifiers for characters
+enum {
+ WALK_RIGHT = 0, WALK_DOWN = 1, WALK_LEFT = 2, WALK_UP = 3, STOP_LEFT = 4,
+ STOP_DOWN = 5, STOP_RIGHT = 6, STOP_UP = 7, WALK_UPRIGHT = 8,
+ WALK_DOWNRIGHT = 9, WALK_UPLEFT = 10, WALK_DOWNLEFT = 11,
+ STOP_UPRIGHT = 12, STOP_UPLEFT = 13, STOP_DOWNRIGHT = 14,
+ STOP_DOWNLEFT = 15, TALK_RIGHT = 6, TALK_LEFT = 4
+};
+
+class SherlockEngine;
+
+class People {
+private:
+ SherlockEngine *_vm;
+ Sprite _data[MAX_PEOPLE];
+public:
+ People(SherlockEngine *vm);
+
+ void reset();
+};
+
+} // End of namespace Sherlock
+
+#endif